Having to level doesn't add a sense of progression. It gates player development.

ABlueQuaker··32 votes·1,138 views

Not having all Summoner Spells hinders learning. Not having proper Runes available hinders learning. Or even worse, people fall into the trap of getting Tier 1 & 2 Runes and hinder their learning even further.

I'd much rather have new players start at level 30 and have a 'no. of games played' milestone that they have to reach to be allowed to play ranked. Not having Runes or Champions is incentive enough not to play Ranked immediately.

18 Comments

Fëalnort2 votes

Reroll players would have too many advantage no ? Imagine a player who know how to choose rune, masteries and summ spell vs a Totally new player.

Levels make new player begin on equal feet and let them learn level by level what they need to know : they need to learn about mecanics etc before taking care of rune and masteries. That why they don't give you all spé unlocked right on the spot in MMORPG.

It is also a strategy to get the player "addicted" : you want to play to unlock new content, it is natural . And the new content prevent you to get bored too fast

Level 30 and n° of game played i quite the same when you think about it no ? But it is true i find rune too hard to buy at level 30 .

ABlueQuaker1 votes

tbh I've only ever actually levelled 1 account (I've got a couple of <20 accounts that I use with friends who are new to LoL) and it was a terrible experience. I knew that getting Tier 1 & 2 runes would be a waste, and gating how quickly you unlocked rune slots just made me have to hold onto IP for longer.

I got addicted to the game from having to get an AP and AD Rune page, and then champions, and then getting all of my Normal/ARAM/Dominion stats to diamond, and then ranked & ranked teams.

Levelling my account was nothing more than a hindrance and a handicap. I was pit against entire teams with Flash available to them - not to mention smurfs who made the experience as a whole a living hell.

Matezoide2 votes

Runes should be deleted.

PiVoRx1 votes

t1 and t2

Jungle Lux God2 votes

Having to level isn't supposed to add a sense of progression. It is designed to restrict what players have to learn so that they learn so they can learn everything the game has without being bombarded with tutorials.

At least in the early levels, it reduces the amount of information that a player needs to learn at a time. Not having all the Summoner Spells promotes learning because instead of having to choose two summoner spells from all the summoner spells, the player only has to choose two summoner spells from a smaller sample. Once the player gains a few more levels, the player will unlock new summoner spells, be interested in trying out these spells. They will naturally try all of the summoner spells without having to make deep choices on which summoner spells to take.

Same thing with runes. Lower rune count at lower levels means that the players can't take runes that aren't useful for players that don't know much about the game, and will have rune sets that benefit their less experienced minds. That assumes that they fall into the trap of buying the newer runes, of course.

Starting everyone at level 30 also has its own problems; since everyone starts at level 30, everyone would have roughly the same pool of people to play with. People who just started the game will likely be able to play with people who have been playing for months, if not years, and would be horribly outmatched against people who have been playing the game much longer. Having level progression ensures that they play against players who have similar experience to them (assuming they don't play against smurfs).

Moba's like League of Legends are well known to have steep learning curves, and League's way of restricting that learning curve helps the new player experience as much as Riot can help it.

ImNLuvWitATeemo1 votes

Leveling isn't that bad, as you can see I'm level 29 and this is my only account, I've been working on it on and off for a couple of years now. The thing is that it does definitely take too long and the biggest pain is that starting at about level 10 probably you go against 30s and ranked players near every game and they just completely destroy you, partially because they are more skilled, but also because they have runes and masteries and you don't.

Another issue is that once I started using LoLNexus I noticed that almost every game I had was me and other sub 30s against 2-3 high bronze, mid silver, and low gold players, which often doesn't end well for us. Losing 5-6 games in a row at 20 min ff because the other team is way more experienced and skilled isn't fun, especially when your adc barely knows how to CS and they're going against a silver 2 vayne (which happens a lot).

ABlueQuaker3 votes

It should take a 1-3 months at the very most if you play it even semi-regularly?

