Killing a Tank is like running through a glass pane.

ABlueQuaker··106 votes·5,113 views

Either it's thin enough for you to break through it relatively unharmed, or it's too thick and you just bounce the fuck off it and cry about how much it hurt without acknowledging how stupid it was to try to do it in the first place.

112 Comments

garren927 votes

Just a reminder to all of you that champions like Darius Garen Illaoi are juggernauts, not tanks.[slayer-jinx-wink]

TotalJerk10 votes

Juggernauts are offtanks.

HayRoss5 votes

UR AN OFFTANK

ctgyuzbe3 votes

{quoted}

UR AN OFFTANK

Rekt

50000000000000009 votes

Off-tanks are just another word for fighters, no?

HayRoss9 votes

Off-tanks are pretty much every meta build right now. Half damage, half tank, because everyone is dying too fast due to horrendous damage creep

Rian3 votes

There are some champions which abuse the mastery and item system like armor pen builds on ranged ad caster. But If tanks build tank items they are very tanky. However they are doing stupid damage with offtank items and still have decent tank stats with just one resistance item. So why should you bother about zoning/peeling if you can kill the enemy carries?

The Problem is not damage in general but there effectiveness on certain champions. I can think about two possible solutions. Either reduce scaling and base damage on tanks or reduce there base defens stats. I prefer the second solution because this way you actually need to build tanky to prevent to get oneshoted like any ohter carry but you are still able to build damge if you want to play your champion as burster rather than the intended role. The first solution is easier in terms of balancing of cause.

Spoofghoul2 votes

dude are u dumb

tanks build damage because they can't tank lol

why bother going full tank when you melt just as fast as ur adc your better of building damage and killing them first so you don't die

Rian2 votes

Yea sure and why would you play a melee damage dealer over a ranged one if you are as squishy as them? Your comment is pointless. Did you actually do the math? Resistance build are very strong against carries (especiallly burst). People build damage on tanks because it works incredible well. Btw if fulltanks are really that weak why are they so common in pro play?

RiCaR13 votes

Half-tank? You mean Black Cleaver and full tank then? This seems pretty much tank to me.

TotalJerk2 votes

Sort of, sort of not. A pure tank excels at tankiness, an off tank is capable of functioning as a tank to a lesser extent while offering something else in return. Some fighters can be offtanks: Gnar Irelia JarvanIV LeeSin Trundle Udyr Vi MonkeyKing XinZhao, while others can't: Fiora MasterYi Tryndamere Yasuo.

There are champions that can be also either depending on the build:Blitzcrank Chogath Malphite Maokai TahmKench Vladimir Zac RekSai

The Yetii Rider19 votes

The reason people are complaining so much about tanks being squishy is because a lot of tanks aren't actually building tank. They're building items like item 3053 item 3748 item 3071

Tanks build resistances. When you don't build resistances, you are paper that looks tanky.

Ralanr17 votes

I don't build titanic hydra. Everybody keeps telling me to but I hardly see the point in using it when I don't AA that much at all.

My team is my damage. I already have enough waveclear in my kit alone as Sion.

The Yetii Rider5 votes

Yeah, Sion is just easy to kill because Sion's base stats are so absurdly horrible.

1784 base health and 23 armor at level 1 is soooo bad for a tank.

Ralanr9 votes

Probably just meant to encourage him building tanky. Honestly the low health alone is enough to do that.

Low armor just makes all that bonus armor pen hurt more when I stack it against heavy AD teams.

The Yetii Rider6 votes

No, the low armor (combined with the nerf he got to his early game shield) makes him too weak to clear the jungle effectively, and the jungle is where a scaling, global engage tank belongs.

DeathBurst5 votes

I started playing Sion jungle AFTER the nerf you're mentioning, and I never had any problem clearing...

Ralanr3 votes

I don't either. Probably because I never experienced it prenerf.

macromite5 votes

pre nerf you didn't need to think a lot about your ability usage, because your shield would last until you could pop it every time.

TheDevice3 votes

{quoted}

I don't build titanic hydra. Everybody keeps telling me to but I hardly see the point in using it when I don't AA that much at all.

My team is my damage. I already have enough waveclear in my kit alone as Sion.

