Nasus changes

Critmaster Garen··2 votes·444 views

passive - Soul eater: Siphoning strikes restore a % of nasus missing health

  • note: this makes his sustain rather independent from the amount of damage his q deals itself, and gives him kindof a safety net if hes denied a lot of stacks.

siphoning stike: no change

wither: the targets movement and attack speed is reduced by 20% for 2/2.5/3/3.5/4 seconds. siphoning stikes against withered targets increase its duration by 1 second and the movement and attack speed slow consecutively by 20%.

spirit fire: now centered on himself, periodically deals pysical damage (item 3071 ) and instead of dealing initial damage increases his own resistances for every enemy champion in range.

fury of the sands: removed ap scaling from the ult. now deals deals 1% of his own maximum health in true damage per second (up to 15% over the entire duration) and increases the range of his other abilities (attack range on syphoning strike, cast range on wither, and area of effect on spirit fire). still grants 300/450/600 bonus health.

i know some people like ap doge, but i thought this would make his kit a bit more consistent as an ad scaling juggernaut and reward him for health stacking, aswell as staying in melee range in the middle of the enemy team as long as possible, while making wither and his passive interact more with his signature ability.

thoughts?

6 Comments

DarthSpectrum3 votes

I play Nasus pretty frequently, and I must say that would make him broken.

He isn't even in a bad spot right now if you know the match ups well. With your change, every Doge is going to rush IBG and BC and proceed to one shot everyone with no chance of trading back due to his stacking auras. However, the wither change is quite nice. Right now on live, wither either completely screws the enemy over, or does nothing. A potentially longer lasting wither that doesn't automatically scales to 99% would be at least a bit healthier than it is now.

Critmaster Garen1 votes

{quoted}

I play Nasus pretty frequently, and I must say that would make him broken.

He isn't even in a bad spot right now if you know the match ups well. With your change, every Doge is going to rush IBG and BC and proceed to one shot everyone with no chance of trading back due to his stacking auras. However, the wither change is quite nice. Right now on live, wither either completely screws the enemy over, or does nothing. A potentially longer lasting wither that doesn't automatically scales to 99% would be at least a bit healthier than it is now.

well, its to note that his e wouldnt apply flat penetration anymore, aswell as not dealing the initial damage. it would also lose most of its range. only small physical damage ticks in an area around him while granting him some resistances for enemy champions in the area. similar to the legendary guardian mastery. so youd lose up to 40 flat armor pen and gain the 30% shred off cleaver, stacking up over the duration of the ability instead of being front loaded.

wither wouldnt be as reliable as an escape tool anymore, but more focused on sticking to the guy youre trying to chunk with your q.

the general idea behind this is to reward him more for health stacking and being a gigantic threat if he manages to remain in the middle of the enemy team.

pretty much like darius and illaoi if they manage to get into the middle of the enemy team to hit everyone with the tentacles or axe swings/spread the bleed.

initially his largest threat would be his q without much armor pen. and he would get scarier the longer he remains in melee range of multiple people, chews down their armor and health with the 2 auras, and deals increased damage with the q due to cleavers armor shred.

other than that, his general power level would be a matter of number tuning, and the range of the auras. this is more a concept for a more consistent kit and replace arbitrary ap scaligns with health and physical damage scalings that make more sense for what nasus likes to build and what hes trying to accomplish in a teamfight.

Joe Dredd1 votes

remove wither 2015

Critmaster Garen2 votes

[{quoted}](name=Nice Henz,realm=NA,application-id=3ErqAdtq,discussion-id=tbinvt3Q,comment-id=0000,timestamp=2015-12-25T07:37:37.426+0000)

remove wither 2015

no. plus 2015 is almost over.

Joe Dredd1 votes

ya i want it to happen in the next 6 days

Sasogwa1 votes

The idea is pretty good. I feel however the slow would be quite garbage. If it only increases with siphoning strike, 20 % slow won't let you ever go to melee. You'll be able to put 1 Q, maybe 2 max in the duration, so 40/60% in the best cases? I feel a bit too much duelling power was shifted away with the attack speed slow nerf back in season 3, but the permaslow of ms is still real. I'd like more of a standardized slow with like 25-75 % slow of both AS and MS (average 50%, this is the value for max rank wither) A bit sad that Fiora has more attack speed slow with her W than max rank last millisecond Nasus W. I like the suggestion of Spirit Fire granting resistances, it's an idea being running around for quite some time already. Still have to see how that'd impact him. Your E would be like Maokai's ult then? Or it just is like old E with 0 range? Wonder how that'd affect him if he loses the flapen though, 40 flatpen is super good against squishy champions (even ok against tankyish champs).

About the passive - is it an entire removal of old passive and replacement with the %missing health? Cause that'd be somewhat of a nerf. Nasus relies greatly on his sustain, helped with resistances. If the sustain is independant of stacks, lane can be either too easy or too hard, depending on the value you put.

Anyway, there's a thing I see clearly : you try to make Nasus have more juggernaut scalings, making him encline to pick up items such as item 3071, instead of the resistances + trinity bruiser he's now. Eh... Don't know how it'd turn out.

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