Can we please make Nautilus awesome? (Like in "A new dawn"?)

SaltyToplaneGoat··1 votes·424 views

Whenever I see the "A new dawn" video I'm like DAAAAAM but then I remember how it is ingame and it makes me sad.

Why is he so tiny? Why does his E, which is really an earth-rupturing blast wave of awesome destruction in the cinematic, feel just so lame ingame? If you'd ask me I would mash the ult and E into one super awesome spell... And why does the passive feel so awkward? I'm not sure if that's a failure in the VFX, but right now it's more like "plick"... you can't move... and now you can again.

Another complaint is: even tho I like the anchor-lift and his Q in general, it just feels... too fast in the execution when playing. Ya know, Nautilus is the kind of character that has this whole "slow and heavy" theme about him. My focus here is not on the actual throwing of the Q, but the "insta pull". Maybe that's needed gameplay wise, but that's only a minor thing.

So, I tried to figure out on what small things could make nautilus an awesome champion:

1.) MAKE HIM BIGGER. SERIOUSLY. He's supposed to be a "TITAN". Not a "tiny metal man".

2.) New passive: Ocean's Weight: Basic attacks apply a stack of "weight" to an enemy and all enemies around them, slowing them for X% (initial low number). Units affected by weight get more stacks by getting hit by basic attacks or simply by being around Nautilus while affected by weight. Slows more for the more "weight" is on the target.

This idea has the purpose on simply making being around him feel "heavy", even worse when he is focussing on you.

3.) New ultimate: Trading Single target power for AOE-CC. Rupture-Shockwave: After a delay stomps down and causes the ground to burst up (imagine ult-shockwaves radiating in a circle). Enemies affected by "weight" gain bonus damage as they are squashed between the opposing forces.

Also enemies directly stomped upon (right under his foot), take massive damage. You might earse that "stomp-on" part but it would surely feel awesome to just squash your enemies underneath your massive metal boot.

So, this leaves us with a new slot for the E, as that one has merged with the new ultimate. Sadly, my concept is farm from being complete, so I have absolutely no idea what could fit into there. I had an idea for some "gravity"-mechanic that slowly draws people close to him (when they don't move), speeds them up when they walk too him but slows them when they are trying to escape.

But not really a clue yet, so I'm asking you boards-people for help. Is there a Nautilus main that could help me out with some ideas? I'm glad to hear them!

4 Comments

AyRe CoNteMpT1 votes

well nautilus is just so overloaded right now that it wouldnt hurt to rebalance/rework him into something with an identity and not just a cc-bot. hes not too overpowered right now but really, just boring.

Tyren1 votes

His R is an AoE if target the person in the pack of the team fight.

Asayake 5150glow1 votes

Ooh! Make his E huuuuuuuuge, but make it only able to hit everyone once. Also, make it scale off AP.

DrCyanide1 votes

What was awesome, the Cinematic team butchering how big he's suppose to be?

Naut is an ordinary man who's wearing a diving suit that got stuck to him. He should be comparable to Braum in size, not some skyscrapper sized being.

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