You know what the best part about your queue popping after 20 minutes is?
When someone leaves the lobby and you wait another 20 minutes for it to pop again.
Seriously, how did this exact issue not come up during design of dynamic queues?
When someone leaves the lobby and you wait another 20 minutes for it to pop again.
Seriously, how did this exact issue not come up during design of dynamic queues?
20 mins? Man i'd hate that. I feel bad when its over 1 min. Support que is too good.
20 mins? Man i'd hate that. I feel bad when its over 1 min. Support que is too good.
High elo problems. I queue Mid/ADC and find a game 10 seconds flat, every time.
Pretty sure jg/mid are the most popular roles, so that inevitably contributes to the problem (which probably is a thing to begin with in diamond elo).
80% of the times I call fill give me JG... the rest is split between ADC and Supp
Well, it does get easier after the first wait, since eventually you'll get dubiously fair match ups.
One of my accounts had to deal with 30 minute waits, and found himself as a sub-30 with diamonds. Fun times.
The issue is trying to let everyone get their roles, which makes queue times longer for most roles. (Relatively) high mmr accounts (and I think ultra low mmr too) accounts have it pretty rough, and even those in the middle and aren't into supporting are longer than usual, but at the same time theres still people complaining that they want to be able to queue for a single role which would make things even worse. Trying to appeal to both crowds with one queue is awfully tricky.
I get long queu times even in normal drafts sometimes lol
I've been trying to play for ~2 hours now and have had one fucking game.
Still not in a game! Queue popped at 8 minutes, 15 minutes, and 17 minutes. Someone left each time. I've now been in queue for 36 minutes.
Jk, queue just popped and someone didn't accept. Back to the queue for another 20 minutes.