Remove Skarner Spires

Shahamut··10 votes·2,339 views

One of RIOT's stated goals this year was role diversity. Can we please get rid of Skarner's spires?

Passive: Crystal Venom

Every 5/4/3 auto attack, (levels 1, 7, 13) Skarner strikes with his tail, dealing bonus magic damage equal to 3% of target's max health and reducing the targets damage by 10% for 1.5 seconds.

Q: Crystal Slash

Skarner deals 20/30/40/50/60 (+80% bonus AD) physical damage to enemies around him. Hitting an enemy grants a stack of crystal energy (max 3 stacks). As long as Skarner has at least 1 stack of crystal energy, he also deals 20/30/40/50/60 (+50% bonus AD)(+40% AP) magic damage. Auto attacks reduce the cooldown of this ability by .5 seconds, doubled vs large monsters and champions.

Crystal Energy stacks last for 5 seconds and are refreshed whenever Q hits an enemy. Each stack of Crystal Energy also grants Skarner 3/6/9/12/15% attack speed and 2/3/4/5/6% movement speed.

W: Crystaline Exoskeleton

Skarner shields himself 30/50/70/90/110(+5% max HP)(+30% AP) for up to 6 seconds gaining movement speed that ramps up over 3 seconds. If the shield is broken, the move speed buff is lost immediately. Initial speed: +3/6/9/12/15% max speed: 25/30/35/40/45%

E: Fracture

Skarner fires a blast of energy that deals magic damage 30/60/90/120/150 (+70% AP) slowing all targets struck by 40/45/50/55/60% and marking them for 5 seconds. If Skarner can auto attack a marked target, he stuns them 1.5 seconds and restores 5/10/15/20/25 (+5% missing) mana. Mana restored is doubled vs large monsters and champions.

R: Impale

Skarner lashes down with his tail inflicting 30/40/50 (+100% AD) physical damage, suppressing his target for 1.75 seconds. While the target is suppressed, Skarner loses his ability to attack or cast Fracture, but can move about freely and drag his victim with him. When the supression ends, the target takes 100/150/200 (+50% bonus AD)(+80% AP) magic damage and is affected by Skarner's passive, Crystal Venom.

This way, Skarner is still viable in the jungle, but also can be played in lane.

11 Comments

Shahamut1 votes

156 views and no comments. :-(

FlameHalbrdOkido2 votes

thats BC its boring, u need to completely redo Skarner not just go back to the old kit

Shahamut1 votes

{quoted}

thats BC its boring, u need to completely redo Skarner not just go back to the old kit

lmao, this thread is over a year old XD thanks for the revival?

FlameHalbrdOkido1 votes

i read all the linked posts that i was interested in

Shahamut1 votes

{quoted}

i read all the linked posts that i was interested in

Kudos! Thats definitely more than I expect from most people :)

Håppy1 votes

Support

Abyss Legion1 votes

I was just looking in the forums for a possible skarner revert or rework, and this version hits so close to home. Well done on your efforts, this form of skarner is the best that Riot can do, it gives us old skarner mains back our champion and keeps him fun to play with/against. Well done good sir.

Shahamut1 votes

Be looking here later today. A friend and I are colaborating on my latest compromise rework. Come comment and upvote :-)

Abyss Legion1 votes

Alright, I will be waiting : )

Shahamut1 votes

ok, so the post will be up tomorrow. Come visit when it hits!

ModBianca Colt1 votes

Since bringing threads back from the dead is akin to spamming and against the rules, I'm going to have to go ahead and lock this one by sending it into the realm of darkness for voidlings to feast upon. If you'd like to discuss this topic, I recommend creating a new thread and presenting your points there! 🔒

If you have any questions or concerns about this action, please visit us in the Moderation Discord here.

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