Reminder that %hp runes should be buffed or removed
Since they are absolutely irrelevant number-wise. Health/level seals are stronger in lategame on pretty much every champion. Oh, I see you coming though. But muh tanks, cinderhulk, tons of health it scales well.
A %health seal gives 0.5%health A health/level seal give 24hp at lvl 18.
In order for %health seals to be better, you need at least 4800HP !!!!!! (calculation : 2 health/lvl seals -> 48 HP ; 2 health% seal -> 1% health. For it to be better, 1% of your health > 48 HP <=> your health > 4800 HP)
I'm sorry but except if you build retarded meat ball 0 resists, you will not even reach 4800 HP even as a cinderhulk tank.
So, either remove or buff these runes.
PS : they're primary runes, so they're supposed to be strong.

? If the 3% bonus hp from the defensive mastery is good, those runes should be too, right? hehe... hehe...
I'd rather build
and even sometimes
and stay in fights for a long time dealing tons of damage (I have 40% cdr as I run 15% scaling cdr on every Ahri page). I also tend to build
instead of pure damage items like
just to make sure I can stay alive and kill everything.