I like it as a final item option on Sion. Usually I really don't build any real damage on him anymore because its not exactly worth it but item 3748 on him late game as final item is kinda nice

Lovelle9 votes

[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=h7UkBFAy,comment-id=0002,timestamp=2016-07-28T16:06:55.429+0000)

The reason people are complaining so much about tanks being squishy is because a lot of tanks aren't actually building tank. They're building items like item 3053 item 3748 item 3071

Tanks build resistances. When you don't build resistances, you are paper that looks tanky.

I build Sion with tank items and he still drops pretty fast. The problem with building no damage is that you become completely dependent on the real damage dealers to do theit jobs correctly. If they cant, the game might as well be 4v5, because you'll do no damage and just die repeatedly while no one follows up on your plays.

The Yetii Rider9 votes

{quoted}

I build Sion with tank items and he still drops pretty fast. The problem with building no damage is that you become completely dependent on the real damage dealers to do theit jobs correctly. If they cant, the game might as well be 4v5, because you'll do no damage and just die repeatedly while no one follows up on your plays.

That's the point of tanking. Might as well say the same thing about support, there's still a support every game

Ralanr7 votes

I feel that makes people think that tanks should only support. Which kinda irritates me to be honest.

Nothing wrong with tank supports, but there are other kinds of supports and tanks can go other places.

Though yeah, tanks are basically another support in the team.

Anags5 votes

A lot of tanks were pigeon holed into the support role. Like, leona, alistar, teric, and braum.

If they get popular elsewhere riot hits them the very next patch

MoonToonEx7 votes

I'd have to disagree.

In a MMO, yeah, tanks are supposed to do like no DMG and just be aggro magnets. You're facing an AI with Aggro systems and it's up to the tank to make sure the boss/ mobs are focused on them and not the soft DPS classes.

But human's aren't the same, the only way you can give people a reason to focus on you is if you're a threat. That's why tanks need DMG.

Ralanr4 votes

Not stupid damage mind you, just enough for people to realize, "Oh, he hurts."

Hammerpriest2 votes

You should say that to FFXIV tanks. Or FFXIV healers as well. Or FFXIV supports. It's everyone's job to pump out more dps whIle still holding hate, healing, or providing utility.

Votable Jester4 votes

CC gets their attention pretty well too.

Lovelle2 votes

[{quoted}](name=The Yetii Rider,realm=NA,application-id=3ErqAdtq,discussion-id=h7UkBFAy,comment-id=000200010000,timestamp=2016-07-28T16:40:38.285+0000)

That's the point of tanking. Might as well say the same thing about support, there's still a support every game

Might as well just play a bruiser, if that's the case. In most games, but especially LoL, a tank has to have some damage in order to be a threat. Otherwise, why focus them?

With every new dps champ, with utility, that gets released, pure tanks slowly lose their place in this game. Damage + CC enables you to carry even heavy teams, while pure utility is team dependent.

Blackstone014 votes

Those aren't tanks. Those are "tanks", i.e. fighters and assassins that build really tanky.

BastionKross17 votes

Tanks were actually in an alright spot in season 5 after cinderhulk came to power. Yes, it broke a few champs (as is normal for anything Riot does these days) but they got nerfs specifically to deal with their interaction and were quelled in a few patches.

For the rest, cinderhulk allowed them survive longer than five seconds in a teamfight. Cinderhulk allowed tanks to contain assassins instead of being food for them. Cinderhulk allowed tanks to achieve "tanky" status quicker, and thus made being a tank more fulfilling. It made being a tank mean something; specifically not that you were an extra two or three autos/spells from death compared to a squishy mage like in season 6.

Being in a real tank meta (as opposed to a meta where everyone is tanky, as there's a huge, important difference) means that tanks being popular made the game more diverse. Assassins were still viable, but not as popular, so champs vulnerable to assassins actually saw play. Support tanks were starting to lose their place as king because they couldn't buy cinderhulk, and we started seeing more caster and healing supports in addition to tanky supports. With teams having at least one, and often two tanks, carry tops and junglers were starting to appear with about the same frequency as tanky ones.

In fact, cinderhulk was such a success that top laners were taking smite just to buy it and feel like a tank should. Did Riot do the right thing and make cinderhulk into an item that solo laners could buy so they didn't need to waste a summoner spell? Hell no! They were offended that laners were buying a jungle item and nerfed the crap out of it (without buffing the champs that got nerfed for it back up, hello Sejuani).

And then with the nerfs to cinderhulk and the newly released sated devourer, tanks were pretty firmly kicked out of the jungle and the season 5 meta went from "Hey, lots of different things are viable now" to "Get sated, win game" and then stayed there until season 6.

