Why are Turrets so worthless?

g07h4xf00··195 votes·8,570 views

Towers are literally the weakest they've ever been in the history of the game and yet champion mobility and power creep is the highest it's ever been. How is it that a level 4 champion can tower dive someone at 60% HP, kill them, and get away unscathed? Aren't towers suppose to punish that kind of shit? AT LEVEL 4??? What's the point of having ANY towers? They may as well be giant 2000-HP pink wards.

Inb4 "but the game takes too long to end" when shit like Baron buff and item 3060 exist. Games take long because solo queuers generally suck at grouping and taking objectives; they prefer to camp bushes for kills and take wolves instead. Towers are legitimately weak this season, like noticeably so.

188 Comments

Matezoide31 votes

Because they would stop champions from doing their #LC$BIGPLAYZ

g07h4xf0022 votes

{quoted}

Because they would stop champions from doing their #LC$BIGPLAYZ

It seriously feels like this game is moving away from strategy and more towards button-mashing. It's all about dashes and skillshots now let's not make powerful and unique abilities when we can just make ANOTHER 1100-range Q skillshot that slows.

Xilixer9 votes

Velkoz Vel'koz takes offense

TotalJerk31 votes

Nobody buys item 3056 because nobody needs it.

Nekusen17 votes

they just need to deal either true damage, or % max hp

g07h4xf0018 votes

{quoted}

they just need to deal either true damage, or % max hp

Or maybe just attack faster? It seems like with all the mobility (flashes, dashes, jumps) etc in the game people can go in, 100-0 someone, and jump out having only taken like 1 tower shot it's fucking unreal how little damage they do.

BuzzinTate5 votes

How about if you enter the radius at all youre doomed to get hit by it at least once. no flashing out, or blinks will stop it.

TotalJerk7 votes

Can't tell you how many times I've seen people dive with zero damage because they picked a champion with an insanely fast in-and-out burst combo and went in the moment the tower targeted a minion. People horribly abuse it's inability to quickly switch targets, it's so bad that good chunk of the LCS meta midlaners are probably there because they can pull this shit.

But I guess if you nerf this, Bjergsen and Faker wont snowball nearly as hard, and we can't have that.

Best Darius KR16 votes

Because early game, the towers are there to protect you. Late game, YOU are there to protect the towers. Simple.

g07h4xf0084 votes

{quoted}

Because early game, the towers are there to protect you. Late game, YOU are there to protect the towers. Simple.

And I'm saying that towers are bad EVEN IN EARLY GAME. In early and mid game they are so weak that level 3-4 tower dives are successful more often than not. Pretty bullshit.

Best Darius KR8 votes

I have never seen level 4 towerdives with less than 4 people work, i don't know which game you're playing.

g07h4xf0016 votes

{quoted}

I have never seen level 4 towerdives with less than 4 people work, i don't know which game you're playing.

https://www.youtube.com/watch?v=mrrV_WjT1d0 https://www.youtube.com/watch?v=tuCLujm4w1w&t=37s

Cruk28 votes

{quoted}

https://www.youtube.com/watch?v=mrrV_WjT1d0 https://www.youtube.com/watch?v=tuCLujm4w1w&t=37s

These arent even turret dives from this season, and also, these arent the towers fault, these dives are the result of poor player positioning. If you get dove super early and die, its because you misplayed lane and were too greedy to go back.

g07h4xf0043 votes

[deleted]

Cruk5 votes

{quoted}

Yes, you're right. These tower dives were from previous seasons in which towers were clearly stronger than they are now. My bad.

Apparently staying under tower with 60% HP is considered "greedy"? I'll keep that in mind next time I play. You're a fucking idiot if you think for a second that pre-6 tower dives with 1 or 2 champions don't happen and aren't successful. Either that, or you don't play the game / only play with bronzies.

Tank three tower shots at level 4 = don't die to tower apparently.

If youre full hp I think you can tank 4 tower shots at level 4, also depending on what items you buy. Of course tower dives are successful, just against bad players that early lol

g07h4xf0017 votes

{quoted}

If youre full hp I think you can tank 4 tower shots at level 4, also depending on what items you buy. Of course tower dives are successful, just against bad players that early lol

I never said pre-6 tower dives should never be successful (like vs a 5% HP enemy while you have full HP and flash, for example). I'm just saying it's too easy this season.

Sozan532 votes

Well, at level 1 GP (highest health in the game at level 1) can tank 3 turret shots (meaning that he dies at 4th) already - and that's without any items/runes and masteries.

At level 4 he can tank nearly 5 turret shots (he probably can take all 5 or even 6 with runes and masteries, but I don't feel like counting that much right now).