ImNLuvWitATeemo1 votes

As I said I play on and off, I've been playing for the last couple months straight though probably from lvl 15 or 17. The biggest annoyance of it is the silvers who make smurfs and then berate the entire team of lvl 20s for being "bronzes" the entire game as they proceed to put up a mediocre score (like 2/5/3) and brag about how they're silver 3 or silver 4 and higher skilled.

The smurfs on the other team didn't bother me as much, even though a lot of the time it led to them putting up 30+ kills, as long as they actually ended the game (however sometimes they would just perpetuate the game for 50+ mins to farm kills even if they won 10 mins in cause no one on your team wants to forfeit cause "honor"), but I'm used to smurfs from counter strike so I can deal with them, it is highly irritating however to have a smurf on your team who isn't that good and calls people names the entire match cause they die to champs they've never played against before.

Tyaldan2 votes

I fucking hated people like that when i started playing. I recently started a smurf, and am silver, and you bet your ass i dont lord it over others. I use it to practice carrying solo, what works what doesnt, if someone asks for advice i give it. If they want me to tone it back i tone it back and do stupid shit like zephyr on garen.

ImNLuvWitATeemo1 votes

lol best part is i guess they were not that great since i just got gold 4 out of the first 10 games.... i knew something was up that they struggled against lvl 20s haha

Spicy Rice2 votes

I know how you feel. The one reason i dont make a smurf is so i dont become that guy. Also, know that people who are silver smurfs and lord it over you guys are probably really bad at the game

Dr Poro1 votes

Silver 2 players usually don't know how to CS either, so that's okay.

ImNLuvWitATeemo1 votes

well it just put me and 4 other under 30s / unranks against 2 plat 1s so that was fun especially how they played with us to farm more kills and my team refused to surrender until almost 30 mins

High51 votes

I've learned through playing more, like everyone else. It's also good to see the different things people are doing. Learn from the losses and get better. If you only played against low level opponents, you'd prob just see cheese like blitz/thresh combos. That's not very helpful.

Also, even at 30, many people don't understand the game ... why the meta exists, vision control, objective timers, etc. The system isn't perfect, but you get out wgat you put unto LoL. The game won't come to you nor adapt to your play style.

Vik4prez1 votes

I don't understand the point of having tier 1 and 2 runes when you cant even use more than a handful at most pre-20 and after that tier 3 runes are so much better. Its like the epitome of a noob trap. If the tier 1 and 2 runes were free so that people could...experiment with them and get to know how they work then I might understand but they cost IP...

Dr Poro1 votes

I think champion master is a way better system to show progression than the 1 to lvl 30. It's purely cosmetic, but it's progression. Maybe it could even completely replace the lvling. So we basically start at lvl 30, but we don't call them that. For rankeds, there could be a requirement like 10 champions at mastery 3 for example. Accounts that are already lvl 30 are exempt of this (because they could've played a lot before the mastery system).

PanterLily1 votes

I'd much rather have new players start at level 30 and have a 'no. of games played'

or 70% win rate in ant least 30 games, so we know you are a smurf and u can stop bothering new players and you can just fuck off to ranked.

There was another great suggestion a while ago; Buy a new account from your old with RP that starts from lvl 30, they can add bonus rune pages and a mystery skin code that's valid only for your profiles or bonus 12 000 IP on it. The point being u can start your smurfing from ranked if you are willing to spend some RP on champs not from lvl1. There are people whoa re willing to pay for those.

I didn't have any problems leveling up, tier 1 runes ware very cheap, everything else was more than fine, i had so much fun! Dont get me wrong if i start again i can make a list of issues and make a glorious thread - "The New Player Experience told from an years-palying noob", but my first time leveling up was an adventure, I only regret the tier 2 runes much later then hitting lvl 30.

By the way this is one of my ARAM accounts. ... Do you know how long I wait with lvl 16 for an ARAM match?!

hgjkdlsaf jeldvb1 votes

Tier 1 runes should be free and just be unlocked, and they should only disappear when you buy tier 3 runes to replace them. The leveling process likely exists to build investment in the game while gating player choices to prevent them from being overwhelmed. Once players hit 30, they're invested enough that they're likely to spend money.

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