PSA on Why Charm Not Interrupting Dashes is Huge
-
Exacerbates match weaknesses against typical lane counters, i.e. Leblanc
, Akali
and Diana
. Charm dash interrupt is the primary threat against Leblanc to prevent you from losing all your HP before getting MR. Speaking of which, Abyssal is currently very strong because it shores up these weaknesses. -
Skills like Aegis of Zeonia
, Dragon's Descent
, Resonating Strike
, Vault
, and Slice/Dice
, will now reach Ahri every time. Ahri will be much easier to gank for many high damage champions with dash abilities.
Why I Am Personally On the Fence With This Nerf It makes the game simpler. I would rather have base damage taken away than have mechanics simplified further, although Ahri already has relatively low numbers. Especially with point 1, lane match ups become very binary (i.e. point and click type killers). On the other hand, I agree that point 2 is a problem under the assumption that Ahri is too strong (is she too strong is a different question).
I Am Also Against Muramana Not Being Able To Be Toggled Once again, it makes the game simpler by lowering the skill ceiling. Muramana sometimes shouldn't even be toggled versus champions because of regen mechanics, and other times you need the tiniest bit of damage it gives you at next to no mana. Losing control over mechanics isn't going to make anyone feel good except those at the skill floor.