I thought turret plating would be a shield that you had to kill before the tower's real HP showed up

Apostle of Light··243 votes·24,426 views

I also thought that turrets whose plating wasn't destroyed at 14 mins would be at full HP when the plating fell off

I guess Riot had different things in mind...

111 Comments

Marshbouy116 votes

Also, why TF are outer turrets left with 0 resistances past 14 min? Who thought that was a good idea?

DuskDaUmbreon79 votes

They wanted to extend laning phase, but not let it drag on too long.

This is the most certain way to do it.

Marshbouy9 votes

Yes, but at what cost?

DuskDaUmbreon74 votes

At 160g per plate, I believe is the cost.

Which means turret armor has 800 gold worth of scrap material. Probably means the plates cost whoever made them roughly 400 gold each (Assuming that you lost 60% of the value in materials in destroying them, due to quality and usable quantity decrease).

Assuming a double cost markup, that makes turret plates cost 4000g per turret for Riot, or 24000g total for all 6 outer turrets.

So at a cost of 24k gold.

Marshbouy14 votes

you actually did the math.

nice.

DuskDaUmbreon36 votes

I always do the math for extremely pointless situations.

SennaFirstPick4 votes

what if the material suffered from corrosion throught the 14 min mark?

ZT Xperimentor1 votes

It doesn't extend it; so much as encourage taking towers faster for a higher gold lead, or wait a moment to steamroll through multiple towers at once. Another backwards implemented design choice.

Modl Ryden l9 votes

{quoted}

Also, why TF are outer turrets left with 0 resistances past 14 min? Who thought that was a good idea?

So that players can get on with the game already? 14 mins is already a lot of time (for most players, talking about the oddly shaped ff@15ers) and if the tier 1 turrets had the potential to stay at 80% HP by 20, 25 mins. Then there's a problem because that halts progression of the game for everyone. Games would ultimate last 40 mins on average to an hour. And ain't no one got time for that.

Marshbouy7 votes

The current version of towers still regularly fall before 14 minutes in my game, so I doubt that having the outer turrets retain the plating for the whole game would extend the game length to an hour.

I don't think that every turret should have plating, or that plating should last all game, but I think that they need to retain some amount of defense after 14 min. Maybe like 40 armor/mr.

SangreDeNoche12 votes

[{quoted}](name=l Ryden l,realm=NA,application-id=3ErqAdtq,discussion-id=tWEWGH4l,comment-id=00000001,timestamp=2018-11-23T06:03:43.068+0000)

So that players can get on with the game already? 14 mins is already a lot of time (for most players, talking about the oddly shaped ff@15ers) and if the tier 1 turrets had the potential to stay at 80% HP by 20, 25 mins. Then there's a problem because that halts progression of the game for everyone. Games would ultimate last 40 mins on average to an hour. And ain't no one got time for that.

Why not have all turrets deteriorate over time to 0 then? Past a certain amount of time it becomes a literal base race :P

Myozthirirn3 votes

{quoted}

Why not have all turrets deteriorate over time to 0 then? Past a certain amount of time it becomes a literal base race :P

that alredy happens at minute 65, all structures slowly lose health until at min 70 the team that had more total structure health simply wins.

Strawberrycocoa2 votes

I have never had a game go on log enough to know this was a thing that happened. Huh.

LemurKick8 votes

It's not

The23rdGamer3 votes

{quoted}

that alredy happens at minute 65, all structures slowly lose health until at min 70 the team that had more total structure health simply wins.

That only happened in Clash. For any other gamemode that doesn't happen! [slayer-pantheon-thumbs]

chipndip12 votes

That's in Clash only.

TehNACHO3 votes

Due to minion scaling, that's kinda literally the case. Players have more agency over this "deterioration" the more mages and wave clear they have, but if you just let the game run on, there's a base race for which turrets falls first.

GinoSoldier8 votes

[{quoted}](name=l Ryden l,realm=NA,application-id=3ErqAdtq,discussion-id=tWEWGH4l,comment-id=00000001,timestamp=2018-11-23T06:03:43.068+0000)

So that players can get on with the game already? 14 mins is already a lot of time (for most players, talking about the oddly shaped ff@15ers) and if the tier 1 turrets had the potential to stay at 80% HP by 20, 25 mins. Then there's a problem because that halts progression of the game for everyone. Games would ultimate last 40 mins on average to an hour. And ain't no one got time for that.

