Reminder that %hp runes should be buffed or removed

Sasogwa··25 votes·1,735 views

Since they are absolutely irrelevant number-wise. Health/level seals are stronger in lategame on pretty much every champion. Oh, I see you coming though. But muh tanks, cinderhulk, tons of health it scales well.

A %health seal gives 0.5%health A health/level seal give 24hp at lvl 18.

In order for %health seals to be better, you need at least 4800HP !!!!!! (calculation : 2 health/lvl seals -> 48 HP ; 2 health% seal -> 1% health. For it to be better, 1% of your health > 48 HP <=> your health > 4800 HP)

I'm sorry but except if you build retarded meat ball 0 resists, you will not even reach 4800 HP even as a cinderhulk tank.

So, either remove or buff these runes.

PS : they're primary runes, so they're supposed to be strong.

22 Comments

Ramuhdo11 votes

I'm sorry but except if you build retarded meat ball 0 resists, you will not even reach 4800 HP even as a cinderhulk tank.

I checked this with Sejuani, and at level 18 come up with 4802 Health, using Randuin's Omen (+400 Health, +60 Armour), Banshee's Veil (+450 Health, +60 MR), Spirit Visage (+400 Health, +60 MR), Dead Man's Plate (+600 Health, +50 Armour) and Cinderhulk (+400 Health, +15% bonus health).

Looks to me you get +110 Armour and +120 MR while building sufficient health to break even. I mostly started calculating because you claimed

I'm sorry but except if you build retarded meat ball 0 resists, you will not even reach 4800 HP even as a cinderhulk tank.

So you can get 4800 HP as a Cinderhulk tank. :D (Or at least Sejuani)

EDIT: Let me make clear that I agree with you, though. You shouldn't need such fierce investment just to break even.

hgjkdlsaf jeldvb4 votes

hey, late game centered runes can't actually be strong late game. That would make trading your early for a better late a viable option, and we know riot hates games that go past 20 minutes

youngjake932 votes

Health/level are supposed to be crazy strong at level 18. % HP is stronger all the way up to that point and peak around mid-game when you have bought enough health to beat out flat HP and health/level.

I would like these buffed, but they do have a niche already.

Gregor Gysi1 votes

{quoted}

Health/level are supposed to be crazy strong at level 18. % HP is stronger all the way up to that point and peak around mid-game when you have bought enough health to beat out flat HP and health/level.

I would like these buffed, but they do have a niche already.

Ah, I oversaw your post seeing how got downvoted and nobody commented on this. For the protocol: he is right - take my upvote.

JustBoneBrook2 votes

.... just remove rune ......... rune are stupid.

alfavhunter2 votes

i would say change them to be bonus hp, but buff them noticeably

The .5% would go to +5% bonus hp, a X10 bonus to what they are, but they are now bonus hp, making them fully late game rubes, with near no early game benefit

MLDzXnRRR1 votes

Chogath

Sasogwa2 votes

{quoted}

Chogath

4800

Ionian1 votes

Are you telling me I shouldn't run %hp seals and quints when playing Ahri? If the 3% bonus hp from the defensive mastery is good, those runes should be too, right? hehe... hehe...

Sasogwa1 votes

[{quoted}](name=If Ahri Was Real,realm=EUW,application-id=3ErqAdtq,discussion-id=t4J4dGxX,comment-id=0002,timestamp=2015-08-27T12:12:56.683+0000)

Are you telling me I shouldn't run %hp seals and quints when playing Ahri? If the 3% bonus hp from the defensive mastery is good, those runes should be too, right? hehe... hehe...

Lel. Well, those aren't even good as a full tank champion. So yeah, good luck if you have that on Ahri :D

Ramuhdo1 votes

I'd even argue in select match-ups, you'll want to swap the +3% HP mastery for the -10% CC duration mastery, but that's just me.

Ionian1 votes

Eh, usually if I'm facing a lot of cc I'll buy treads. The mr is nice and 15 magic pen is overrated most of the time.

Ramuhdo1 votes

I tend to build Void Staff + Sorcerer's Shoes, so I'll have 23 + 39% Magic pen. That's enough to deal pseudo-true damage to 30 MR champions and boosts my damage against everything by quite a bit, so whenever possible I'd rather not swap out sorcerer's for treads. On very select champions I also build Haunting Guise, and at 38 + 39% magic pen, even 60 MR ADCs take pseudo-true damage.

I like to patch that hole with Banshee's + anti-CC mastery, given that 3% HP isn't always worth it to me.

Ionian1 votes

Yes but usually you end up doing more damage if you survive for a long time and drop 3-4 combos than if you go full damage and drop 1 combo and get deleted.

Against champions like Annie Leona Brand Chogath Syndra Lissandra Swain Veigar I'd rather build item 3111 and even sometimes item 3174 and stay in fights for a long time dealing tons of damage (I have 40% cdr as I run 15% scaling cdr on every Ahri page). I also tend to build item 3157 item 3116 instead of pure damage items like item 3285 just to make sure I can stay alive and kill everything.

I guess I tend to build Ahri more like a bruiser than a mage, but my ranked stats do show it works quite well.

Ramuhdo1 votes

Not saying you're doing it wrong. :) Was just providing my side of the argument that dropping 3% HP for 10% CC reduction is also viable, given Mages having low HP to begin with (and the effect of 3% HP not being as profound). I hold every faith your build works for you.

WolfBV1 votes

It's nice to have on TahmKench

Sasogwa1 votes

{quoted}

It's nice to have on TahmKench

At what minute in the game do you have 4800 HP? If you even get those in a game? Is it really worth?

WolfBV2 votes

Ahh sorry, thought you were talking about percentage health quints. Realized my mistake. Didn't even know there was such a thing as percentage health seals o.o

Gregor Gysi1 votes

Well, did you do the math on how health/level runes compare to %health runes in the early? That's pretty much the flaw of this thread.

Voidgolem1 votes

there are worse runes out there.

Sasogwa2 votes

{quoted}

there are worse runes out there.

energy regen/lvl runes <3

CasterGilgamesh1 votes

i mostly just use %health runes and get armor and mr the rest i find them to be fine tbh they could use a good buff really these are more balanced than the flat health runes that you need to spam but honestly riot needs to rework the whole rune system it's so unfair and needless grinding riot should just remove them then buff every champion in the games base stats

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