Zed's Ult should have an On Kill condition.
A lot of people are annoyed with Zed, but why exactly? According to Riot he is a healthy Assassin and I actually agree somewhat.
His assassination pattern is healthy, as it needs proper setup and execution, thus providing opportunities for counterplay. The problem is he is too save while doing that.
Assassins should be high risk, high reward. They have to wait for the right time then go in and take the kill. Not so Zed, he can go in whenever, do whatever damage he can and get back out with almost no risk.
The biggest problem here is his R, while his W is simmilar, it is fine as a scouting tool. He either goes in OR stays out. But whith his Ult, he does BOTH, going in and staying out at the same time.
I propose this little change:
Death Mark Active: Zed becomes untargetable for 0.75 seconds and dashes behind the target enemy champion. Upon arrival, he marks the target for death, ignores unit collision, and spawns a shadow that lasts for 6 seconds at the cast location.** When his target dies, Zed can reactivate Death Mark** to swap places with this shadow.
After 3 seconds or when Zed reactivates it, Death Mark will trigger, dealing flat physical damage plus a percentage of all physical and magic damage dealt to the marked champion while it was active.
This way Zed actually needs to think about using his ult and the enemy has a chance to capitalize on mistakes.
tl,dr For an Assassin Zed is too safe, his ult is going in and staying out at the same time. He should only be able to retreat after a success.
With him being less save he may be able to get more strength, like either going back to his shadow or marking a seond target. What do you think?
Edit: based on the response I added the option to manually detonate the mark early as compensation. That way he can leave as soon as he secures the kill. Or he can do some interesting things like avoiding Zhonya or QSS by using the mark early and then continue to attack for the kill and escape.
Edit 2: manual detonation brings us back to some of the same problems. So he probbably needs a slight damage reduction as well, so that he can't kill most targets in under three seconds. (considering his shadow escape lasts twice as long as the ult, he originally wasn't meant to do that anyway)
Best way to do that I think is reduce his damage some, but remove the penalty from hitting with both shadows. That way he can still burst you the same, but only when he sacrifices some of his escape.
Edit 3: watched some Zed vids again and noticed that often enough it's not actually the mark that kills, but rather the Q/E done by the ult shadow after switching place. So the manual detonation would not be as big a problem as originally thought.
Reminder: if you vote in the poll, also upvote the Discussion itself so it get's more attention. And stop downvoting the discussion if you disagree with the idea, that's what the poll is for.
and tell my team to keep him off me. If enough of a team is keeping a zed from assassinating his target then that target will probably not die, assuming zed is not extremely fed. At this point the zed has blown all of his cd's and not taken someone out of the fight, and we then proceed to win the fight after that point.
, and coordinate with your team to keep him from doing his job