Bot lane needs to lose its power.

YoungFarmer··1 votes·314 views

Its honestly the only role that matters. I understand that roughly a third or half of your team resides in bot lane but that lane has too much carry potential its disgusting. A fed Top, Mid, and Jg simply can't carry like bot lane does. ADCs do way to much damage, coupled with the cheap healing and shielding Items supports have, which ever bot lanes ahead wins.

Either tone down ADCs damage or make them killable by other roles other than the adc.

4 Comments

k wìx2 votes

[{quoted}](name=Im A Cracker,realm=NA,application-id=3ErqAdtq,discussion-id=tEQAGw2A,comment-id=,timestamp=2017-11-03T15:06:02.529+0000)

Its honestly the only role that matters.

**Uh, no. This is completely false. I'll grant you that its more impacting in the current meta, but this is about as bullshit as you can get. **

I understand that roughly a third or half of your team resides in bot lane but that lane has too much carry potential its disgusting. A fed Top, Mid, and Jg simply can't carry like bot lane does.

**This is correct, and it stems back from the original MOBA archetypes. Thats where the term 'Carry' originated from. If you baby them through the first half of the game, then they will 'carry' you the rest of the way! **

ADCs do way to much damage, coupled with the cheap healing and shielding Items supports have, which ever bot lanes ahead wins.

**Next season, the meta is going to shift dramatically. Ardent has already seen substantial nerfs and the new runes are offering burst mages some of the highest AP values the game has ever seen - so they are literally doing what you are asking. **

Either tone down ADCs damage or make them killable by other roles other than the adc.

**This is to generic of a 'solution' and doesn't really fix the problem. Your also stringing another lie in there. ADCs remain one of the most fragile classes in the game. They can be blown out by virtually everyone. **

**The real solution is that ADCs need to have EARLY and MID game damage adjusted. They need to take longer to hit a power spike. **

YoungFarmer1 votes

[{quoted}](name=k wìx,realm=NA,application-id=3ErqAdtq,discussion-id=tEQAGw2A,comment-id=0000,timestamp=2017-11-03T15:24:12.602+0000)

**Uh, no. This is completely false. I'll grant you that its more impacting in the current meta, but this is about as bullshit as you can get. **

**This is correct, and it stems back from the original MOBA archetypes. Thats where the term 'Carry' originated from. If you baby them through the first half of the game, then they will 'carry' you the rest of the way! **

**Next season, the meta is going to shift dramatically. Ardent has already seen substantial nerfs and the new runes are offering burst mages some of the highest AP values the game has ever seen - so they are literally doing what you are asking. **

**This is to generic of a 'solution' and doesn't really fix the problem. Your also stringing another lie in there. ADCs remain one of the most fragile classes in the game. They can be blown out by virtually everyone. **

**The real solution is that ADCs need to have EARLY and MID game damage adjusted. They need to take longer to hit a power spike. **

I hate what bot lanes become, back a season or 2 ago supports would engage, and actually make plays. Now they fucking stand beside the god damn adc and smash their fucking faces off the keyboard making the adcs invincible. Even the dreaded mage support bot lanes from last season were more fun than this shit. I hate seeing enchanter supports every game that just mash their face off the keyboard and make the team invincible.

Anastaecia1 votes

TBH, most games are determined by the jg. In almost every game I am in, one jg kicks butt, and the other is trying out some off-meta crap and fails. Guess which teams wins 90% of the time?

Obscene Elbows1 votes

League is always like this though, each lane gets its time to shine whether it be tank meta, assassin meta or adc meta. But one thing stays the same: People will complain either way.

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