Passive: CHAMPION respawns 35% quicker than normal, however the ultimate may be used to respawn ASAP
Q: CHAMPION moves 99% slower attached champion shares similar traits, while also doing 20% less damage as well as his chosen one. This amplifies his spells by 50%
W: CHAMPION sacrifices (%HP would make sense here, and would make things STILL ORIGINAL) HP instantly, if an ally is attached to him, the health will critically devastate CHAMPION however the ally will be healed for the HP sacrificed. If the ally is overhealed, the ally will have a temporary shield lasting as long as shen's shield. If an enemy is chained with CHAMPION, the enemy champion will slowly, over a 60 second period, receive 100% of the hp sacrificed. While perfoming on an enemy, CHAMPION will have extremely limited vision, require an extensive channel time and a brief period of time to recover which will cripple CHAMPION with a 99% slow and is unable to regenerated HP until 3 seconds has passed.
E: CHAMPION sacrifices HP and immobilizes CHAMPION while an ally gains a shield equal to 100% of his current health. This shield is absorbed by the shield, however damage is taken by CHAMPION by 200%. (Damage that would normally equal 100 damage would become 200 damage.)
While (E) is active, CHAMPION loses all armor and magic resist, does not affect partner.
R: CHAMPION chooses, in a large area of affect, an ally or an enemy to grant the ultimate. The opponents closest to the selected champion are given the affect depending on how many of each team is closest to the AOE. (Imagine a circle, three allies are inside of the circle and 2 enemies. The allies would get the ultimate, not the enemies.) if the AOE is even, the same number of teamates and enemies are met, this ultimate will be put onto cooldown however cease to take effect.
Allies: CHAMPION sacrifices control over the self and is unable to control CHAMPION for the duration of the ultimate. All allies gain E at the cost of the usual price of one person, however imminent death will occur. The shield is maximized to take a 100% damage rather than 200% and a 50% hp shield called "Dark matter" is given to CHAMPION after all HP is gone.
Enemies: CHAMPION gains an enormous HP buff, rejuvinating the entirety of his HP at the cost of imminent death within 30 seconds and an additional 50% shield is given to him. The entirety of the enemy team gains a loss of vision in generality as well as a loss of vision from wards for the duration. All of his spells become amplified.
Passive: The ultimate may be used to respawn ASAP
I call her Vuda.