SoloQ: My suggestions on how to fix it (Opinion alert)
--> Disclaimer: This is MY opinion. If you're allergic to opinions and get butthurt and triggered fast by a different opinion than yours, then you should turn back and leave this place. This thread is not for you. Constructive criticism and new ideas are welcomed. <--
Playing SoloQ, especially this season, was a very toxic experience for me and very frustrating, to the point where, and I'm gonna be honest, got be perma banned twice on 2 other accounts because I couldn't just stay silent against all the trolls, afks, inting players and more toxic players in game, and I just exploded on these motherf**kers (sometimes, you gotta let out of all the soloQ stress, man!). After a while, it got me thinking. What can Riot do to improve the current SoloQ system and make it fun to grind the ranked ladder once again?!
Well, here are some of my suggestions. If anyone has more to offer, feel free to add it in the comments below:
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Separate SoloQ from DuoQ: People should climb the ranked ladder alone, with their own skills and game knowledge. The current Solo/DuoQ system is easily abused and not fun to play against (Top or mid + jungler duos, or bot lane duos). So many times I get into a game vs 1 or 2 premades on enemy team, where my team only has Solo players. The difference in synergy between our teams is just too big and unfair! Just merge DuoQ with Flex Q, problem solved! I mean, you can tag alone or with a Duo in the current flex ranked already, so why not just make Duoing only possible in flex queue and leave SoloQ alone?!
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Limit autofills per game and balance the autofills in each team: So many times, I get 2 or 3 autofilled players in my games, on my team, and when I check the enemy team, they're all on main roles. Now, how is that fair?! Sometimes even all players are autofilled, which I don't even know how it's possible! Just Limit the autofilled spots to 1 or 2 per team and have the system balance the numbers on each side (if my team has 2 autofilled players, so should the enemy team).
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Rework the MMR/rank system from the ground: The current MMR system is so badly designed that people are getting matched with players of higher or lower MMR/rank than them (especially in high elo). Not only that, People who actually get mismatched gain way less LP than they should have gained, and lose way more LP than they should have lost, in a fair balanced ranked game where everyone would have had the same MMR and be of a similar skill level. Boosted accounts are a thing that's been haunting soloQ for a decade. People buying accounts and boosting services to get to a certain rank with a certain MMR range and queue up in soloQ thinking they belong in that high elo when their gameplay is just terrible and worthy of iron 4. When a system is so easily abused and exploited, that's a red flag to wake up and fix it. Maybe look at other games that don't have this MMR issue, if they exist, so you can get your hands on their MMR formula, copy it and paste it into your spaghetti code. I know it's not that simple, but you get my point: if you can't do it yourself, copy others!
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Stop focusing on what's said in game chat and focus more on actual gameplay and its consequences: So many people troll their games, intentionally feed and run it down lane, steal jungle camps from their own jungler because they're salty, refuse to help teammates, etc. All of this without typing a single word in chat, and we can't do sh*t about it. We can't even report them at the final scoreboard, in the client, since all the options are useless in this case, and we can't report them on the forum since Riot ignores it anyway. In league we have Replays, so give us an option to report players for those reasons by linking the appropriate replay to prove it and get these toxic players out of our games! If necessary, bring back the tribunal!