Yasuo ult trying its hardest to stay away from turret

SquashCannon··157 votes·7,044 views

http://plays.tv/video/591367f3eaaddf6103/that-is-bullshit

That's excessive don't ya think? He's like a mile away from me while ulting to stay out of turret range. I understand I was dead anyways, but all that matters is that ult creating that much distance to avoid turret and it's wrong.

SIDENOTE

Sorry about the loud Alestorm in the background ftnaGOOD

85 Comments

MysterQ91 votes

Wait, turrets do damage?

Hethalean40 votes

I think that stopped in season 3

3TWarrior1 votes

nah, stopped in season 6...

TEA Nietzsche 5 votes

These are all changes to how and how much damage is dealt by turrets since season 1:

6.9: Outer & inner turret damage Turret damage increases by 37.5% for the second and third shots against champions, then 25% for the following two against a single champion (resets on target change) ⇒ 40% for the first three shots “Heating up” damage no longer partially resets when turrets switch targets MAX DAMAGE 225% over four shots ⇒ 220% over three shots

6.22: Inhibitor and Nexus turrets melt enemies with lasers ⇒ fire laser bullets like all other turrets

5.12: Lightning Rod no longer slows (previously 10%). Lightning Rod no longer reduces the target's damage (previously 15%).

4.20: New item Lighting Rod Ignores 82.5% of the target's armor. Unique Passive - Lightning Rod: Deals damage in a continuous beam and cannot be dodged. Deals up to 125% additional damage the longer it targets the same target. With every hit, the beam gains 6 heat until 120 heat is reached. When the beam switches targets, heat is reset. Gains +1.05% damage per point of heat, up to a maximum of +125% extra damage.

4.11: PENETRATING BULLETS: Turret damage gained per hit increased to 37.5% from 25%. WARMING UP: Turrets now finish warming up after 2 hits from 3. Turrets select targets slightly faster.

3.5: Turrets now deal 105% damage to champions for the first attack, increased from 94.5% Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%).

Source: http://leagueoflegends.wikia.com/wiki/Turret

As you can see it's only been buffs except for the changes in 4.20 that got reverted in 6.22 - but those only affected inhibitor and nexus turrets, made lasthitting hard as hell and damagewise.. Well, people complained when Laser has been introduced and they complained when it got removed. But turret damage got buffed in season 3 and in season 6, so I really don't know what you are talking about.

AmazoX1 votes

Although Turrets are weaker because Tier 2 turrets in season 5 provided shields when you would stay long enough in it's range.

TEA Nietzsche 1 votes

True, although that was a feature that was only kept for a short time - and I was referring to people complaining about turret damage, not utility.

AmazoX2 votes

Yes, I was going to edit and apologize, Haha. <3

Votable Jester11 votes

Now I want them to shoot beachballs to reflect how much they hurt.

Tormentula23 votes

Turrets shot feathers before it was edgy. Xayah

Velzard of Koz12 votes

Her feathers hurt tho... I propose we buff turrets and make them shoot Nokias.

ninjaroxas2 votes

no one would ever tower dive again

Dr Poro5 votes

I propose we buff the fountain laser and make it shoot Nokias.

KVbqbFsC8e74 votes

Its an absolute bullshit interaction that has existed forever.

Mordepool22 votes

No actually that was added like 1 season after Yasou's release

KVbqbFsC8e9 votes

It has existed since at least early season 4, which is what, 3 years now?

I suppose you took "forever" literally...

Mordepool32 votes

Bro I'm from Pepperidge Farm. I remember S1 onwards

iamthegoatofwar1 votes

According to my father I played back in the beta even...I don't remember it though. I was really young. However my father taught me about the internet and how to interact with its residents. Dark humor and everything.

Yosuke Apperu49 votes

How would Yasuo be viable if he had any repercussions to his actions at all though?

Almighty44 votes

Yasuo fanboys be like: "That's balanced and fine!"

[slayer-jinx-unamused]

Almighty.

Skins Project17 votes

Almighty Fanboys be like: "That Signature is great, not cocky at all!" [slayer-jinx-unamused] Alconfident

GayFluffyUnicorn27 votes

Holy what the. I thought the midlane interaction is already bullshit but that's just crazy. Teleporting from that brush to 5 teemos behind you lmao. Remove that already.

Zone of Endless16 votes

Like...Why is it a thing? Why is there no risk for Yasuo ulting under turret?

abca985 votes

{quoted}

Like...Why is it a thing? Why is there no risk for Yasuo ulting under turret?