Hell, at level 4 with runes/masteries and a Doran's ring Teemo can tank 4 turret shots (dies at 5th).

And if you think that's not much then think about it like this:

It means that turret have to hit Teemo for over 6 seconds straight in order to kill him. At level 4.

Yes, turrets are weak.

xReadyPlayerOnex21 votes

{quoted}

Well, at level 1 GP (highest health in the game at level 1) can tank 3 turret shots (meaning that he dies at 4th) already - and that's without any items/runes and masteries.

At level 4 he can tank nearly 5 turret shots (he probably can take all 5 or even 6 with runes and masteries, but I don't feel like counting that much right now).

Hell, at level 4 with runes/masteries and a Doran's ring Teemo can tank 4 turret shots (dies at 5th).

And if you think that's not much then think about it like this:

It means that turret have to hit Teemo for over 6 seconds straight in order to kill him. At level 4.

Yes, turrets are weak.

YAY, Someone who did math to support an argument on the boards! It's almost like finding a unicorn...

BioticBrony3 votes

No unicorns are rarer.

Crowe Stalker6 votes

I dunno, I've seen my fair share of Hecarim.

Silents4292 votes

Positioning is key and the only time those dives work is the enemy outplaying you, or you're an easy target, in which case yeah, it is greed that you decided to stay under turret to farm instead of just going back.

Tower diving can be frustrating but it is an essential strategic aspect for the early game.

Edited for less dickish attitude.

Tails Doll3 votes

{quoted}

Have you tried simply not being bad? Like for real, positioning is key and the only time those dives work is the enemy outplaying you, or you an easy target, in which case yeah, it is greed that you decided to stay under turret to farm instead of just going back.

Tower diving can be frustrating but it is an essential strategic aspect for the early game.

"Have you tried simply not being bad?"- Says the bronze player.

Silents4295 votes

First I am unranked, and it really makes you think that the "bronze" player is explaining positioning and timing to you.

Tails Doll2 votes

{quoted}

First I am unranked, and really makes you think that the "bronze" player is explaining positioning and timing to you.

Oh, unranked... Even better.....

Yeah because your opinion on something that is universaly know as a fact, even stated so for Riot, matters.

Turrents are weak and that's the way riot wants them to be. "Positioning". Being under tower USED to be a safe heaven, where you could try to catch as much EXP as you could, maybe a few CS, or maybe hope for a miss position by the enemy laner. Now being near a turrent is the dumbest shit you can do because everyone and their mother can tower dive you, kill you, and burn maybe one or two SS.

But you probably knew that already, didnt you?

Silents4297 votes

If it's a universally known fact why are you trying to say it's my opinion?

Also who is tower diving you so painfully easy where turrets are invalidated?

The rare occasion I am up against a tower during the lane phase, a tower dive by the enemy is usually an easy kill by me, the times that aren't is me fucking up, or the enemy getting help. Which is completely fair.

TotalJerk45 votes

I was about to upvote you until you started with that "You're a fucking idiot" bullshit.

xReadyPlayerOnex5 votes

{quoted}

I was about to upvote you until you started with that "You're a fucking idiot" bullshit

I almost got offended by the baby bullshit you pulled here... but then I read your name and realized you're a total joke.

TotalJerk38 votes

Slinging shit doesn't foster constructive debate, it just causes the discussion to degenerate. I'm not gonna endorse someone's dickhead attitude even if I agree with their points.

AbrahamBaconham8 votes

THANK YOU.

LICENSED HOOKER3 votes

i love the classic 2v1 dive and they play it so horrible but they live with like 10 hp

Gorgannan6 votes

Please. What bullshit.

both times, they were 50% or lower before the tower started attacking, both times summoner's were blown, and one was Nidalee, infamously squishy early game, and the other was Elise, infamously good for tower dives. And Udyr's dive makes you look like a whiner. That had nothing to do with mobility, and everything to do with how fast Nid was dropped. You think Udyr should die in 3 tower hits?

BuzzinTate18 votes

champs that have the capability to dive level 4 with 60 percent hp include: Aatrox Amumu Braum Caitlyn Chogath Diana Darius Draven Ekko Elise Ezreal Fiora Fizz Galio Garen Gnar Gragas Graves Irelia JarvanIV LeeSin Leona Lissandra Lux Maokai MasterYi Morgana Nasus Nautilus Pantheon Poppy Rammus RekSai Renekton Rengar Riven Rumble Shyvana Shen Sion Talon Thresh Tristana Trundle Tryndamere Udyr Vayne Vi MonkeyKing XinZhao Yasuo Yasuo Zac Zed Ziggs

JavelinJoe18 votes

you now towers are weak when a vayne can

BuzzinTate9 votes

silver bolts op

HayRoss14 votes

Yasuo has such good tower dives he was listed twice

Synx716 votes

{quoted}

And I'm saying that towers are bad EVEN IN EARLY GAME. In early and mid game they are so weak that level 3-4 tower dives are successful more often than not. Pretty bullshit.

