Nidalee Balancing Suggestions
Nidalee OP and all that! Anyways, with that out of the way what I want to do is balance Nidalee with ideas. Also punishment for an out of mana Nidalee by giving pounce a mana cost since a spam able pounce is great fun and all being super mobile when you play as Nidalee; but remember there are 5 people on the receiving end of this who do not find this fun. Also absurd damage from spears while being super safe; and absurd damage just from one spear guaranteed to deal over 60% of your health unless you are a tank then it is over 30% of your health as a tank with a lot of health and magic resist while being super safe.
Javelin Toss (Q): Cooldown: 6/5.25/4.5/3.75/3 seconds [from 6]; Cost: 60/65/70/75/80 Mana [from 50/60/70/80/90]; Range: 1500 units Damage 60/80/100/120/140(+40%AP) [from 50/75/100/125/150(+40%AP)] Cap damage lowered to 200% from 300% (120/160/200/240/280(+80%AP)) [from 150/225/300/375/450(+120%AP)]
Cougar: Takedown (Q): Cooldown: 5 seconds Ability Power ratio increased to 40% [from 36%] Cap damage decreased to 200% from 250%
Cougar: Pounce (W): Cooldown 5 seconds; Cost: 35/30/25/20 Mana {rank points are based on R rank for Cougar abilities} [from 0]
Primal Surge (E): Cooldown: 12/11/10/9/8 seconds [from 12]; Cost: 60/70/80/90/100 Mana [from 60/75/90/105/120]; Range: 600 units Heal reduce to 45/70/95/120/145(+40%AP) health [from 45/85/125/165/205(+50%AP)] No longer grants 20/30/40/50/60% attack speed for 7 seconds; now enhances the healed target's next basic attack to deal 20/35/50/65/80(+40%AP) as bonus magic damage (would apply to turrets) which the enhanced basic attack lasts for up to 4 seconds.
Okay this is something I need to iterate on. First the heal is less bursty and more sustainy but overall it is roughly equal values of heal to the current heal. The point that I need to iterate on is the removal of the attack speed buff; there is something that I am surprised no one has ever questioned to "Why does Nidalee have an Attack Speed steroid?" This is actually a really weird buff to Nidalee considering she is this poke champion, with an assassin play style while a kitty cat and her entire kit does not have any synergy whatsoever with having an attack speed steroid. So to help add synergy to Nidalee's kit and keep this spell as a good trading spell you can now heal yourself and deal extra damage on your next basic attack. Plus this can potentially add more risk to Nidalee to get off more damage by placing herself into her shorter 525 basic attack range (obviously she can still heal an ally and they will apply the extra damage, but still).
Hope you appreciate the ideas and have a good day! ~ Stacona
nidalee needs to land a skillshot before she can dash to her target. even diana can still use her ulti without landing a skillshot. the cresnt just makes it easier and it also dones't stop on the first enemy hit.
proc would make her tremendously more powerful than she is now. which really isn't what i seems to think you want