Nunu Rework
http://static.lolskill.net/img/skins/1215/nunu_0.jpg Right now, there is some major problems with Nunu that, while they dont make him unplayable by any means, make him annoying to play against and considered not really a full champion. The main things being:
- His passive gives him infinite sustain and poke, especially abused in Top Lane.
- He is very point and click.
- He has intense counter jungle. While one of these can be allowed to be, not all of them, in my opinion, can be. Therefore, I would much rather preserve #3, AKA his Q, and change try to remove his other annoying factors. I also am going to try and help Nunu in combat since he is widely regarded, for most, as a PvE champion that provides only an ultimate for combat and some slows and attack speed buffs, but hardly any contribution in a team fight really past his ultimate.
KIT
NEW Passive- Yeti Blizzard
- While Nunu is in combat with an enemy champion, an arctic blizzard slowly begins to form in a large area around him over the next 10 seconds. After 2.5 seconds, the blizzard begins to form, reducing the slow resistance of enemies inside the blizzard by 3/6/9/12%. After 5 seconds, the blizzard becomes thick, causing all enemy units inside the blizzard to have their vision radius reduced to 1025 and causing all units inside the blizzard to become invisible to enemies outside the blizzard without the help of vision from wards and other forms of vision granting spells and items. After 10 seconds, the blizzard becomes incredibly fierce, causing enemies inside to be applied with Frozen Storm, reducing their attack speed by 12/13/14/15%. Levels: 1/6/11/16 Range: 1175
Ability 1- Consume Active: Nunu makes Willump consume the target enemy minion or neutral monster, dealing 400/550/700/850/1000 true damage and healing Nunu for 70/115/160/205/250 (+75% AP) health, reduced to 50/90/130/170/210 (+50% AP) for minions, and granting him a buff based on which monster he consumed for 120/150/180/210/240 seconds. If the target was part of a buff camp, Nunu gains 10% increased size and 10% maximum health bonus health. If the target was part of an inner camp or a Rift Scuttler, Nunu gains 15% bonus movement speed for 3 seconds upon killing an enemy. If the target was part of an outer camp or an epic monster, Nunu's basic attacks and abilities deal 1% maximum health bonus magic damage. Cost: 60 mana Cool Down: 13/12/11/10/9 sec. Range: 125
NEW Ability 2- Tundra Shock Passive: Nunu gains 10/12.5/15/17.5/20% increased attack speed and 4/5/6/7/8% increased movement speed. The closest allied champion to him gains 50/62.5/75/87.5/100% (+2% per 100 AP) of these bonuses. Active: Nunu causes Willump to slam down on the ground in the target direction, sending out an icy blast that deals 40/70/100/130/160 (+40% AP) magic damage to enemy units it hits and applying Tundra Shock to enemies hit for 2.1/2.2/2.3/2.4/2.5 seconds, reducing their tenacity by 3/6/9/12/15 and disabling any mobility spells they have. Cost: 55/60/65/70/75 mana Cool Down: 12/11.5/11/10.5/10 sec. Range: 725 Projectile Speed: 725
REWORKED Ability 3- Ice Blast Active: Willump begins to roll a snowball in front of him, changing his movement speed by -30/-20/-10/0/+10 flat movement speed while he is rolling the snowball. Each second Nunu is moving, the snowball gains 45/75/105/135/165 charge per second, up to a 105/160/215/270/325 charge boost. Once the snowball has been rolled or Nunu reactivates this ability, Willump hands the snowball to Nunu. Nunu may reactivate this ability within the next 14 seconds to throw the snowball to the target area, dealing magic damage equal to the charge amount plus 40% to 80% of his ability (based on the the % charged) in the area and slowing enemies hit by 25/30/35/40/45% (+4% per 100 AP) for 0.6/0.7/0.8/0.9/1 second(s) to 2.1/2.2/2.3/2.4/2.5 seconds, based on how much it was charged. This also slows their attack speed by 15/17.5/20/22.5/25% for the same duration. Cost: 45/50/55/60/65 mana Cool Down: 10/8/6/4/2 sec. Range: 875 AoE Radius: 100-350 (based on the charge of the snowball)
Ultimate- Absolute Zero Active: Nunu channels for 3 seconds, slowing all nearby enemies' movement speed by 50% and attack speed by 25% as he does so. Upon completing the channel, he deals 625 / 875 / 1125 (+ 250% AP) magic damage to all enemies in the area, reduced to 12.5 - 87.5% damage if the channel was interrupted, based on how long Nunu channeled. Cost: 100 mana Cool Down: 110/100/90 sec. Range: 650
This rework aims to make Nunu a champion that requires much more thinking and can contribute to a game outside of just super ultimate uses. It also makes him a much more reliable pick overall, while also removing a lot of his annoying aspects and preserving his big PvE game he also has with Consume. Tundra Shock also makes him very valuable to crowd control heavy compositions by being able to reduce the enemy's tenacity below 0, making him increase the crowd control duration of his ally's by up to 15%. Can also be used to counter tenacity purchases. Finally, his new passive also provides with an interesting new vision game as well as some debuffs that can help him catch his targets and increase his chances against his enemies with the attack speed slow and slow resistance reduction, being able to increase the effectiveness of slows used by his allies and himself. This, all in all, makes Nunu much more of a Support as well by making him be able to Support his allies in a unique way through increasing the effectiveness of crowd control (except suppression since it isnt affected by tenacity). This also makes Nunu Support have a reason to be picked over other Supports. Finally, it also makes Nunu a much more offensive power by making Ice Blast a much more damaging spell once he has rolled up the snowball. This makes him much less point and click while also giving Nunu much more offensive power by making his snowballs be able to damage a large crowd of enemies and, more importantly, slow a large crowd of enemies.
Leave your opinions below please! Thanks and good night!