I live for games like that. 40+ minutes is when it gets truly interesting to me.

y0r1ck3 votes

It's so rare at this point I have no idea what to do when it happens.

GinoSoldier2 votes

{quoted}

It's so rare at this point I have no idea what to do when it happens.

Enjoy the adrenalin rush m8. That and get a pick off and push.

mack91122 votes

{quoted}

Also, why TF are outer turrets left with 0 resistances past 14 min? Who thought that was a good idea?

It is supposed to be a comeback mechanic as the team behind can grab the towers quickly opening the map up for them while the ahead team had already destroyed there outers.

Olga Rajecka70 votes

I feel like not only their balance team is bad at actually balancing the game, but they're also extremely bad at basic math.

knobblez2 votes

your english ain't so hot either lmao

3TWarrior2 votes

there's actually nothing wrong with their sentence structure, but they have several adverbs within it that could be left out. Those same adverbs do describe the situation at hand though, so are therefor correct for proper usage, even though "statistically" they might not be correct.

knobblez1 votes

I feel like their balance team is not only bad at actually balancing the game, but they're also extremely bad at basic math. sounds better. sure, i'm busting his balls for nothing. "I feel like not only their" is not correct though

3TWarrior2 votes

while technically correct, what the person said is not incorrect. I forget what the term was but the phrases can be placed at different locations throughout a sentence without changing its meaning.

This is why for non-native english speakers, english is among the most difficult languages to learn. It is also why for english speakers, other languages are so difficult to learn.

Their structure is correct with Subject (I) Verb (feel) and I forget the term for the other pieces in the sentence aside from the adjectives and adverbs

you could also write the sentence like this: "I feel like the balance team is bad at basic math, but I also feel that the balance team is bad at balancing the game"

or "I feel like the balance team is bad at basic math and at balancing the game"

or "Not only is the balance team bad at balancing their game, I also feel like they are bad at basic math"

when it comes to conversation, most people prefer regional dialects and slang or even just emotional responses

"The balance team is extremely bad at balancing their game. It feels like they can't even do basic math!"

English among a couple of other languages is unique in that it is what is called an "Evolving Language"(I think, it's been a while) or a language capable of changing to suit the needs of the people and even capable of borrowing from other languages

Whereas some languages do not allow for restructuring sentences or concepts

knobblez1 votes

all the ways you said it are fine, but he said none of those. this is what he said: "I feel like not only their balance team is bad". that is caveman talk(read the quote again, please.) the problem falls between 'only' and 'their'. you can't say "im only one home" you say "i'm THE only one home". "i feel like not only IS their balance team bad" is correct.

Olga Rajecka1 votes

{quoted}

all the ways you said it are fine, but he said none of those. this is what he said: "I feel like not only their balance team is bad". that is caveman talk(read the quote again, please.) the problem falls between 'only' and 'their'. you can't say "im only one home" you say "i'm THE only one home". "i feel like not only IS their balance team bad" is correct.

Give me a break. English is my third language and I have 4 more to keep track of.

knobblez1 votes

its not a big deal... just wanted to let you know you sound funny. some people say its right on a technicality. im not gonna act like i know the technicalities of it, but it doesn't sound right at all.

Olga Rajecka1 votes

{quoted}

its not a big deal... just wanted to let you know you sound funny. some people say its right on a technicality. im not gonna act like i know the technicalities of it, but it doesn't sound right at all.

Hey, I'm always happy to fix my mistakes. Thanks for pointing them out ;)

RAKCUS2 votes

How can they balance it if it has not been tested yet?

PrismalDawn53 votes

I thought 10 bans would be great but riot also had different ideas...

Who the fuck allowed overlapping bans.

Get Ogre Here3 votes

{quoted}

I thought 10 bans would be great but riot also had different ideas...

Who the fuck allowed overlapping bans.

I mean how would they implement non-overlapping bans? I've thought about this myself and I couldn't really think of a good way to do it.

PrismalDawn12 votes

One ban at a time 10 seconds each. If you are laning you already know who you dont want to lane against. Simple.

