Gnar needs a change and here are some ideas...
I'm here to talk about my main, Gnar, and how underwhelming he has been ever since season 7 started. Gnar has been my main for awhile now and I have a few ideas that could help make him not trash anymore.
1st: Gnar compared to other top laners
So to get started, I'm going to compare him to other champions that are similar to him.
. What do all these champions have similar to Gnar? Well, they all serve the same purpose. They either teamfight or splitpush and there is no in between. They all have a general good laning phase and they all excel at doing decent damage to enemy carries building defense (Duh that's what a bruiser is) What makes people shy away from Gnar to pick these champions instead is the fact that they serve the purpose way better. Gnar lacks consistent reliability because games have become shorter, meaning teamfights end faster, leaving
having very little usefulness if he isn't in Mega Gnar. Mega Gnar is what makes Gnar meta if he ever is, and from my personal experience it's very strong and useful in teamfights. One good Gnar ultimate can win a teamfight. But you can't control when you go mega and when you can't go meta. For instance,
can freely chose who she wants to take a crap on by point and clicking R and assassinating the adc, she automatically becomes a useful asset the minute she ults. Same with every other champion I have listed, they chose when they want to be useful and Gnar can't.
2nd: Gnars Mini form usefulness
I want to start off by saying mini Gnar should never be underestimated. A good gnar can kill the carry if left alone with a few autos and a Q. That's the issue. Gnar needs to have a lone target to be able to do that. Mini Gnar relies on poke and slowing carries down to be useful but in teamfights, why would I need to do this if I can just lock in
and perform the exact same job but can do it to multiple people WITH TRUE DAMAGE! Same with every other champion i listed, they can do everything mini gnar can do but better. FIora can assassinate, Garen can deal point and click true damage just like darius and they all can just kill who they want very fast while mini Gnar has to be forced to buy
in order to simply slow the enemy down to keep them in place in hopes that he kills them with enough time to escape. Gnar lacks reliable kill potential in Mini which is what he was made to do, poke and kill carries, but he can't do it as well as other champions of his class.
3rd: Gnars absurd cooldowns
Gnar has always had to do certain things in order to have low cooldowns, this is why it's so essential to get 40% CDR on him. But what makes no sense is his only escape being on a 12 second cooldown at lvl 18. Factor in 40% cdr and that's 7.2 seconds, on Gnars ONLY escape. What's a champion like Gnar, who is supposed to jump in, HOPEFULLY kill someone, supposed to get out? Champions like
and
have numerous ways of escaping such situations but Gnar is sitting here with 1 escape that he must use wisely, which he most likely used to get in the fight to do the things that he has to do that, might I add, isn't even half as much as any other bruiser can do.
All in all Gnar has a few perks, like above average CC only in mega form which like I said will never be accessed in teamfights unless you prepare prior to the teamfight which may or may not happen depending on the situation and pretty good poke as well. What makes him weak is that all these champions I've listed can perform everything better than Gnar from Mini to Mega so buffing Gnar a bit would definitely make him a better choice.
