[{quoted}](name=Im A Cracker,realm=NA,application-id=3ErqAdtq,discussion-id=tEQAGw2A,comment-id=,timestamp=2017-11-03T15:06:02.529+0000)
Its honestly the only role that matters.
**Uh, no. This is completely false. I'll grant you that its more impacting in the current meta, but this is about as bullshit as you can get. **
I understand that roughly a third or half of your team resides in bot lane but that lane has too much carry potential its disgusting.
A fed Top, Mid, and Jg simply can't carry like bot lane does.
**This is correct, and it stems back from the original MOBA archetypes. Thats where the term 'Carry' originated from. If you baby them through the first half of the game, then they will 'carry' you the rest of the way! **
ADCs do way to much damage, coupled with the cheap healing and shielding Items supports have, which ever bot lanes ahead wins.
**Next season, the meta is going to shift dramatically. Ardent has already seen substantial nerfs and the new runes are offering burst mages some of the highest AP values the game has ever seen - so they are literally doing what you are asking. **
Either tone down ADCs damage or make them killable by other roles other than the adc.
**This is to generic of a 'solution' and doesn't really fix the problem. Your also stringing another lie in there. ADCs remain one of the most fragile classes in the game. They can be blown out by virtually everyone. **
**The real solution is that ADCs need to have EARLY and MID game damage adjusted. They need to take longer to hit a power spike.
**