Why don't we make Redemption NOT heal at all, unless the champions affected are OUT of combat
That would be the last change to it to make it less cheesy, to make it balanced
That would be the last change to it to make it less cheesy, to make it balanced
So your whole team has to get together and stand there doing nothing for it to be of use?
[{quoted}](name=Deep Terror Nami,realm=NA,application-id=3ErqAdtq,discussion-id=t0eWgZfU,comment-id=0000,timestamp=2017-01-15T13:23:50.432+0000)
So your whole team has to get together and stand there doing nothing for it to be of use?
After your team received some harass/poke, they retreat and heal up, yeah why not.
Would you rather have support item diversity than the must-buy redemption and solari? That nerf did nothing to solve that.
what about the damage done to enemies? what is the use of it?
if this is the case redemption mostly will be abused to dmg enemies instead of heal allies
has received some nerfs on the PBE already.
Redemption Health lowered to 300 from 400 Mana regen increased to 125% from 75% Unique Active - heal value lowered to [40 +25 per level] from [130 + 20 per level]
Na they just need to find a way to not make it mandatory. Right now it's purchased every match, I even had one game a couple weeks ago where I saw a trundle build it because their zyra wouldn't.
so, you want it to defeat the entire purpose of the item? To be an AOE heal to contribute to the team even if you are dead? Hence the name REDEMPTION?
If anything, a more sensible balance would either be the opposite or to make it only activatable when you die. But even that would gut the item too much. But at least it would be sensible on some level.