Wow playing against Cait is so interactive
I love getting poked from 2000 units away and pushed to my turret where she then strategically outplays me with her wall of traps haha :)
I love getting poked from 2000 units away and pushed to my turret where she then strategically outplays me with her wall of traps haha :)
You mean you don't like being bullied and zoned all lane by a late game hyper carry?
Since when is Caitlyn considered being a hypercarry? ô.o
Since when is Caitlyn considered being a hypercarry? ô.o
Since she has long range dps AND poke AND objective control
She has long range DPS, but no real steroid (other than burst combo). Compared to other hypercarries, Caitlyn doesn't do that much damage. She's good late game due to her range, but it's not to the level of being a hypercarry.
I'd consider Long range a big benefit, plus doesn't she have base more attack speed than normal?
Long range means you're safer and have a more flexible way of positioning, making your ability to deal damage and assist your team much more useful.
You might think she doesnt do much damage compared to other hypercarries, but put her against ANY of them (except potentionally tristana), and shes gonna win that fight, almost no problem.
She can delete any carry she wants with a single headshot crit at full build. That alone is enough to make her a hypercarry, on top of her normal sustain damage.
With her blind and her vault, she can win these fights against other ADCs as well.
Does that make her a hypercarry?
That makes her an assassin, not a hypercarry. Which is exactly what she is labeled as.
She might when the fight, but she also blew her load, and cant do it again right away like Caitlyn can.
Sounds like every mages LUL
It'd be nice if headshots started out with a slightly lesser multiplier. If she's intended to scale late, then make her scaling late.
All the same, the problem is probably traps giving the bonus damage. It's enough that it's a guaranteed headshot, no? Or couldn't it be flat % instead of scaling AD increase?
Her net also shouldn't function the way it does. A self peeling tool, that increases the gap between cait and foe, slows said foe and allows caitlyn to headshot said foe. Where is the downside here? It used to push you out of AA range or you wouldn't slow them if you wanted to close the gap.
It's so that it's more useful as a gap maker instead of gap closer. She doesn't do as much damage while chasing compared to kiting away.
Compared to other gap closers cait's is pretty weak. If a fed riven is coming to 1 shot a fed cait, fed riven wins by a land slide
the traps are intended to be a threat. if they are ever non threatening enough to where a front line can just step on them and eat the damage without worrying about it she loses her entire identity. keep in mind she was gutted everywhere else in base attack speed because of the rework.
cait is an issue for sure, but i think the traps are ironically enough fun. they need to time out under your tower very quickly though. that shit is cancer. they also need to decide whether or not she's going to scale well or be dominantly early. you can't have a champion who is good at all phases of the game. I think they need to just wise up and hit her early game already. she doesn't need to win every lane by default to be good early. maybe nerf her base health regen, and up her mana costs on peacemaker so its harder for her to push you in for free.
I find her headshots are pretty vicious on their own. She can increase the scaling with a simple and conducive build and can enjoy something like Duskblade with headshots as well.
The traps do still need to award a free headshot or she'll just fall behind performance wise; but netted and trapped targets get free headshots from double range. It's quite punishing as it is... the traps adding insult to injury (and both skills still CC!) is very rough.
At the least, her headshots should hit less in the early game. It's probably because of her kit's wild synergy with them and them starting at such powerful function that makes her oppressive.
I've said it for awhile. good cait's have burst damage on a champion that is not supposed to have burst damage other than the initial chunk from a trap or head shot.
she can get a head shot primed. trap, head shot, head shot, net, head shot for like insane damage. I don't think her net needs to give a head shot personally. I never saw Caitlyn's use their net so willy nilly in lane before, now they WANT you to run at them which was never the case before. I don't mind cait having the net and it being a good disengage tool, but it shouldn't give her a head shot imo.
you can't have a champion who is good at all phases of the game.
Wait
, our most hated to lane against favorite executioner isn't good at all stages of the game?
Wow, playing against Akali is so interactive. I constantly get poked by a point and click ability and if I try to trade I heal her. If I somehow find a way to catch her out, she can press W for a free instant Ezreal E with a stealth zone attached.
On that note, Caitlyn is pretty annoying too. There needs to be an easier way to catch her than "hope she uses E and you still have mobility and can survive the ensuing headshot while avoiding her traps."
That's like saying there needs to be an easier way to catch tristana other than "hope you interrupt her jump and survive her bomb, autos, and ult and have enough mobility to reach her afterwards."
Cait is meant to be a safe lane bully, she payed for it in the past by having less damage in late stages. That's the direction we need to go with this.
Except being a safe lane bully should have some downsides. She still brings good damage to fights mid-late game and she can fight some melees point blank.
So tone down her damage mid and late. If this was tristana we were talking about would you say "trist needs to be easier to catch," or would you say "trist needs to do less damage"?
Define an "uninteractive lane" I promise you this discussion is a waste of time.
Define an "uninteractive lane" I promise you this discussion is a waste of time.
A lane vs Caitlyn.
Or a lane vs Cho'gath/Nasus.
