A Nasus fix to end all Nasus updates.

Nhifu·3/18/2019, 1:56:32 AM·1 votes·807 views

Honestly his biggest issue right now is that he is absolutely useless in teamfights. Maybe if players blobbed up, and Nasus could somehow get them to split up...

Q does AOE at 250 stacks 25% damage at 250 stacks (for the aoe) 50% at 500.

Moving his abilities around Wither - slow removed for grevious wounds + a free stack. Spirit Fire - is now a slow that builds up.

7 Comments

KFCeytron3/18/2019, 2:14:58 AM5 votes

How about, like, at 200 stacks, his Q becomes AoE, then at 400 he transforms from melee to ranged, then at 600 his Q deals true damage instead of physical?

ZephyrDrake3/18/2019, 2:00:01 AM3 votes

He is not meant to be good in teamfights. That is how you play against him, by forcing him to go into a 5v5

cars3n3/18/2019, 2:04:33 AM1 votes

I’m pretty sure a 90% slow on an AOE ability is extremely op. And an AOE auto, with 50% dmg at 500? That’s 250 dmg+base to all enemy’s near, like, every two seconds. And grevious wounds is just unnecessary.

Jamaree3/18/2019, 2:09:25 AM1 votes

Noooo, Nasus weakness is supposed to be his lack of AoE, sooooo no?

Moody P3/18/2019, 2:12:29 AM1 votes

Guts his duel potential and anti carry too hard

Baval3/18/2019, 2:20:53 AM1 votes

im down for it if they revert all his other buffs. I dont mind Nasus becoming a hyper carry if he can be shut down early to prevent it. This "im going to stack no matter what you do" gameplay is no fun