Can we fix the mastery rating system when a champion has multiple roles, or just remove it?
This is an issue with Udyr. His tank builds are more viable at higher elo, while his AD builds are more viable at lower elo.
The end result is that tank build is rated against the performance of the much more popular AD build, and it's extremely hard to get an S, because you're lacking in kills and damage dealt to champions.
Can this be fixed, or the system just removed, because it provides very little value?