Tryndamere Is In Desperate Need of a Rework
His entire identity revolves around splitpushing, and deleting anyone 1v1 who tries to stop him, whether there's a turret or not. That's great for champions like Fiora who require some positioning and skillful use of riposte to be able to successfully tower dive. Vayne needs to maintain her distance and keep the enemy guessing with tumble until she gets in position to stun using her E. Tryndamere, meanwhile, helicopters toward the enemy champion and right clicks them to death if he's ahead, or clears the wave, helicopters out of danger and heals any damage done to him while pushing with his Q. Rinse and repeat.
Hell, half the time he doesn't even have to pay attention to the person trying to stop him from killing the turret since he can just press R and take it down in his five seconds of invulnerability. If he dies, oh well... He'll respawn in twenty seconds and do it all over again.
A champion's design philosophy should not be entirely to split push, especially with an ult that provides little counterplay to splitpushing when turrets are at the weakest they've ever been. A champion's design shouldn't revolve around the RNG giving you lucky crits so that you're able to 1v1 anyone that isn't ridiculously more fed than you.
Tryndamere is in desperate need of a rework to give him some actual utility that requires half a brain to use.
or
. If he gets that luck crit on his initiation, you're losing CS and probably EXP. Of course you can fight him and hope he doesn't get lucky. How enticing and strategic.
,
,
,
, 
(though even Udyr feels more bearable than Trynd)
are all top laners who are relatively simple but all have very different kits. They can all brute force a win, but they also have some utility and teamfighting potential... Whereas Trynd can essentially only operate in a 1v1 setting.