One outranges you to death. The other either oustustains the damage you deal and is inmoveable, or just outright gets shat on.
What about a lane VS pantheon? You hope it's a favorable matchup or you just get zoned off cs the whole time. Same thing with renekton. You can argue that Ekko is an uninteractive lane because he just wave clears you into oblivion. You can argue that nunu is an uninteractive jungle enemy because he just sustains like crazy and steals all your camps.
What about a lane VS pantheon? You hope it's a favorable matchup or you just get zoned off cs the whole time. Same thing with renekton. You can argue that Ekko is an uninteractive lane because he just wave clears you into oblivion. You can argue that nunu is an uninteractive jungle enemy because he just sustains like crazy and steals all your camps.
Yep, Pantheon is a good scenario. Renekton is still an interactive lane because you can actually fight him if he blows CDs. Ekko is uninteractive. Nunu is also uninteractive.
Also I like how my comment was downvoted because I mentioned Cho'gath and Nasus, both of which when let to be good just ignore the enemy laner. Heck, if you want a Pantheon to cry, just pick Cho'gath. He won't outdamage your sustain.
There are a lot of unineteractive lanes that we are forgetting about too. Like I said, this conversation is a waste of time when a fourth of the roster could easily be called "uninteractive and unfun to play against"
So the Cait pushed you all the way to your turret even by maxing W to get "her wall of traps"?
Maxing W increases the damage on the hits, too. It doesn't just increase the amount placed.
That's not the point. The point is that if Caitlyn is maxing W first instead of Q, she lacks waveclear to push you to your tower fast enough.
Wow playing against Cait is so interactive Akali is SO HOT Akali interactive
Funny
well, just don't walk in to the traps and wait for her to mess up.
[{quoted}](name=Various Felonies,realm=NA,application-id=3ErqAdtq,discussion-id=t6b0ENaF,comment-id=00010000,timestamp=2017-06-16T04:29:10.112+0000)
you spelt my name wrong, now go sit in the corner and think about what you have done.
Only if you Join me, and think about how not even your turret is safe with this "Police officer" terrorizing your team
[{quoted}](name=Various Felonies,realm=NA,application-id=3ErqAdtq,discussion-id=t6b0ENaF,comment-id=0001000000000000,timestamp=2017-06-16T04:33:40.278+0000)
Only if you Join me, and think about how not even your turret is safe with this "Police officer" terrorizing your team
I play sona, maybe 20% of caits i face ever get a successful siege off because they are all so afraid of the power cord.
Power Chord, really?
Get a Vamp Scepter, when you come up to use that AA, I'm going to E -> Q +AA, and might even lay a trap under you while I'm at it. Sure, you did 1/4 of my health as damage, but the Two headshots I just did, did 4/5ths of yours.
[{quoted}](name=Various Felonies,realm=NA,application-id=3ErqAdtq,discussion-id=t6b0ENaF,comment-id=000100000000000000000000,timestamp=2017-06-16T04:39:00.503+0000)
Power Chord, really?
Get a Vamp Scepter, when you come up to use that AA, I'm going to E -> Q +AA, and might even lay a trap under you while I'm at it. Sure, you did 1/4 of my health as damage, but the Two headshots I just did, did 4/5ths of yours.
I highly doubt you will hit me with the net behind minions and place a trap under a sona who has a move speed of 650.
Minion block makes your MS approximately 0 in that case.
Ever think of standing behind minions, and not in front of them?
Cait is so underpowered, SHE CAN'T EVEN ABUSE HURRICANE FOR HEADSHOTS ANYMORE WTF RIOT PLS NERF THE REAL OP, AZIR
P.S. Fix the tank meta, I got one shot by a Darius with 5 stacks on me as
wtf is this?!?
Darius is a Juggernaut, not a tank, and the fact that you had five stacks on you meant that it was
a) not a one shot
b) a one shot, where he used his ult to kill the squishy
Both of which are viable scenarios.
I think he was sarcastic..
Someone gets it :^)
Shes one of those champs that without headshot she is useless. Also if falls behind. Not trying to be a dick here just saying play around her headshot and you can reduce her power.
is super vulnerable to jungle ganks since she is always pushed up, get your jungler down to bot lane and kill her immobile ass, if she is all the way at your tower one use of net won't save her, and if you force her flash out a repeat gank get's the kill. Also if you somehow get a push advantage on her she is pretty damn weak under her own tower.
Her long range is annoying, but she is not unbeatable. So, um.... git gud I guess? There is counterplay, I have done it, so have literally thousands of other pplayers across the globe.
Addendum: I say this as a
player. honestly nailing little miss tophat with my ulti is easier than breathing, and once shes in stasis she is as good as dead. I may not be able to fight her well in lane but I can portal my jungler in over walls and post 6 I can kill her anytime my R is up.
is super vulnerable to jungle ganks since she is always pushed up
Yes, but that's only if my jungler isnt a retard
Praying is an acceptable substitute in that case.
Just let me see the traps when she places them behind the tower.