Remove Kill Gold, Assist Gold, and Tower Gold From Summoner's Rift.

Best Ekko NA··9 votes·1,921 views

This is the easiest way to balance the game properly in this "insane damage" meta. You know how people snowball out of control in this meta? It's done mostly though roaming and killing enemy champions and pushing their lanes for the "extra tower gold" and "tower kill gold".

Instead of trying to balance how strong towers are by increasing their durability and rewarding players gold for attacking them, just make them worth NOTHING. This will bring back strategy into the game because suddenly you need a reason before committing to a 5 man dive bottom. If Mid wants to roam down bottom to help secure the tower, they will need a damn good reason because the enemy laner will be acquiring gold and items that the other player won't be able to make back up.

This also will heavily discourage players who only run around killing people and snowballing from that. It will be much more difficult to accomplish because they will need to first heavily win their lane through SKILL and INTELLIGENCE making the enemy miss creeps while not missing any of their own.

FYI: If towers, kills, and assists no longer gave gold the game would actually be League of Legends again instead of a 5v5 Street Fighter shit show.

15 Comments

ZephyrDrake9 votes

How to make the game be nothing but a farmfest since what would be the point in going for any objective in the game? Just farm and wait for late game since nothing matters anymore

Best Ekko NA3 votes

{quoted}

How to make the game be nothing but a farmfest since what would be the point in going for any objective in the game? Just farm and wait for late game since nothing matters anymore

That's not true, killing the enemies would prevent them from being able to farm. It also affords you time to move around the map and do other things. Obviously you haven't played this game for very long, did you know Assists didn't used to give gold to champions? That's right, you only used to get gold in the past by being the person to slay the enemy.

The game would be far more balanced if they removed the influx of gold that is present from these sources.

ZephyrDrake2 votes

[{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=sXJsr1FZ,comment-id=00010000,timestamp=2019-04-17T04:53:50.519+0000)

That's not true, killing the enemies would prevent them from being able to farm. It also affords you time to move around the map and do other things. Obviously you haven't played this game for very long, did you know Assists didn't used to give gold to champions? That's right, you only used to get gold in the past by being the person to slay the enemy.

The game would be far more balanced if they removed the influx of gold that is present from these sources.

Why would anyone bother doing that? There is no instant reward so very few people would bother. Also games would be insane snowballs if people acted the way you think it'll happen since you get behind how are you getting back into the game? You aren't going to come comeback from a massive cs deficit the instant there is one. You have no idea what you are talking about. Games will be boring and nothing but a farmfest or you will just attempt to get a farm lead and instantly win since the enemy has no way of getting gold other than fighting someone who is stronger or denying gold from their teammates. Congrats you made the game worst regardless of the outcome

Best Ekko NA2 votes

{quoted}

Why would anyone bother doing that? There is no instant reward so very few people would bother. Also games would be insane snowballs if people acted the way you think it'll happen since you get behind how are you getting back into the game? You aren't going to come comeback from a massive cs deficit the instant there is one. You have no idea what you are talking about. Games will be boring and nothing but a farmfest or you will just attempt to get a farm lead and instantly win since the enemy has no way of getting gold other than fighting someone who is stronger or denying gold from their teammates. Congrats you made the game worst regardless of the outcome

There wouldn't be insane snowballs, there are many ways to come back because people won't be 1 shot'ing you unless they're at full build. Oh, and since they didn't get 12,000g from slaughtering your team, you and the rest of your team are almost at full build too which means at that point in the game, you'll have just as good as a chance in a fight as they will. Funny how that works right?

ZephyrDrake3 votes

[{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=sXJsr1FZ,comment-id=0001000000000000,timestamp=2019-04-17T05:08:25.791+0000)

There wouldn't be insane snowballs, there are many ways to come back because people won't be 1 shot'ing you unless they're at full build. Oh, and since they didn't get 12,000g from slaughtering your team, you and the rest of your team are almost at full build too which means at that point in the game, you'll have just as good as a chance in a fight as they will. Funny how that works right?

What ways to comeback? You fall behind and tell me what can you do when you get no gold from the objectives or from kills? There will be one shots regardless of gold. It'll be even worst because now it takes even longer to get any items if you fall behind. This is not even counting junglers and supports that get most of their gold from kills, assists and objective gold. So the instant any of the junglers fall behind they might as well be removed from the game, supports will essentially go back to being completely irrelevant. You have shown me absolutely nothing that make me think otherwise.

