The reasons of why high damage metas are a bad thing for the community.
There is something that has changed over the seasons and it's this :
Increase of damage since 2014. With new offensive items and high buffs. The season 8 with its new rune system is one of the issues.
What is really the problem with the game having high damage ?
- You can't act properly to counter or outplay when there is too much damage.
- You have more chances that someone in your team feeds quickly an opponent.
- You have less chances to come back under safe zone (turret) after a failed fight or have been punished
What are the big issues of this ?
- As people get fed easily there are more chances of snowball
- As most of people can't act because they get nearly one shot they become '' Mad''
- The toxicity and rage in the game increases because of the frustation of the ennemy being highly fed and that you can't do nothing about it even if you didn't fed him.
A high damage based game is a bad thing for the game and for the psychological health of the players.
Most of the players would get mad or hyper frsutrated if they can't survive a single fight 1v1 if they get one shot.
However if they die after a long or short fight without having be one shot most of them will accept it by saying themselves : he is better or i should have played safer. And they won't get frustrated.
However getting killed without having the time to react or to counter gets people frustratred, mad, tilted and even toxic. It gets even more frustration if you didn't fed the monster and that you get OS by him.
that's the reason why a high damage meta should not be an OK meta.
those metas increase frustration toxicity and divide even more the community.