As long as champions can gank you undetected, Stealth will NEVER feel "fair"

Strawberrycocoa··2 votes·359 views

I'm adamantly opposed to the entire concept of giving high-damage burst characters the power to approach literally unseen. Even Rengar and Eve, who alert enemies to their general presence with a !, still "feel" bullshit when they leap out of nowhere before they can be rooted or attacked.

Frankly, the power of guaranteed First Strike will NEVER feel fair to play against, and removing the power of pink wards is only going to make that worse. The only time in the game stealth felt like it had any counterplay at all was when Oracles Elixir still existed; they couldn't approach you entirely unseen, but the detection radius was so small that there's only a small window of reaction time unless you react quickly. Removing the power to detect invisible enemkies through consumables is only going to make them feel MORE bullshit to play against.

7 Comments

Weathered2 votes

Both of your examples, Rengar ult and Eve passive, will still be fully affected by pink wards because they are now known as "camouflage".

HongChongDong2 votes

Unless, you know, maybe not put yourself in a position to be ganked? Maybe try learning wave control and utilize it in your gameplay and then suddenly jungle ganks become alot less scary.

Beldair1 votes

Unless you are Trundle or Teemo then ganks were never scary to begin with XD

VoidStaresBack1 votes

Long-term stealths will still be revealed by pink wards, including Eve's stealth and likely including Rengar's ultimate stealth, given its duration. It's stealths like Shaco's, Kha'zix's, Akali's, and other short-term combat-trick stealths that will no longer be revealed by pink wards.

Astôlfo1 votes

It'd help if you could actually read and look up posts regarding what Riot is going to do in relation to stealth.

Strawberrycocoa1 votes

I did read it, and the new Invisibility (short term tactical stealth) is still going to have the same problematic shit it does now, only with one of the counterplay options completely deleted.

ChaddyFantome1 votes

The only time in the game stealth felt like it had any counterplay at all was when Oracles Elixir still existed;

It made Stealth pointless. It was basically a game of "is your opponent boosted enough to not buy it because they want their fifth zeal," hurr.

they couldn't approach you entirely unseen, but the detection radius was so small that there's only a small window of reaction time unless you react quickly.

Who are you trying to kid?

If more than one person had it, or even a person that WASN'T your target had it and you were grouped, you couldn't do shit.

Even in the scenario where the person is alone, it basically meant the stealth user has no escape and has the FLASH just to get to you. It also basically invalidated all traps and vision in the game.

It was never balanced.

It's just like the old ward system.

If something has to be "balanced" by the players reluctance (read: being too damn stupid or stubborn) to use it, it ain't fucking balanced.

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