It seems like all the Caitlyn abusers hopped onto the Tristana train
Yes onto the next super safe in lane, hyper range, self-peeling, hyper carry ADC.
Yes onto the next super safe in lane, hyper range, self-peeling, hyper carry ADC.
We must ban all the adcs it is the only way!
or gut them and let other roles be actually relevant again
And when Trist or other ADC items get gutted, the ADC mains will move onto the next strongest ADC, then the next, then the next, then the next until Ezreal is the only viable ADC in the meta. It's a repeating cycle of ADC mains abusing whatever ADC carries the hardest.
Edit: I almost expected my comment to be downvoted by salty ADC mains because of how true this is.
Another Edit: Yes, this goes the same for top laners, mid laners and junglers like what some new comments. But, I have no say in this since my champion pool for ranked is usually Yasuo, Kayn and Malzahar. And those champs are pretty niche atm. They're still frustrating to face though, there's no question to that.
Ayy maybe Ezreal will become meta again!
I can only hope for that as an Ezreal main.
Pretty sure that's true of any role when you play Ranked. Draft is a bit more lenient and Blind is more lenient still- which is why I like it.
this is true to any lane any role people will play the best champ at the time ( other then those who main a certain champ/one trick) cuz they wanna play the champ that give them the best chance to win and climb
why would you pick the lesser champ of a certain meta when picking another champ just helps your chances
this has always been how it was and is
why would you pick the lesser champ of a certain meta when picking another champ just helps your chances
Some people play the game to have fun (isn't that what games are for anyways?)
If I don't find that champion fun to play, I personally don't believe it's worth playing that champion, even if I have a good chance of winning
While that may be true in normals, many perceive ranked as a place where you focus on winning, for good reason.
Like how support mains move onto the next support that is at the top of the food chain?
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being the example as of late?
Or how junglers will move onto the next jungle that is at the top of the food chain?
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Or how top laners move onto what is strongest in the top lane?
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And it's not like mid lane has ever shifted dramatically based on what was strongest

ADC mains are not here because these boards hate ADCs so much they throw logic out the window. We're not interested in your salt.
But, as usual, the boards never fail to meet my expectations. Stupid, biased, hateful reply has upvotes. But I guess ADC mains are the ones who were abusing Shen, Poppy, Janna, Lulu, Graves, Elise, Gragas and [insert any champion who was meta at one point here].
Which is funny because last time I tried new graves in botlane as an adc, I got completely destroyed by meta adc + support at that time, lul.
(What I am saying that graves isn't adc anymore either, which only adds to your sarcasm)
"abusing" except half the champs you mentioned get nerfed in the next patch or even hotfixed. Meanwhile adcs get ignored for two years (hi cait) or half a year (hi twitch and draven) and with every class update we throw in a buff for adcs.
Tristana counters Jhin and Vayne, it was the most obvious conclusion.
Of course, caitlyn is unplayable right now, shes beyond shit.
Of course, caitlyn is unplayable right now, shes beyond shit. ''unplayable'' yeah just like how she was ''unplayable'' after losing -5 ms and then becoming OP again with no buffs, caitlyn is by no means unplayable, the sheep just saw a nerf and thought LOL GARBAGE'' and moved on, been proven before in the past that that's true
What did you really expect from those cait nerfs?Ofc metasheeps someone who tend to play strongest champs will abuse strongest ones...and since cait is not as strong as trist now...nerf trist other one will go and it will never ends,that's what called meta
This just in: people are going to be drawn to the stronger champs for that slight edge.
I hope that they leave Tristana alone, tbh. She is honestly a fair ADC who has apparent weaknesses and problems. :/ Yes, she has long range but it takes her FOREVER to scale into that. Her main form of safety and peel(her jump) has a long wind up and is easily interrupted and unless she gets a kill or an assist, a long fucking CD at 22 seconds. Her laning phase is super dependent on her support(probably more so than ANY other ADC) because her kit has no forms of poke or ways to meaningfully trade early; she's pretty much an all or nothing ADC in laning. Either she pops off and uses that momentum to get her through an awful midgame or she gets shoved under constantly because she has limited resources to apply pressure on her on. If she gets shoved in, she's honestly likely to take a massive CS deficit as farming under turret is damn near impossible; her E ruins any set up she might do on the minions.
On top of all this, for an AA, long range hypercarry, she's massively gated by the fact that her Q and E are CD based and mean that if they're down, her DPS is also down.