Starcraft243ver1 votes

That's 1min10 lost every game. Since there are 1 to 3 dodges every game that's a flat 3min added to every game played.

I already spend too much time on the client and not enough actually playing the game, so, no, thanks. Also 10 seconds is extremely short with they buggy client taking sometimes like 3-4s to let you select a champion.

LankPants5 votes

It can be cut down to 1 minute flat from 1:40 by banning in the same 1-2-2-2-2-1 pattern as picks. If you're willing to go more extreme and ban in a 2-3-3-2 pattern it can be cut down to 40 seconds, only 10 above the current ban system. It really doesn't take much thought at all to solve this issue.

RAKCUS3 votes

10 second per ban is not good enough. I personally think ban system is fine.

Tomoe Gozen4 votes

Overlapping bans are there so that you can't know what the other team is banning by having your possible champ picks grayed out. Secondly, if both of the teams are banning the same 5 champions, it's still considered to be a good banning phase since BOTH TEAMS wanted these champions gone from their game.

If your point is that you'd like extra bans so that the enemy team can ban for you, you are far worse player than you want people to believe.

3TWarrior1 votes

there are 140 champions, roughly 40 of them are meta S tier and roughly 10 of them have SS tier mechanics that need eliminated

yasuo has been one of the most banned champions since release for a reason, but most laners previously could not afford to ban him, especially when 2 players did not get to ban per team

mack91122 votes

{quoted}

there are 140 champions, roughly 40 of them are meta S tier and roughly 10 of them have SS tier mechanics that need eliminated

yasuo has been one of the most banned champions since release for a reason, but most laners previously could not afford to ban him, especially when 2 players did not get to ban per team

Interesting fact he is highly banned in NA but in no way a priority ban in China

Why ? Because they understand counterpicks

chipndip12 votes

NA has been and always will be the land of the free, in more ways than one.

OneMustFall3 votes

{quoted}

I thought 10 bans would be great but riot also had different ideas...

Who the fuck allowed overlapping bans.

Overlapping bans was a great change. It's stupid to let the enemy team know who you're banning and the ban phase takes way too long. It's perfect the way it is now.

Tr4shB4NSYST3M34 votes

Yeaaaah i kinda figured it'd be the same thing, that the plating would be like a "first layer" that if not killed fell off naturally and left a full hp turret, but if killed gave gold.

Funny b/c now it actually makes the game MORE snowbally, b/c it gives extra gold if youre stomping your lane opponent early (or if the jungler camps your lane and you take all the turret plates/turret).

Sex Crazed Eve7 votes

Is this the perfect time to say I told you so? I feel like this is the perfect time to say I told you so.

https://boards.na.leagueoflegends.com/en/c/general-discussion/Bee1qMal-just-so-you-know-old-runes-barely-did-anything-early-game

Tr4shB4NSYST3M5 votes

Lmfao, and you got downvoted for it, rip.

My Waifu Vanilla2 votes

And if you are getting snowballed on that hard you are most likely going to lose anyway. Hail mary comebacks aren't fun for anyone. Kassadin, for example, can pretty much 1v9 regardless of gamestate the second he hits level 16. That isn't exactly fun for either team since as long as the game hasn't ended, everything up to that point doesn't really matter. Winning lane SHOULD matter and have a huge weigh in on how the game is going to progress. The average game length is probably somewhere around 27 minutes right now. Laning phase is BY DESIGN NOW 14 minutes of that. That is over half the game duration. It SHOULD be that impactful.

DracosKasu6 votes

The problem is they also bring more issue with it. They turn paper turret into wet papper turret and give too much gold per plating which dont solve the snowballing issue but increase it.

Sleep On Stream4 votes

[{quoted}](name=Apostle of Light,realm=NA,application-id=3ErqAdtq,discussion-id=tWEWGH4l,comment-id=,timestamp=2018-11-23T04:38:05.288+0000)

I also thought that turrets whose plating wasn't destroyed at 14 mins would be at full HP when the plating fell off

I guess Riot had different things in mind...

same here i legit thought the same thing

illegal meme4 votes

It feels like any tower after 1st tower being taken down are paper thin. Like, even thinner than the towers in season 8

Pika Fox2 votes

Because minions are buffed. Theyre supposed to die faster since outers take much longer to kill. Also games are aupposed to be closeable without baron now.

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