Win Rate TIMES Pick Rate is more important than just Win Rate
http://champion.gg/champion/Thresh
Win Rate * Play Rate = 48.96% * 39.12% = 19.15%
So just under 1/5 of all games won in Plat+ have a
in their comp.
http://champion.gg/champion/Vayne
Win Rate * Play Rate = 51.41% * 34.93% = 17.9%
So just over 1/6 of all games won in Plat+ have a
on their team.
Why aren't
and
banned more often??
There are other champions that also fall into this category (
) that most players don't bother banning even though statistically, they should.
How do we fix some of these champions? This is debateable and can be highly controversial, but I'll just quickly give some of my own personal ideas that you can downvote me for.
?
Tank buster or squishy annihilator/assassin: choose one.
If you want her to be a tank buster, keep the Silver Bolts procs as-is and remove her AD steroids from her Q and R.
If you want her to be a squishy annihilator / assassin, make the silver bolt procs do flat true damage only or make it do magic damage instead.
?
Remove the shield from his lantern. What's the point? Lantern is good for moving your allies around. It'll still be good without the shield.
Remove the passive portion from his flay. The active already has CC and damage. Why have a passive portion? Extra magic damage on ranged-autos why?
?
I honestly think she's fine. If we really want to do anything then maybe give her tornado a smaller width / higher cooldown and reduce the knock-back of her ult?
?
Probably just remove the movement speed from her Q. That's all she needs, honestly. I don't think she's too bad.
?
I don't really have anything against her I think she's fnie. Maybe reduce the range of her Q rocket auto's. It already gives her magic damage on-hit and AOE crit/damage, why make her safer to play?
?
I could write a PhD thesis on changes with her.
Just some ideas:
- Remove AD scaling from her shield completely.
- Make it so she can't jump over walls with her third Q anymore (like the old days). She can already spam her Q and E on ridiculously short/non-existent cooldowns, make her have to use them to go AROUND walls so it's less obnoxious.
- Change the knock-back on her third Q to a short slow instead. It shouldn't be able to cancel channels/teleports/abilities. Hard CC on an assassin? Why? She already has a stun...
- Reduce her base movement speed. 340 on a champion with 4 dashes who also builds
and
??
-Reduce her base AD. 56-107 is pretty good for a champion who builds full AD and gets a million AD steroids. Isn't
punished with a really low base AD for having a passive that gives her magic damage on-hit? Yes, she's a different class of champion but Rito always does this. Gives some champions a really good steroid and nerfs their base stats to compensate. They didn't do this with
, for some reason.
[Honorable Mention]
?
-Reduce the duration of her stun to scale from 0.5 seconds to 1.5 seconds instead of 1 to 2.
-Hiten Style gives too much healing (her ult already heals). Reduce the healing flat damage to half the amount or make it a % lifesteal amount so building
into full-tank won't allow her to heal flat 13-26 HP per hit.
-Make the tenacity on her passive more interactive. Maybe she has tenacity against champions she's engaging. Maybe say like "reduces durations of disables from champions she's damaged with her abilities or basic attacks in the last T seconds by X%". Makes it good when she's dueling or hunting down a single champion but easier to get stopped by peeling abilities from her target's allies. Right now it's just free stats.
Just some ideas off the top of my head. I haven't thought about it that hard but these were things I felt were "obvious" problematic elements.
Let the downvoting begin...
on-release and
after rework. They are bad but you also don't want them on your team, but players tend to pick popular / high-pickrate champions by definition.

and
(my main) both have about 52-53% win rate in plat+, two of the highest in top lane. They are never banned (which I'm happy with). Probably because they are seldom picked. Now, if every other game contained a
boasts a 68% ban rate in Plat+ games, and is still picked around 10% of the time. That means in the 32% of games she is available, she is picked about 1/3 of the time. If we extend this statistic to all games if she was never banned, she SHOULD have a 30% pick rate with a 52% winrate, edging out all champions except Thresh and Vayne. So its a current permaban that is justified.
is the second highest, with a 60% ban rate. So in the 40% of games she is available, she is picked about 1/4 of the time, and wins 54%. If we do a similar analogy and guess the amount of times she would be picked if she was never banned, it would be 25% - still edging out all champions except Thresh and Vayne. So again, its a current permaban that is justified.
a perfect example) is considered to be one of the strongest mid laners but boasts a 44% (or around there) win rate in plat+ because players tend to pick him "just because" so you should expect that if any
has a 52.33% win rate, that means that a team has a 52.33% win rate given that Sona is on it. Aka we say Sona's Win rate is P( B | A ) = 52.33%
or
would lose a 1v1 against those champions, or any other champions? In late game it's definitely irrefutable that