The balancing of this game is hitting an all time low.
Disagree? Before you down vote let me tell you why. Its not just the pickrates/winrates but the feel of the game expresses the current meta. Patch 5.5 was when league of legends was the most balanced. I am sure most of you will agree to that statement but 8 major patches later and it has been down hill since.
The reason why patch 5.5 was so good is because tanks became essential for peels and major tanking and if you built penetration tanks died easy=balance now tanks feel helpless because of
and
champions doing 9000 damage in 3 hits or devourer jungler's out compete tanky jungler's and also doing 9000 damage to the squishes you are now feeling helpless as
like champions two shot mid support and adc.
Don't get me started with the annoying champions i am not talking about
i am talking about
overloaded kits unable to be balanced in their current form, so when a player picks up these champions it's freelo in lane but not necessary in lane if they do not know how to play after laining fase, so this triggers their winrates to be low but their pickrates to be outstandingly high.
What i want? I really want the old jungle items not the S3 ones but magus and buffed buffs back to cinderhulk and old devourer, buffs to champions below normal pickrates/winrates like
just a couple right there but there are way more. Nerfing the champions that are not ryze and vayne should be called off and buffs to champions not in the meta for years should receive huge buffs to increase diversity in this game once again, this is what i want this is what league of legends needs.
Sorry for the grammar.