You have done nothing but make the game worst in every conceivable way imaginable. You can tell me how wrong I am all you want. Means nothing to me

Best Ekko NA2 votes

{quoted}

What ways to comeback? You fall behind and tell me what can you do when you get no gold from the objectives or from kills? There will be one shots regardless of gold. It'll be even worst because now it takes even longer to get any items if you fall behind. This is not even counting junglers and supports that get most of their gold from kills, assists and objective gold. So the instant any of the junglers fall behind they might as well be removed from the game, supports will essentially go back to being completely irrelevant. You have shown me absolutely nothing that make me think otherwise.

You have done nothing but make the game worst in every conceivable way imaginable. You can tell me how wrong I am all you want. Means nothing to me

It's easy, you work with your team and prevent them from farming. It's not rocket science, I'm not sure how the concept is so hard for your brain to understand.

Syndra1ShotJFK1 votes

You are so delusional it's not even funny. Games will be over 2 hours if they implement this change LUL

hrooza dota 1 votes

you work with your team

but wait if my team come to my lane to try and stop an enemy of farming, they will also lose their own farm and fall behind in their lane to even my lane, in other word , there will be 0 reason to gank because you lose your own farm if you do.

also all summoners will be useless but tp because theres no reason to carry ignite for that killing chance when tp grant you perfect safety

Best Ekko NA1 votes

[{quoted}](name=hrooza dota ,realm=EUNE,application-id=3ErqAdtq,discussion-id=sXJsr1FZ,comment-id=0001000000000000000000000001,timestamp=2019-04-17T08:54:14.499+0000)

you work with your team

but wait if my team come to my lane to try and stop an enemy of farming, they will also lose their own farm and fall behind in their lane to even my lane, in other word , there will be 0 reason to gank because you lose your own farm if you do.

also all summoners will be useless but tp because theres no reason to carry ignite for that killing chance when tp grant you perfect safety

Will not, both teams have something called a Jungler. There is also time periods between waves, teleport, etc. The answers are there, I can't figure out everything for everyone. My idea is logical, practical, and trust me quite well thought out. Much better than the shit posts and complaints that you see from other people who don't have any solution or idea presented to solve the problems that are rampant in League currently.

Many of the problems that have evolved in League are due to factors that cannot be removed, such as additions to the champion pool. More of certain types of abilities (mobility, CC, healing, etc) from simply more champions with those features add problems to the game that can't easily be fixed through buffs and nerfs. Some champions will ALWAYS do more damage than others, no matter how much the game gets changed, that's just the nature of a game with various heroes. You can't make all of them equal, but you can indeed slow down how fast champions can power spike through various methods -- the easiest being to simply removing or trimming gold from places it doesn't need to be.

Even cutting down kill Gold and Tower gold would be a good solution. It doesn't have to be removed completely, but this would be the best thing to do because it eliminates the ability for one champion to spiral out of control and single handedly dominate the match without farming. In a "strategy" oriented game, this approach to carrying is the least strategic one, and really shouldn't be allowed to exist.

People can complain all they want about "You can't come back", "How can you stop enemies", and whatever else garbage they want but this ONLY creates advantages for the losing side. If you use your head you can figure that out quite easily. Removing the snowball gold will mean that the game will slow down quite a lot and players will have to weigh in heavily on whether or not they can really gain some type of strategic advantage towards winning the game from killing any certain enemy. It shifts the objective of the game from "farming gold as fast as possible by killing enemies" towards, "how can we create an advantage that will help our team win the game?". It removes the fast paced run it down mid style the game currently has and puts it right back where it used to be in the past --> a slow paced MOBA that requires good play, solid laning mechanics, teamwork, and objective control.

hrooza dota 1 votes

[{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=sXJsr1FZ,comment-id=00010000000000000000000000010000,timestamp=2019-04-18T03:28:54.088+0000)

Will not, both teams have something called a Jungler. There is also time periods between waves, teleport, etc. The answers are there, I can't figure out everything for everyone. My idea is logical, practical, and trust me quite well thought out. Much better than the shit posts and complaints that you see from other people who don't have any solution or idea presented to solve the problems that are rampant in League currently.

even the jungler will be busy clearing camps and invading , your jungler try to go for a kill and enemy jungler invade? ok your jungler is now behind, and the time between wave is not enough because that time is used to recall and also a lot of champs can push wave and make you lose some cs normally a roamer look for a kill in exchange for the lost cs, teleport will be used to safe return to lane if needed , not wasted on useless ganks that still leave my lane and make me lose cs.

no your idea is not logical or thought out, as you only though of the current problems and the good part about your idea, but never though about how problematic and boring it is, for me your idea is not much different from a shit post.