Then in season 6, marksmen got all kinds of buffs to their kits, mechanics, and itemization and they all started ripping tanks in half with more ease than ever before. To combat this, Riot stupidly decided not to make tanks tankier, but to give them more damage so they are more of a threat. That's great if you're Mundo, but not every tank is Mundo. In fact, Mundo is more of a juggernaut these days; which is what Riot attempted to turn a lot of tanks into with juggernaut items to band-aid solve the problem of them being next to useless.

Tanks didn't need more damage, they needed to survive and be a slow, grinding threat. Cinderhulk encouraged that when it was strong, and that's why tanks actually accomplished things with it.

The Blue Rajah16 votes

I would love to see someone break through a thin pane of glass and come out unharmed. That would be truly amazing.

Bladerunner77778 votes

1 atom thick glass LEEETS GOOOO

DorkunedAuras12 votes

assuming it would be capable of holding itself up, that would cut right through your skin, and hurt A LOT

SwiftKitten8823 votes

[{quoted}](name=The Blue Rajah,realm=NA,application-id=3ErqAdtq,discussion-id=h7UkBFAy,comment-id=0003,timestamp=2016-07-28T16:07:42.428+0000)

I would love to see someone break through a thin pane of glass and come out unharmed. That would be truly amazing.

yeah there is a REASON they use "candy glass" in the movies.... if you tried that with real glass. you would be cut to ribbons

The Blue Rajah3 votes

Hence the point of my comment. Perhaps I should've said "astounding" instead of amazing.

dapositiveviking4 votes

u said truly, so you should've said outrageous, not astounding or amazing

Theorchero3 votes

[{quoted}](name=The Blue Rajah,realm=NA,application-id=3ErqAdtq,discussion-id=h7UkBFAy,comment-id=0003,timestamp=2016-07-28T16:07:42.428+0000)

I would love to see someone break through a thin pane of glass and come out unharmed. That would be truly amazing.

It's totally possible if you break it with your boot on or with another object before actually going through it like a smart person.

Seenan4 votes

So...Vayne vs Zac and anyone vs Rammus/mumu

ABlueQuaker3 votes

Depends on the Vayne and the Zac and the circumstances of the fight.

LankPants22 votes

95% of the time Vayne is going to tear through Zac like a paper bag. 5% of the time she raged at her team and AFKed.

Mhihnj7 votes

the diamond Vayne smurfs always afk

IceKingChernobog2 votes

{quoted}

95% of the time Vayne is going to tear through Zac like a paper bag. 5% of the time she raged at her team and AFKed.

Good zac players know not to take on vayne alone

Arakadia2 votes

Zac hurts a ton, but Vayne would probably win.

balbraaksel4 votes

And the difference between that is because of item 3036 .

Sammystorm3 votes

Guys. Tanks aren't really the problem. Bruisers are. We don't see a ton of top lane Nautilus or Maokai anymore. Instead we see champions like Darius or Hecarim building 1 or 2 damage items and then being tanky enough to stay in fights for extended periods of time. Bruisers have always been a problem class. Much like assassins.

MunchCrunchLunch2 votes

to those saying that building 1 damage/hp item along with 5 tank items isn't tanky enough. I'd like to see that extra tank item efficiency. does it make a difference really? I don't notice a damn thing when i build bc on darius or not.i still die in 3-4 seconds when i get focused down even though i have 4k hp near 300 armor and 200 mr.

CoolKnightST2 votes

Overal the tank class (wardens mostly) need a rework. They should be tanky in teamfights (5v5) but more squishy outside that. Basicly items that makes them more tanky the more people are arround. To ballance this out these tank stats should scale with their other defensive items. I give an example:

  • ITEM A: item 1028 + item 1029
  • ITEM B: ITEM A + item 1057
  • Unique passive: Gain 2% bonus mr & armor for every nearby enemy champion.
GULAG 4 U1 votes

The question is how many adcs can actually melt down tanks without skipping core items to buy tank melting items (LW/BOTRK).

I don't think this is realistic, It's possible but you're exaggerating..

PB4UAME2 votes

BotRK is core for a great number of ADCs, and LW has ALWAYS been core for ADCs. It's universally been the best third item choice for boosting damage for ADCs for years since its initial rework-- before that it was built first, or second.

More from Gameplay

More by ABlueQuaker