Public Beta | DO NOT ADD THIS

Zuil··2 votes·793 views

http://www.surrenderat20.net/2014/10/109-pbe-update.html

New Powerup: Still Waters Adding a pickup to the lanes after 20 minutes to add some incentive to visit this area in the mid and late game, as well as provide some split pushing power In the top and bottom lanes, at the entrance to river, a powerup will spawn beginning at 20 minutes and every 3 minutes thereafter. This buff confers: +50 out of combat movement speed. Standing Still for 0.5 seconds grants up to 25% increased vision range and the ability to look over walls.

Please do not add this to the live game.

8 Comments

Sir ArmaMalum3 votes

Keep in mind this is a part of the pre-season changes. These changes are meant to be incredibly experimental. If it's a poor choice it'll be taken out, I myself am very 'eh' about it.

Zuil1 votes

I doubt that Riot will take them out, but they will attempt to balance it which can go sour.

Sir ArmaMalum1 votes

I doubt that Riot will take them out, but they will attempt to balance it which can go sour.

I don't pretend to know what they're going to do. I like the direction they're heading with extending the early game and making cracking the base a real milestone in a game. But the major jungle changes like the speedshrine mob and the pick-up are so radical I don't really know how that'll turn out. It could go either way as easily as the other imho.

Zuil2 votes

Or this

(talking about baron buff)

Baron Nashor Attempting to create a greater call to action for the team that has the Baron Nashor buff, rather than passively grind the opponent out Health and Regeneration removed (AD and AP boost remain the same) Baron Buff additionally grants you Empowered Recall, reducing your recall time to 4 seconds. This also massively heals you and grants you an 8 second movement speed buff once it finishes. Baron Buff buffs nearby minions around you significantly, causing them to gain up to 90% your Movement Speed as well as specific bonuses on type: Melee Minions: Gain 80% damage reduction from almost all damage types Ranged Minions: Gain increased damage and a minor increase in range. Siege Minions: Gain massive increases to range - such that they outrange towers. Their attacks are 50% slower but are AoE and deal 4x damage to towers. Super Minions: Gains 75% Movement Speed when nearby enemies as well as 25% Attack Speed.

Sailor Mint1 votes

They've already talked about removing it.

Remember, the PBE will get some pretty crazy changes.

Zuil1 votes

Yeah, I am reading through the possible smite changes and I hope some don't go through.

I like the one about how if you smite blue or red buff you get health back or mana back depending on monster.

But being able to use smite to do true dmg to people AND slow them sounds OP as hell.

Sailor Mint2 votes

You're afraid of change and overreacting over changes that might not even make it to the next PBE testing phase.

Kuroi861 votes

Everything

Will

Change

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