Probably the biggest Nerf in History of LoL

Duke Anax··3 votes·733 views

Don't get me wrong Soraka needed something done and the idea of Alignment is bloody brilliant. It makes for a healthier Lane sustain without actually nerfing it.

But those values, the Nerf to her Lategame is astronomic

Old lvl 5 Starcall had a minimum heal of 65(+0.4 AP) and a theoretical maximum of 650(+4.0 AP), while lvl 5 Alignment has a heal of 90(+0.1) HoT. Yes She went from a highly dynamic 400% AP ratio to a fixed 10% AP ratio. 400 to 10

Even the average use case of hitting two champs at low health had a heal of 227(+1.4 AP)
At 200 AP this would regain 500 health, now it's only 110. That's a Nerf of almost ** 80%** Now she needs 5 Qs and 24 seconds of Alignment to regain what she could regain with one Q instantly.

Simplest Solution: Make Alignment stack (up to five).

Q gathers one stack per enemy hit and W transfers one stack at a time. Change the values to maybe 60(+0.3 AP) and add the bonus for low health back in.

6 Comments

CppL2 votes

Nobody cares about this stupid heal bot.

Yosuke Apperu2 votes

Astronomic.. Star call... I see what you did there! :D

Fashion Mage2 votes

It's not just an enormous nerf to her late game, it's an enormous nerf to her early game too since she has to max two spells to have even weak self-sustain along with ally healing.

dangopee1 votes

How about rework the champion to have something more than pure healing in her hit. Pure healers don't belong in MOBAs

Duke Anax2 votes

She got more than pure healing. She actually got decend damage and nice CC, the patch will also make her slow more reliable.

Chibi Templar1 votes

You obviously never played back when Eve had a stun and lost it in favor of a slow.

She was flat out butchered and a troll pick for 1 year.

Hate Spike Missile speed increased. Shadow Walk Will now apply a 30 / 35 / 40 / 45 / 50% slow for 3 seconds instead of a stun for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Malice and Spite Health restored reduced to 150 / 225 / 300 per kill or assist from 350 / 500 / 650. Attack speed bonus reduced to 25 / 50 / 75% from 50 / 75 / 100%.

Eves old kit was...

Determined Killer INNATE: Non-neutral minions deal 50% damage to Evelynn.

Hate Spike RANGE: Melee COST: 12 / 15 / 18 / 21 / 24 MANA COOLDOWN: 0.8 ACTIVE: Damages the closest enemy unit with a lightning fast bolt of energy, dealing magic damage and 50% damage to a secondary nearby target. MAGIC DAMAGE: 25 / 40 / 55 / 70 / 85 (+ 28% AP)

Shadow Walk COST: 60 MANA COOLDOWN: 12 / 11 / 10 / 9 / 8 after breaking stealth ACTIVE: After 1.5 seconds, or after 5 seconds if Evelynn was attacked, Evelynn fades away, becoming stealthed. Evelynn's next attack or ability will slow her target for 3 seconds, ending her Shadow Walk. Evelynn can cast Shadow Walk again to destealth. STEALTH DURATION: 10 / 20 / 30 / 40 / 50 seconds SLOW: 30 / 35 / 40 / 45 / 50%

Ravage RANGE: ? COST: 90 / 105 / 120 / 135 / 150 MANA COOLDOWN: 9 ACTIVE: Deals magic damage to the target and reduces the target's armor and magic resistance by for 5 seconds. MAGIC DAMAGE: 80 / 135 / 190 / 255 / 320 (+ 100% AP) ARMOR AND MAGIC RESIST. REDUCTION: 10 / 14 / 18 / 22 / 26

Malice and Spite COOLDOWN: 90 PASSIVE: Evelynn revels in the demise of champions she has aided in killing, healing her upon their death. HEALTH GAIN: 150 / 225 / 300 ACTIVE: Evelynn gains bonus attack speed and bonus movement speed for 10 seconds. If Evelynn scores a kill or an assist, this ability's cooldown is refreshed.

This ability can be cast while stealthed. ATTACK SPEED BONUS: 25 / 50 / 75% MOVE. SPEED BONUS: 20 / 25 / 30%

Edit: changing some wrong information, adding what the nerfs were and her old kit for clarity.

More from Gameplay

More by Duke Anax