As for her countering Vayne, I disagree whole heartedly. I feel Vayne into Tristana is a skill match up and dependent a lot on the supports. PreSix, Tristana might be able to bully Vayne a bit but post six, if she catches the Tristana off, Vayne absolutely shits on her day with the stealth and and massive, critting AD Steroid. :/
Editting to Add: There is also the fact that Trist herself hasn't actually changed. She got an EXTREMELY minor buff to the duration of her Q a few patches into the season and that was because she was sub 50% winrate(like 47-48% sub) and actually needed something. I had personally had a 55% winrate on her over 200 games before she was popular; nothing to do with Tristana is an actual problem and it has everything to do with the items that are currently strong. They are items that are good on her and that she likes; she finally has a build path that ACTUALLY works well for her. Which is why I'm pretty sure that, if they address her at all, it'll be in the forms of nerfs on items rather than nerfs on her. At least I hope so. I've spent two seasons playing her consistently; I have 800k mastery points on her. I don't want to see her be Caitlyn'd or Azir'd when she LEGITIMATELY does not deserve it.
Yeah, it's almost like the meta changed or something...
All of the people willing to play the best adc available hopped over to the new best adc. Astounding lol
Nothing new, ADC and support mains are extremely flexible and tend to play meta more than other roles.
By the way, this is something that I have always found interesting and I haven't yet found a satisfying answer.
[{quoted}](name=TEA RANT,realm=EUW,application-id=3ErqAdtq,discussion-id=Tkypr1aW,comment-id=0006,timestamp=2017-08-14T22:07:28.380+0000)
Nothing new, ADC and support mains are extremely flexible and tend to play meta more than other roles.
By the way, this is something that I have always found interesting and I haven't yet found a satisfying answer.
Probably because most of them play the same in terms of adc once you play one you can pretty much play a different one and quickly adjust to the new ones kit. And with supports Im not too sure tbh but none of them are really difficult tbh its mostly just game knowledge/ and landing skillshots
I think it's also because there are not a lot of ADCs or supports and you're required to know a few of them so you can play what's best into the enemy team and what your team needs.
why no man 90% AS steroid that cost no mana
RIOT LOGIC ladies and gents...."BUT ITS BALANCED BECAUSE..." there was never an explain of that they just did it...
Oh did i mention that I.E got price reduced
got buffed and so on? yeah now people would say "But tristana was balanced" Tristana never drop bellow 52% win ratio for 2 years now.....and now he is getting to the point that she is getting banned in higher elo...
For me the nerf she needs
Q-35/40/45/50/55 mana cost
W-Bug fix if you get hit by a stun the jump stops (Right now even if you stun tristana EVEN before the animation start it still goes all the way and she is getting stunned on the area she jump..that just stupid)
R-Distance knock back reduced by 100 units!
Easy now she is balanced...but its too early and people would be like "Not trstana dosent need nerfs hurr durr" 2-3 patches laters Riot would do the exact nerfs i suggest here and everyone would be like "Finally riot nerf that broken tristana she was getting in perma ban status in higher elo"
[{quoted}](name=Giggling Granny,realm=EUNE,application-id=3ErqAdtq,discussion-id=Tkypr1aW,comment-id=0004,timestamp=2017-08-14T21:30:58.026+0000) Tristana never drop bellow 52% win ratio for 2 years now.....
Now that's just nonsense.
yeah my bad it was 51.6%
Oh the 0.4% make the different...
tristana was weak at 2015 when riot mini reworked her then buffs and buffs and item buffs throw her at 50-51% and she never drop from that not matter what was going on with the ADC stuff
You are aware that until recently, she was one of the worst adcs, right?
yeah 51% win ratio stable is one of the worst adcs
I guess kalista with 46% was better varus with 48%? THE MOST BROKEN ez with 44? BROKEN BEYOND REPAIR ahh ashe with the glorious 49% win ratio...
Just because tristana wasent lucian/draven broken dosent mean she was useless...she never drop bellow 51% while all other ADC have drop...the only time she drop at 46% was at 2015..2 FREAKING YEARS AGO...
So dont bother math and data prove you wrong
Care to share where you're getting these numbers, hun?
All you're doing is spouting nonsense right now.
Correct me if I'm wrong gg as I'm not an adc player. But the only reason trist is even viable right now is because her counters fell off a bit, correct?
Basically. But that's why any champion becomes viable.
