Should Cho'Gath & Annie Be Re-Worked & Updated?
Right now Annie and Cho'Gath are seeing considerable play & bans and have decent win rates in high ELO.
Annie is sitting at 54.79% Win Rate being the 11th most banned champion and Cho'Gath at 49.98% Win Rate being ranked the 7th most banned champion as of the 5.13 patch.
Simply put, I feel these two champions have kits that are just too good compared to many other champions. I'm not complaining about counter play here, what I am complaining about is that they have far more than what they actually need as a champion. Cho'Gath and Annie are older champions designed when there were few champions around and neither of them have EVER seen any kind of update. With these two champions being so healthy, even contested, I feel that they are in desperate need of reworking. For further explanation, look at just how much these two champions do with just 4 abilities:
#Have Passives Which Allow Them Nearly infinite Lane Sustain:
Annie: Disintegrate - 2s cool down & no mana cost if it kills a target. Cho'Gath: Carnivore passive - Restore mana & hp when he kills a target.
#Have Low Cool Down AoE Crowd Controls:
Annie: Pyromania - 1.25 - 1.75s Stun every 4 spells. Cho'Gath: Rupture - 1 Second Knock-Up & 60% Slow, Feral Scream - 1.5 - 2.5s Silence.
#Scale Well And Do Very High Amounts Of Damage:
Annie: Q - 80% AP scaling, W 85% AP scaling, R 80% AP scaling. Cho'Gath: Q - 100% AP scaling, W 70% AP scaling, R TRUE DAMAGE scaling 70% AP.
#Have Tank Traits Built Into Their Kit:
Annie: Molten Shield - Annie Gains Armor and Magic Resist & BABY THORN MAIL. Cho'Gath: Feast - Cho'Gath gains up to 540 / 720 / 900 Health with 6 consumed enemies.
#Just When You Thought They Couldn't Possibly Do Anything Else:
Annie: Summon: Tibbers - Posses a controllable minion which can benefit from Molten Shield and applies a constant damage stronger than Sunfire Cape. Also has a separate auto attack and gains a massive movement speed boost (300) from Molten Shield. Did I mention Tibbers can be aimed anywhere, even where Annie can't see, and applies AoE Pyromania?
Cho'Gath: Vorpal Spikes - Cho'Gath shoots ranged (500) AoE magic damage when he auto attacks. Feast - Cho'Gath's attack range is increased by 23 / 37 / 50 with 6 consumed enemies. ( Vorpal Spikes - 523 / 537 / 550). Feast - 50% refunded cool down & mana if it kills a minion or monster.
Feast - TRUE damage applies 100% of Spell Vamp. Building Armor & Magic Resist does not reduce the damage taken from it.
Am I crazy or not? How does everyone else feel about how many things these two champions can do with only 4 abilities?

, I think her Disintegrate minigame is fine, and forces her to cycle through her stun in order to farm. What I don't like about her, however, is her ability to keep her stun permanently up, which gives her way too much passive zoning power. I dislike her E, which I think has no place in her kit, and I dislike her on-demand point-and-click burst when she could focus a lot more on her CC and Tibbers micromanagement. She has a huge dependency on Flash, which limits her on-demand kill potential, but I feel that's terrible for both Annie and her opponents, since it means Annie pretty much gets a guaranteed kill with little to no counterplay every 5 minutes, but cannot function properly the rest of the time. I would rather Annie had the opportunity to work decently without Flash, even if she'd still be dependent on it, but would also have more meaningful counterplay than "don't ever get close to her when she's fed".