A: 1 slow negates Righteous Glory, as does youmoos, cc, terrain, etc. this point is mute. If this item is such an issue on cho, surely darius/olaf/yorick/mordekaiser are just as bad? Stoneplate darius can ult 5 people, cho can ult one? Nerf darius?
B: Look to A
C: Nice meme. I will be using this.
D: Yes I remember all the times I killed 1 person and the enemy team all raised their hands in forfeit /s. Sarcasm aside, this is r e l a t i v e B) to the situation
E: Building tanky increases his damage on 1 spell that can be used 1 time on 1 person at melee range per fight. This is a non issue
F: Any and all lane bullies toplane
various duelists
almost all juggs
most mages mid, any1 who can counter jungle
, and any support that can completely negate either cho's engage OR his damage single handedly
. Naturally, these can be overcome given the player on cho is skilled. If the player on cho is skilled, and manages to win, the problem is?...
G: I'm going to give you the benefit of the doubt here, and assume you don't understand the point I made. Cho'gath has to score takedowns on enemy champions with 1 spell, and has to KILL with the spell, in order to utilize his tank steriod, which his ENTIRE KIT scales off of. If cho is denied this, he is basically denied a functioning, scaling kit. Comparing this to right clicking on adc's was foolish.
H: Again, going to give you the benefit of the doubt here. The only spell on cho'gaths kit that is longer than 500 range (2 ARE MELEE RANGE) is his Q. Coincidently, both of his ranged spells, q and w, have no scaling with tank stats, and are slow/telegraphed. Comparing this to xerath was, to be blunt, stupid. Are you claiming that the only 2 effective ranges in this game are xerath and cho?
EDIT: Oh and if ur an adc player, I would suggest not going tripple crit (
), and that you instead build items that are actually useful, like
and
. Tripple crit sux