Nasus changes
passive - Soul eater: Siphoning strikes restore a % of nasus missing health
- note: this makes his sustain rather independent from the amount of damage his q deals itself, and gives him kindof a safety net if hes denied a lot of stacks.
siphoning stike: no change
wither: the targets movement and attack speed is reduced by 20% for 2/2.5/3/3.5/4 seconds. siphoning stikes against withered targets increase its duration by 1 second and the movement and attack speed slow consecutively by 20%.
spirit fire: now centered on himself, periodically deals pysical damage (
) and instead of dealing initial damage increases his own resistances for every enemy champion in range.
fury of the sands: removed ap scaling from the ult. now deals deals 1% of his own maximum health in true damage per second (up to 15% over the entire duration) and increases the range of his other abilities (attack range on syphoning strike, cast range on wither, and area of effect on spirit fire). still grants 300/450/600 bonus health.
i know some people like ap doge, but i thought this would make his kit a bit more consistent as an ad scaling juggernaut and reward him for health stacking, aswell as staying in melee range in the middle of the enemy team as long as possible, while making wither and his passive interact more with his signature ability.
thoughts?