Many of the problems that have evolved in League are due to factors that cannot be removed, such as additions to the champion pool. More of certain types of abilities (mobility, CC, healing, etc) from simply more champions with those features add problems to the game that can't easily be fixed through buffs and nerfs. Some champions will ALWAYS do more damage than others, no matter how much the game gets changed, that's just the nature of a game with various heroes. You can't make all of them equal, but you can indeed slow down how fast champions can power spike through various methods -- the easiest being to simply removing or trimming gold from places it doesn't need to be.

you know your idea dont change any of that? just make the game longer because the guy who kill in lane will snow ball through cs and auto win

Even cutting down kill Gold and Tower gold would be a good solution. It doesn't have to be removed completely, but this would be the best thing to do because it eliminates the ability for one champion to spiral out of control and single handedly dominate the match without farming. In a "strategy" oriented game, this approach to carrying is the least strategic one, and really shouldn't be allowed to exist.

again it kill everything about the game and cs different will take over kill difference what i will lose in 45 min instant of 15 min with 0 chance to comeback if all my laners die once? because grouping and trying to take down someone is almost useless with no reword other then slowing down somebody only to find out the other 4 were getting gold when we were trying to do that

People can complain all they want about "You can't come back", "How can you stop enemies", and whatever else garbage they want but this ONLY creates advantages for the losing side. If you use your head you can figure that out quite easily. Removing the snowball gold will mean that the game will slow down quite a lot and players will have to weigh in heavily on whether or not they can really gain some type of strategic advantage towards winning the game from killing any certain enemy. It shifts the objective of the game from "farming gold as fast as possible by killing enemies" towards, "how can we create an advantage that will help our team win the game?". It removes the fast paced run it down mid style the game currently has and puts it right back where it used to be in the past --> a slow paced MOBA that requires good play, solid laning mechanics, teamwork, and objective control.

it does not create an advantage to losing side, losing side wont be able to cs, grouping for losing side is useless because you waste 2-3 players time to take down someone only for another to take lead oppressive early jungler bully will become more oppressive because they can invade more and since kills dont give much laners will stick to their lane or they fall behind, there will be 0 strategy because you are not seeing the problem with everyone needing to stick to his resources , most if not all players will forever stick to their lane with teleport and league will not become a team game anymore

it does not shift the game into "how can we create an advantage that will help our team win the game?" it shift it into (how can i win this 1v1 game becuase ganking have no reword) it will be a slow 1v1 game that says moba in the cover and thats it i have to break it up for you but what you think is imho is a fake dream.

Ratpie4 votes

For real, I might leave ARAM and come back to SR if some of these changes were made.

Syndra1ShotJFK1 votes

Huge indirect buff to early game TP back to lane. Oh, I just killed enemy laner at level 1, but did not get rewarded for my kill. I only have a shitty 3 minion experience lead, o wait what experience lead? I'm low hp, gotta recall, wait my enemy has shorter death timer than my recall, and he has tp, and o fuck, now he's gonna have a wave's worth of gold + experience over me, since I gotta walk 25 seconds back to lane, and couldn't purchase items SINCE I DIDN'T GET GOLD. I got punished for getting a kill but now my laner has MORE GOLD and MORE EXPERIENCE.

This is one scenerio where shit like this goes bad. Did you even think this through???

And wait, since when did League NEVER give gold for taking towers and kills? What game have you been playing???

You either trolling or just downright smoking too much weed. In that case, gimme some

LetMeAfkPlss1 votes

so farming and split pushing meta?

hrooza dota 1 votes

how about we also remove minion/monsters gold , support items gold and passive gold as will

item 1055 item 1056 item 2033 master race

JhinuinelyDunk1 votes

Are you r%%%%%ed?

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