Am I the only one who thinks the reworked mage items HURT mages as a whole? (Poll included)
Items have lower AP? Mana regen gone? How is this helping?
Take
for example. This item will have 70 AP. That's 30 AP LOWER than before. It'll be entirely out of the high AP category.
And what's being done to compensate? They're adding 10% CDR. But apparently that tradeoff is too good, so the active now has a 120s CD instead of 90s. So to round things up, it's 30 AP worse and 30s worse but now has 10% CDR to make you feel slightly better about buying it.
I understand that these changes/nerfs (as well as those to
and others) come with a lower build cost. But if the items are worse as a whole, mages' late game will be significantly worse than every other champion category.
Can anyone enlighten me as to how these changes help mages? Or is that not the point? Are mages meant to be weaker than their AD counterparts?
Sometimes I wonder.
and
. Of the other magic pen items,
is only worthwhile on a few specific mages that rely on up-close burst, and
damage is barely noticable even on tanks. Meanwhile AD champions got several new armor pen options from their item changes, but mages get nothing.
Teemo shroom. Yes there's a difference, but that little bit of extra pen doesn't help as much as many mages need.
Mind if I join you? I miss old Fi
), low mana costs (
), or are actually resourceless (
) meaning they are only gated by cooldowns (mages also have cooldown gating, by the way). In many of these cases, the non mana-gated champions don't even give up anything meaningful for making that choice.

None of those are part of the MYMU, most are already mediocre or terrible picks (at best good) and probably will be the most affected negatively by those changes.