Could we change Karthus' toxic gameplay as a "feeding champion"

SnowFall··2 votes·600 views

When was the last time you saw a Karthus who didn't feed? Why does a champion mechanics involve dying so much to be efficient? When you think about it, your Karthus on the average gives about just as much gold to the enemy team as he receives. What do you think about rework?

3 Comments

Marthian3 votes

That sounds like a player issue, not a champion issue. I've seen quite a few Karthuses not feed, and do very well even without dying.

You also have to take into account his passive is extremely good in team fights. You either have to stick around to try and win the team fight as the other team or run away and risk having stragglers get picked off.

SnowFall1 votes

That sounds like a player issue, not a champion issue. I've seen quite a few Karthuses not feed, and do very well even without dying.

You also have to take into account his passive is extremely good in team fights. You either have to stick around to try and win the team fight as the other team or run away and risk having stragglers get picked off.

They did well, but they shaved their potential because they didn't use passive too much. If his passive is good in teamfight that means he is dead. KogMaw Sion Don't rely on their death-passives but Karthus does.

blackcat13001 votes

I would like this buff to Karthus.

Karthus is missing something to make up for certain falls in the mid game. So I would like the to add a stacking passive to defiled. Passive each kill give you a stack, max 5, each stack gives 1,2,3,4,5 per cent spell vamp Active when toggle on defiled he gets bonus % of ability power to all abilities you toggle off defile. You then loose all stacks and you loose all stacks at the end of death defied.

I think this would be a nice revamp to an old champ and would allow him to return to the pro seen. I would help to prevent early game magic resist shut down and help give karthus back some damage. I would increase his skill cap suitability and would not make him over powered. with max stacks and having defiled on you can have 55%/75% Q 55% E and 75% R This could be redused to only 0.5, 1, 2, 3, 4 Q. I know the ult seems op but late game if it doesn't kill someone life steel usually negate the damage.

I would also like to see 2,4,6,8,5 spellvamp per-stack and 1,2,3,4,5% bonus ap to all ablities. Since you only gain stackes when defile is toggled off and loos all stacks when toggled from on to off, this max for a fun mechanic.

Max stack 200ap change lv 1-5 Wall 5%=10 10%=20 15%=30 25%=50 Defile 25%=50 30%=60 35%=70 40%=80 45%=90 Lay waist 35%=70 40%=80 45%=90 50%=10 55%=110 Lay Waist single target and ult 65%=130 70%=140 75%=150 80%=160 85%=170

Max stack 1070ap change from lv 1-5 Wall 5%=535 10%=107 15%=160 25%=267 Defile 25%=267 30%=321 35%=375 40%=428 45%=482 Lay waist 35%=375 40%=428 45%=482 50%=535 55%=588 Lay waist single target and ult 65%=695 70%=749 75%=803 80%=856 85%=909 %ap could be change to .5,1,2,3,4

(http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/2pGaFIhA-karthus-e-rework-to-give-him-more-utility-and-skill-machanics )

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