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The Switch of Meditation to Expanded Mind

Strident··33 votes·2,411 views

I don't understand why this was necessary. The 75 mana is worse for anybody who stays in lane for more than 2 min 5 sec, and makes laning against manaless champions even more frustrating (Vlad and Kat). The missing mana is also not very effective early on because you need to be missing 200 mana before it is superior to the old meditation.

15 Comments

NorthernDruid8 votes

The change also added 3 required points to the mastery tree for mana hugry supports who didn't get the old +2/3.5/5% of max mana masteries.

Which is really kinda annoying, since there's now even fewer decent masteries low in the utility tree. IMO that's the real weakness of the tree, there's so few really decent masteries to take on your way up to the good ones (gold generation ones, mana regen, CDR and +out-of-combat movespeed) (like the +hp regen/+health/+%health in defence, and the wealth of options in the offense tree).

If you're getting tear->AA's/SE you want the mana+health regen per 300 max mana masteries for sure. But otherwise, max mana isn't all that useful. There's a reason it was basically only Ryze who took the old mastery.

But since you still have to spend 3 points to get a decent boost to mana regen, and you still have to spend the three points you used to spend in mana regen to get up to the useful stuff..

That's 3 more points you need on the same budget.

So which top tier mastery am I supposed to sacrifice for mana regen which is slightly better come the late game than the old mastery (well, maybe like 3-5 times as good but still)? Am I supposed to give up on extra gold from ally CS, extra gold for autoattacking the lane opposition, extra exp come the midgame or sorely needed mana regen?

Currently I decided that dropping the exp and putting only 2 points in mana regen was the best option.

But since the options low in the tree are worse now.

Can we shift some of the almost useful masteries in utility down a bit? (like the exp gain and the lifesteal/spellvamp)

Samflash31 votes

I know what you mean. Now I can't put points into pickpocket because I need mana. Although Galio and maybe Bard support like the change but i think that's it.

Slamurai Jack3 votes

I honestly haven't really felt much of a difference. If anything, it's a buff to any mid laner that goes chalice first item, as well as any champion that tends to conserve spells, since while their regen is lower, theres a larger pool to regen. Basically, if you started with 250 mana before, you now start with 325 mana. However, if you're now ever above 250 mana, you're basically regenning extra mana for free where you wouldn't have gotten any before. Overall, I feel the change from 3 per 5 mana regen to 75 flat only really hurts champions that both spend lots of mana very quickly and have lower base regen, and that doesn't apply to alot of champions.

Strident3 votes

[{quoted}](name=Slamurai Jack,realm=NA,application-id=3ErqAdtq,discussion-id=AGfQnEMG,comment-id=0003,timestamp=2015-06-05T20:12:31.610+0000)

I honestly haven't really felt much of a difference. If anything, it's a buff to any mid laner that goes chalice first item, as well as any champion that tends to conserve spells, since while their regen is lower, theres a larger pool to regen. Basically, if you started with 250 mana before, you now start with 325 mana. However, if you're now ever above 250 mana, you're basically regenning extra mana for free where you wouldn't have gotten any before. Overall, I feel the change from 3 per 5 mana regen to 75 flat only really hurts champions that both spend lots of mana very quickly and have lower base regen, and that doesn't apply to alot of champions.

This is untrue. If you start at full mana with 325, you are not getting extra mana regeneration out of that 75 until you go under 75 mana. This is because any mana you are spending now is mana you would have had without that 75. So until you break into the extra 75 that was given to you, you are getting no additional benefit.

Mandang01 votes

To be fair, the extra mana makes blue buff stronger by an amount almost equal to old meditation. Also, it helps champs who build mana items more than champs who build mana regen, which I think is a step in the right direction.

Abyssphere2 votes

{quoted}

To be fair, the extra mana makes blue buff stronger by an amount almost equal to old meditation. Also, it helps champs who build mana items more than champs who build mana regen, which I think is a step in the right direction.

Why should mana be favoured over mana regen? :s

Mandang01 votes

Because the build options are much more limited. Morello and Grail are very strong CDR options for mana regen casters. If you want to build CDR on a mana pool caster, you need to double down on defense or build a mana regen item anyway (or sacrifice sorc shoes for ionians).

Strident3 votes

{quoted}

To be fair, the extra mana makes blue buff stronger by an amount almost equal to old meditation. Also, it helps champs who build mana items more than champs who build mana regen, which I think is a step in the right direction.

That's not fair because compared to blue buff with the old meditation, that was stronger. And you didn't have to have blue buff. This also does not help champions who build mana items significantly.

Syndrarella1 votes

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Ale non è male1 votes

{quoted}

This has been discussed to death already. Only action that could possibly prompt Riot to revert the changes is for 99% of the player base to exclusively and consistently take 21/9/0 on all roles except support.

Except this is not possible since quite a lot of junglers require to put those 9 points in the utility tree to get the Runic Affinity mastery (and in all honesty junglers can spend 8 points for useful things in the first pair of tiers even now)

The problem and also the interesting thing is that now with the Meditation and Expanded Mind switch plus Bandit and Intelligence buffs fullfill all the latest tier of utility masteries with powerful masteries while having some crappy masteries at earlier tiers, unlike the other trees when in most of the roles set-up masteries you can renounce to some of the latest masteries happily and you get no trouble in getting all you need with a realtively limited number of mastery points (main example being Runic Blessing on defense mastery tree), so it forces you to spend points is something you could not need on the earlier tiers

Yesterday I managed to adjust some of the masteries page with utility points on it, and I foundalmost obliged to put points on Phasewalker and Scout that I hadn't picked before because now they have becomed a better option in the earlier tiers than what they were before in compariosn with the existent one

stochastic421 votes

I respectfully disagree. Now that duration is decreased to 2minutes, and since I (like all most good junglers) give my blue buffs to mid or a mage top lane carry, the 24 second buff extention isn't always worth it.

Ale non è male1 votes

It is not like it is easier to jungle now in S5, if anything first clears are even harder and the buff extension is thus even more important for junglers especially early game Also, red buff now heal the buffed champ so get an extended health regen is something big for junglers, even if they don't usually make use of the blue buff Some junglers can surely try to renounce to it, but imho Runic Affinity is still generally a msut-have on a jungler

Kurama71 votes

I haven't seen to many problems with the switch, i almost always go 21/9 so i guess i'm used to playing without the regen, but i do use 21/0/9 rarely and it doesn't feel different to me.

LoL Ergo Urgot1 votes

Urgot "I detect the presence of a stronger shield".

Strident1 votes

[{quoted}](name=moniker pending,realm=NA,application-id=3ErqAdtq,discussion-id=AGfQnEMG,comment-id=0005,timestamp=2015-06-06T22:40:08.522+0000)

Urgot "I detect the presence of a stronger shield".

Dat extra 6 damage.

That could be impactful, yeah. But then again, does Urgot take points in utility?

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