Ashe Rework Idea?
First and foremost, she needs a new passive... It's just... bad.
Focus: Ashe has increased crit chance (or armor pen?) based on distance. The further away they are, the better her bonus, up to a max. Like 30% crit chance at max range.
- She should have a passive that rewards her for being at maximum range. Positioning is key for good Ashe players, so reward them for doing it right.
Q: Enchanted Arrow/Frost Shot
Toggle: Frost shot toggle works exactly as it does, sapping mana and causing slow. Enchanted Arrow toggle cost no mana and adds magic damage to her basic attacks equal to say 21/22/23/24/25% of Ashe's total AD.
- This would give her some much needed damage. Lets face it, she doesn't have much. Would also make Q a viable max first skill.
W: Volley
This only needs a SMALL increase in damage honestly. Something like: 40/65/90/115/140(+100%AD)
Slightly bigger threat, I mean, she is the adc right?
E: Leave as is, or you could change the passive to something else, like attack speed or something. But prolly needs a smaller cooldown. 20 seconds at all ranks?
R: Lower Damage of this guy overall: 300/400/500(+100%AP) Splash Damage: 150/200/250(+50%AP) -- Make the stun max out at 3 seconds flat.
being more effective at long ranges. It's thematically appropriate, and would fit very well with her kite-heavy playstyle.