In-Depth Ahri Splash Artistic Analysis
tl;dr - New New Ahri Splash Art (the one on PBE) is a modification of the Old New Ahri Splash Art that loses a large portion of the intended meaning and composition. I personally liked the Old New Ahri Splash Art.
Note: For the record, the splash art I will be refering to as "Old New Splash Art" is attached. The "New New Splash Art" is the splash art currently on the PBE.
Anyway, here's an artistic analysis of the splash art composition of the "Old New Splash Art":
- Leaves around the edge of the screen increase portrait claustrophobia. It increases emphasis on Ahri and the background, assisting in the movement of the compostion as they draw into the focal point of the piece.
- Blurred background and dulled texture/coloration of trees generate depth of field and emphasis on Ahri. The color of the leaves is an extremely dark red, relating to the season of Fall, commonly associated with the drawing towards death in Winter. This is why the remaining background is dark gray.
- Body structure of Ahri faces towards viewer but moves towards forest, finalizing the movement into the composition. The viewer is given the sense that he is drawn towards Ahri, who is leading the viewer further into the forest. The viewer only cares about Ahri, not where he's going, which is effectively narratived by the subdued colors in which the background elements are drawn.
- Texture of the clothing, tails, and hair are drawn softly in the original, bringing more attention to the focal point while respecting detail distortion at a distance.
- Leaves on trees are obscured, drawing more attention to the bare trunk, illustrating that the viewer may be drawing towards death. The forest is not desolate; rather, the art is successful for making you think it is.
- In the Old "New Splash Art", Ahri looks directly at the viewer. From any perspective on the piece at any distance, Ahri is evidently looking at the viewer, which puts additional emphasis on her eyes and lips. She is clearly smiling, enhancing the 'drawn to Ahri' aspect.
- Eyes are painted a clear yellow and lips a soft pink. Rather than putting extreme emphasis on her quality as a seductress by overtly reddening and applying eyeliner to the eyes, the old version demonstrates a subtle feeling of mystique and curosity. The clarity of the eyes not only prevents color blending from detracting from the piece at a distance, but also suggests that Ahri sees more within the viewer than the viewer sees in her. It helps make the viewer want to follow Ahri, the most important goal of the art.
- Focal point of piece is located between Orb and Face due to standout coloration of orb. The orb strongly helps create an atmosphere of mystique and Ahri's expression holds playfulness. The piece is very reminiscent of a game of 'tag' or 'follow the leader', while at the same time bringing emphasis to Ahri's beauty and charm, implying that the viewer is the one being played with.
As a whole, the splash art does not tell a 'story' in the regards of 'plot'. The piece is a focus on the character, beautifully composed with a clear theme and unfied elements to support it.
I personally feel that Ahri not looking at the camera is a complete mistake because it is a modifying the previous art to be more nostalgic without recognizing the meaning behind it.
Also, the New New Splash Art's chin is atrocious at a distance. It needs to be brightened.
The composition also has to be pretty when cropped, at a distance, and seen very briefly, because this is a video game and not a staring contest.
Tell me if you agree at all in the poll below, and pls bump/upvote if you like this post.
EDIT: Since someone asked, I added an attachment of the comparison image found on Surrender at 20.
We could argue on an on about whether you like the redder lips, the narrowed eyes, the heavier eyeliner, the slightly more texturized tails, or whatever, but I focus on the core elements: aspects that have a large impact on the meaning of the image rather than visual refinement, because we all have preferences as to whether her lips should be redder or not. Smiling and eye directionality are different cases though. Those elements directly affect the purpose of the piece.
Also, seriously, that chin. Just look at it.
Also, in case it wasn't clear, the red nails and tassel are also visually inconsistent with both the in-game model and the original splash art, the red nails because they aren't present at all and the tassel because it is actually located slightly to Ahri's left and not directly below her cleavage.