Nasus' buff didn't improve him much, if at all
In the given link, you can see that doggo's win ratio at 7.14 patch was 48.04%. In 7.15 he gets buffed, his win ratio increases to 49.06% due to spiked pick rate. Now it's 7.16 has been for quite some time, and his win ratio dropped back to 48.21%. It's obvious that the buff was much needed, however it actually shows that the changes didn't make him any more viable. Now many people still ban
and fear him (for no reason) while he's still the same outdated champion with no reworks so far (released way back in 2009). To prove all doubters, take a look at DIG Ssumday a few weeks ago when he tried playing it, he went 0/3 while being beyond useless.
for the 5th time in 3 years.
,
,
changes etc.
, yet his ulti contradicts the healthy design he has (getting nerfed in the next patch).
is indeed auto attack based,
's Q is an empowered AA,
's passive and ult damage rely on him auto attacking 6+ times, even
's W gets on 2 CD when ultied.
and
got reworked and preserved the stacking mechanic? He just more impactful passive, E and R. For that to happen he needs to get a Gameplay Update, for which he is a long overdue (8 years old).
got dmg nerfed and as it deals AOE dmg it screws up