Riot please don't hurt the strategies and fun of counter jungling and denying counter jg.

EcchiOtakuTM··1 votes·312 views

Please don't go through with allowing everyone to know red/blue buff timers, that's just asking for those who successfully counterjungled to waste their time cause now the team knows when their buff is spawning or why should I counter jungle since everyone knows it's about to spawn it's probably warded waiting to just kill the counterjungler without any effort needed instead of placing 3+ of your wards down now you'll just plce 1 before it spawns just makes it toddlerfied and spoonfeeding it.

I'm for a lot of your changes even put up with some I disliked but know it'll be fixed in the future but knowledge of the enemy team's camp without going near or putting in any effort is not one of them.

Also another downside only premades will abuse this mechanic meaning solo players are null and void

4 Comments

Tormentula1 votes

I really don't see the big deal, you either know the camps are there or not, you don't even get a timer on your own buff if it's stolen. Those timers if anything add to the strategy of warding their buffs to invade.

EcchiOtakuTM1 votes

I just don't like that they're toddlerifying it so those who didn't ward or protect their jungle still gets a headup that it's going to spawn soon with no effort or resources spent meaning a counter jungler wasted more time then they already have taken to go all to way to the enemy's jungle side.

And now that there's a heads up that's much less wards spent trying to get vision over it if you as a jungler didn't keep track of it when you're suppose to.

it's just a giant nerf to counter junglers when they're already behind if they're spotted and collapsed on which usually happens to overcommit already, this is just hammering the nail in the coffin.

Not to mention it'll be abusable by premades since they can invest more into successfully killing a jungler around when their camp will spawn too, so that's a thing. (What I mean by this is if you're a premade and you see an enemy jungle blue/red about to spawn you'll have more garunteed help in taking out that poor player)

This and the clunky viktor changes are the only 2 things I'm not feeling good about at all in the mage patch just feels like they're just buffing it for premades and competitive play but nerfing it for poor chaps who just wanted to play solo and jungle. I'm just really against it entirely for red/blue neutral side objectives are ok but not for all the strategies of counter jungling there are for red/blue.

ViashinoWizard1 votes

the fun of counter jungling

What bizarro universe do you come from

EcchiOtakuTM1 votes

The world where putting yourself in risk to take enemy resources of a player who doesn't ward is a thing? Just like killing an invader and putting my team ahead is also a thing. There's a lot of fun in counter jungling and killing a counter jungling if you play jungle enough.

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