Riven can dive you at lvl 2.

Prospector Pete15 votes

Turrets need to scale better into the late game. As someone like Dr. Mundo I can out heal a turret's damage later on without my ult...

g07h4xf0024 votes

[{quoted}](name=Prospector Pete,realm=NA,application-id=3ErqAdtq,discussion-id=EL3F3TbI,comment-id=0003,timestamp=2015-08-28T19:32:25.317+0000)

Turrets need to scale better into the late game. As someone like Dr. Mundo I can out heal a turret's damage later on without my ult...

Not even late game... MID GAME. An Irelia who's only item is item 3078 can just walk under turret, kill someone, and walk out like it didn't even exist.

BeerOfRoot484315 votes

This has frustrated me to no end. I used to run teleport for sneaky ganks. Now I run it so my turret doesn't disintegrate while I'm absent. Plus their attacks are so slow and pathetic, they can't even burn through a few caster minions without losing a good chunk of their hp.

Skias7 votes

{quoted}

This has frustrated me to no end. I used to run teleport for sneaky ganks. Now I run it so my turret doesn't disintegrate while I'm absent. Plus their attacks are so slow and pathetic, they can't even burn through a few caster minions without losing a good chunk of their hp.

This 100x. I have no other options but to run TP because god forbid I need to back once. I back even with a lead and my paper tower burns up.

Ben Sharpio12 votes

One thing i fucking hate is that the last turrets at your base (The ones that are supposed to BE EFFECTIVE BECAUSE THEY WILL DETERMINE IF YOU WIN OR LOSE) can be shredded single-handedly by an adc like Tristana or Jinx. I'm not asking for all of the turrets to be buffed, but seriously, late game anyone will walk into the tower and just stand there for a couple of seconds while the last turrets a.k.a your last hope gets immediately shredded by anyone. The turrets near your nexus should be stronger. Instead, they're utter garbage and don't do anything. I should be able to rely on a turret late-game. Even when the enemy team is on their last push, you can't even camp under the nexus turrets at full hp because 5 people on the enemy team just nonchalantly walk in, take literally no damage and destroy you under the radius of what is supposed to be called "protection". The nexus turrets can barely kill a super minion for fucks sake, let alone a champion. I feel like if i'm under a turret, i should feel somewhat safe. Not a feeling of "holy shit, im going to get tower dived and won't be able to fend for myself". Plus, its fucking stupid how I recall and have to leave top lane for 2 minutes, i come back to see that the enemy top laner and the minions have done 3/4 of the turret's health for me being away for 2 minutes. Come on... Buff these bitches plz.

Titty Croissants4 votes

Yes, turrets should get stronger as you get closer to the base

Bearricane7 votes

Make consecutive tower shots scale up like new Morde Q and bad tower dives will actually be punished.

The Blue Rajah17 votes

They already do that

Taarki9 votes

They need to scale harder.

Silents4296 votes

How is it that a level 4 champion can tower dive someone at 60% HP, kill them, and get away unscathed?

They can't.

The point of towers is to be objectives and control minions, not protecting you, you protect them.

Chances are if you got killed that easily and the enemy somehow didn't get hurt you are the one that messed up not the tower.

JavelinJoe8 votes

not entirely true. towers are also meant to stop one side from dominating lane early on. Yes they do help with minions put there also suppose to be a foothold for players to play safe if needed until either the game moves past towers being used as protection or the player can (hopefully) get caught up. Without any significant risk to stop opponents from just diving you level 4 how can a player possibly manage to stay in lane?

TotalJerk6 votes

Turrets are worthless because Riot hates Dyrus.

1000angrybees6 votes

Towers might as well shoot spaghettio's one at a time at you because they hit like a wet noodle (with the exception of the supremely squishy champs, E.G, Nami, Sona, etc)

Prison AnaI5 votes

I have to agree, coming from an udyr main that builds FH right after devourer in the majority of games makes turrets useless. I can tower dive about 2 and a half turrets running down the lane at 50 glitches per second, kill my target and run away using the strongest udyr combo= BEAR TURTLE BEAR TURTLE BEAR TURTLE BEAR TURTLE

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