Even KogMaw is getting some play now that Cait and Jhin are less frequently seen.
Mixture of her counters being hurt, her itemization improving(600 gold cheaper and stronger too), and the Warlord mastery makes her leaning passable when before it was terrible.
He IS right about the numbers on Kalista, Varus , Ashe and Ezreal.
But he is also wrong about Tristana's winrate never falling below 51 %
no champ in the game gets stopped mid dash by getting stunned, only displacements are supposed to do that.
No, I can confirm, I used tristinas W thinking it could get outside of veigs wall and still got stunned, multiple times actually.
veigar e stops all dashes except malphite ult
Shyv Ult
Thats intended. It stops every dash.
Yasuo would like to have a word with you sir/ma'am/other.
In regards to Yasuo interaction with Veigar's wall, are you talking about Yasuo's Sweeping Blade (E) or Last Breath (R)? Because it does stop his E. He can't dash through the wall. His ult isn't a dash; it's a blink so he can get out if he is targeting a knocked up opponent.
I think it's more of a clarity issue. When she's already in the air, sure let her complete it. But when you stun her while still on the ground it just feels like bs that she gets to jump away anyway while stunned. I understand it works that way because "cast times and whatnot", but it still looks and feels like bs.
Trist has been buffed once since the marksmen update in 5.22(excluding the mr growth riot added to champs that previously didn't have mr growth). I think Shiv IE rush is the problem with her. Shiv and RFC being too strong combined with the cost changes have allowed adcs to spike earlier than they should and that's a problem. Trist was considered weak since 5.22 until the recent crit changes and cait being nerfed. Shiv and RFC are too strong right now
No, the problem is with the marksman update, in that it was a complete failure.
"self-peeling ADC"
let's get real here this is soloq they're not gonna trust randoms to help save themselves
theres a reason we still see lucians and ezreals even when they were obviously out of meta
you know, the same champ that did the exact same thing for like 2 years now with minimal number changes. Stfu and grow up
I don't know what people are suddenly whining about. She was always a good champ.
She's a little more difficult to cs with early in the game, but her late game has always been powerful and her leap resets allow her to make great plays.
This is commonly known as a meta shift.
My first character I ever played in this game was Tristana during that very hot sommer of 2010. And since June '10, I am playing her on and off, eventually creating this one-trick account for her. I knew when MF came out especially, I had to ditch Tristana. Her playstyle is the "old" League of Legends, when the entire playstyle fitted well into the rooster. The game was slower back then, and more fun, like a boxing fight in the Madison Square Garden over 32 rounds instead of these instant knock-outs we have today. When I ditched her because of MF, which introduced more and more features, I thought I could never pick her again but for nostalgia. All new ADC received new features that were required to hold up with evolving LoL environments, except for Sivir, Ashe and Tristana, they were the old BS.
Now they both shoved Ashe (especially the Q rework IMO) and Tristana (stickybombs per E) into the "playable and enjoyable" region and now you bitch again? Please, let her alone for once.
I can understand here and there that you dislike her, but last time I had a game where literally everyone was clipping trough or jumping over walls that I was happy I was Tristana. This game becomes more and more BS, like spinning out of control just like the European financial crisis (more and more cheap money intensifies the problem, but soothes the angst) and it's wrong to point it on one Champ. As support and Tristana main, I know how awkward her engages can be, a full rotation eats up 80% of her mana (Jump, E, Q, R) and then she's free fodder. As support a Tristana loves to jump into suicides or out of danger and letting you die. Her ultimate can give you a positioning benefit (shooting people away, e.g. an engaging Warwick or their ADC into the Baron pit) but also can screw your guys over.
Her Q is just a steroid and E clears the wave often too fast and makes it easier for the enemy jungler. Rocket Jump is an engage and coward escape move at once, suicidal yet often the big surprise moment. Her R does not that much damage (let's be honest for an "Ultimate" ability this is a joke) and can go wrong. Her passive is also an understatement: What is it? Like 1,5 Teemos more range at Level 18 when, as mentioned, everyone dashes and flies trough walls (or use blast cones)? What kind of placebo passive is that?
Conclusion: She actually has nice and reasonable drawbacks that make also sense (immersion-wise so to speak) - something barely any character in this pew-pew-pew game has anymore.
I'm sorry, you're saying Buster Shot is a joke?
Massive knockback, great tool for repositioning the enemy, has a 300 base damnage, and that ability is a joke?
Really now.