Because it's a so skilled champ that people who play him already have to pay attention to a lot of things to have to worry about turret shots. You don't understand it because you have never played Yasuo and you are very bad. (sarcasm)

9kPluzZ11 votes

Teleports Behind You Nothing Personal, Kid

Kingnewgameplus1 votes

Sweeping blades behind you Heh, nothing HASAKI, kid

Bârd11 votes

Never apologize for Alestorm.

MysticFlameHaze5 votes

i play yasuo, i know it makes space but that looked way too far away than usual, maybe there was a bug interaction of nasus ult hitbox and yasuo ult? that was really stupid lol.

mental defisency1 votes

it happens when you Airblade, which is when you e and q, but before you reach the target you ult, resulting in the q hitting the ulted target. I saw it on one of Yassuo's streams. The ult stays away from towers for some reason under this condition

rtbf2256182415 votes

I was pissed about this mechanic in general but dealt with it because it only worked if he ulted you near the edge of the turret range.

But this shit?

https://img.memesuper.com/07decb689e24ba118285f4f086d2219f_wtf-meme-gallery-memes-wtf_552-362.jpeg

Critmaster Garen5 votes

id usually defend yasuo overall, but that part seems really uneccessary.

his ult really shouldnt auto aim for him like that. its up to the player if he commits to a dive or not. its a choice he should make like everybody else.

SEKAI4 votes

It was the tornado hitbox that looked very suspicious, but then the ulti just completely destroyed it in bullshit-ery.

Awesome.

Phyuq Yiu3 votes

Yasuos windwall needs to block turret shots!

Shonicss41 votes

It used to on his initial pbe release, but the Riot removed that.

YoungFarmer3 votes

What song is that, I like it?

SquashCannon1 votes

{quoted}

What song is that, I like it?

Drink - Alestorm

Captain Aishi1 votes

Never apologise for Alestorm... just sayin'

9Wly9oMl023 votes

That fucking champ is so stupid xD

The Dreamwalker3 votes

Cancer doesn't play by the rules.

Takazaki2 votes

I just had a game where my ult put me in the fountain even though being out of the fountain was closer to where i was standing.

ive played a shit ton of yasuo and still dont fully understand this fuckin mechanic

SH Azykan2 votes

it depends on where your mouse is in relation to the target you are ulting when you press it (so if your mouse is behind them it will put you behind)

dominusx2 votes

I only watched it for the music not gonna lie.

Lone Blade2 votes

Then there are times where I have calculated my damage to kill somebody then the ult places me away from my target so I wouldn't be in turret range which fkn lets enemies escape with low hp afterwards. They should just remove this sht. Why the ult even puts him out of turret range is just dumb anyway.

Prison AnaI2 votes

downvoted alestorm not loud enough

Velzard of Koz1 votes

That's so over-done I am thinking it might be a bug, lol. Like I know it tries to keep him out of turret range but even the slide movement animation looks very weird (I thought he somehow E'd air). Never saw it used in this extreme - not even in Moe's games.

Aeró2 votes

I really don't think it's a bug. I watch yassuo (challenger yas one trick) and he does this very frequently where he ults a guy under tower but his character model is out of tower range. I don't know how it works but i really think it should be looked into bug or not.

RacoonHunter1 votes

not only that, hooks such as Amumu, thresh, blitz, and naut connect Well outside the animation. I had a match where a naut hooked behind him and hit a target in front of him. It's a problem with leagues coding that's been rather obvious with all the VGU/reworks they have been doing as of late.

BBM Necko2 votes

I can understand this because of specific champion sizes with the hitboxes. The only truly wonky one to me is blitzcranks hook. I have seen so many clips of it being nowhere near and still hooking. With thresh you just need to be careful because its a hook and can get around minions.

MetalGearTeemu1 votes

that was an "improvement" way back in the day riot buffed the grabbox on hook to make it easier to hide behind minions.

Unfortunately all it did was make it harder to dodge in open ground ( you know, the ones everyone bitches about. )

inplane1 votes

{quoted}

that was an "improvement" way back in the day riot buffed the grabbox on hook to make it easier to hide behind minions.

Unfortunately all it did was make it harder to dodge in open ground ( you know, the ones everyone bitches about. )

Narrow, clutch hooks are much better than phat, bullshit hooks. Also, is somebody gets grabbed behind minions, they probably deserved it anyways.

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