@RIOT a few suggestions for the state of supps.
- Add 10 AP to
and increase the missile speed, it's so not worth compared to
that can't miss and gives you HP regen. - Make
work on
-empowered minions. - Make
's Imbue have half cooldown and half mana cost if used on minions (be it on purpose for Banner or by mistake). - Make
's W have double mana cost and no HP cost on minions (same here, double mana cost cause else the minion would be unkillable lategame) - Add visible enemy champions's portraits for people who have different abilities on ally and enemy casts like
so that you don't speed up your melee ally when he 1v1s your melee enemy instead of hard-ccing the latter. - #Change the existing support item lines or add 3 new ones that work as a jungle support:
if
worked on large monsters with a shorter CD,
worked on monsters with a longer CD and
gave more money on nearby monster death, we could sometimes put a hypercarry jungle assisted by a support and either he is ranged or the ranged carry goes top and is one with low support dependence. - Fix
's bombs. - Increase
's AP ratios and remove the AP he gets from souls, making midlane AP Thresh viable again and making supp Thresh a little less overpicked. - Revert the attack speed ratio on autoattack windup nerf on
, reduce his base attack speed, and even do the opposite of that nerf, making life easier for ADC/ad bruiser Thresh (who is the only ranged champ who can't orbwalk cause he has no projectile and must commit to the end of his autoattacks), by making the animation much faster ONLY if you invest on it. - Fix
to keep up to
and if
becomes overpowered just nerf him, a single champ shouldn't be the reason to not make a necessary change in the game. (
and the movespeed caps come to mind...) - Put
back to her aura master role, instead of being just a squishy walking Q poke machine. THAT is the wa you'll ever be able to make maxing W or E viable - making the auras significant. - Make
's Q faster. As simple as that. That skill is too hard to land compared to so many oher supports. A roaming support that can't bring gank pressure? Lels. - Don't kill supplank (I know, too late)
- Fix
's Q's interaction with
's W passive and Relic Shield. Basic attacks and Parrleys on minions with a relic shield charge consume it, basic attacks on minions with a relic shield charge AND Kalista's W's mark consume the relic shield charge, but Parrleys on that same case proc the W mark instead. - Bring back full AP
(seriously, who's going to pick AP Leona as a support?) - Give
AP ratios on W and passive slow to make her a viable AP midlaner and poke/mage support. She already has crit, attack speed, black cleaver and runaan's as core items, how is ADC Ashe going to abuse
without delaying hugely her powerspikes? - Make
's E indicator more clear and standing out, and make it appear since the cast and not when it is already in its landing position. Then if needed give her slight number buffs (for example bigger base values on shield?) - Give
a more interesting passive (for example an autoattack every X seconds gains range and reduces MR and maybe also slightly armor) and as a result a more interesting playstyle. - Nerf
cause he's ugly ( ͡° ͜ʖ ͡°) nah seriously some day he should really get a rework, he could be a good champ and even versatile if he wasn't a frustrating poop that has to be kept weak as he currently is in order not to make everyone cry.
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Supports: