[{quoted}](name=Rainbow Slayer,realm=NA,application-id=3ErqAdtq,discussion-id=sXJsr1FZ,comment-id=00010000000000000000000000010000,timestamp=2019-04-18T03:28:54.088+0000)
Will not, both teams have something called a Jungler. There is also time periods between waves, teleport, etc. The answers are there, I can't figure out everything for everyone. My idea is logical, practical, and trust me quite well thought out. Much better than the shit posts and complaints that you see from other people who don't have any solution or idea presented to solve the problems that are rampant in League currently.
even the jungler will be busy clearing camps and invading , your jungler try to go for a kill and enemy jungler invade? ok your jungler is now behind, and the time between wave is not enough because that time is used to recall and also a lot of champs can push wave and make you lose some cs normally a roamer look for a kill in exchange for the lost cs, teleport will be used to safe return to lane if needed , not wasted on useless ganks that still leave my lane and make me lose cs.
no your idea is not logical or thought out, as you only though of the current problems and the good part about your idea, but never though about how problematic and boring it is, for me your idea is not much different from a shit post.
Many of the problems that have evolved in League are due to factors that cannot be removed, such as additions to the champion pool. More of certain types of abilities (mobility, CC, healing, etc) from simply more champions with those features add problems to the game that can't easily be fixed through buffs and nerfs. Some champions will ALWAYS do more damage than others, no matter how much the game gets changed, that's just the nature of a game with various heroes. You can't make all of them equal, but you can indeed slow down how fast champions can power spike through various methods -- the easiest being to simply removing or trimming gold from places it doesn't need to be.
you know your idea dont change any of that? just make the game longer because the guy who kill in lane will snow ball through cs and auto win
Even cutting down kill Gold and Tower gold would be a good solution. It doesn't have to be removed completely, but this would be the best thing to do because it eliminates the ability for one champion to spiral out of control and single handedly dominate the match without farming. In a "strategy" oriented game, this approach to carrying is the least strategic one, and really shouldn't be allowed to exist.
again it kill everything about the game and cs different will take over kill difference what i will lose in 45 min instant of 15 min with 0 chance to comeback if all my laners die once? because grouping and trying to take down someone is almost useless with no reword other then slowing down somebody only to find out the other 4 were getting gold when we were trying to do that
People can complain all they want about "You can't come back", "How can you stop enemies", and whatever else garbage they want but this ONLY creates advantages for the losing side. If you use your head you can figure that out quite easily. Removing the snowball gold will mean that the game will slow down quite a lot and players will have to weigh in heavily on whether or not they can really gain some type of strategic advantage towards winning the game from killing any certain enemy. It shifts the objective of the game from "farming gold as fast as possible by killing enemies" towards, "how can we create an advantage that will help our team win the game?". It removes the fast paced run it down mid style the game currently has and puts it right back where it used to be in the past --> a slow paced MOBA that requires good play, solid laning mechanics, teamwork, and objective control.
it does not create an advantage to losing side, losing side wont be able to cs, grouping for losing side is useless because you waste 2-3 players time to take down someone only for another to take lead oppressive early jungler bully will become more oppressive because they can invade more and since kills dont give much laners will stick to their lane or they fall behind, there will be 0 strategy because you are not seeing the problem with everyone needing to stick to his resources , most if not all players will forever stick to their lane with teleport and league will not become a team game anymore
it does not shift the game into "how can we create an advantage that will help our team win the game?" it shift it into (how can i win this 1v1 game becuase ganking have no reword) it will be a slow 1v1 game that says moba in the cover and thats it i have to break it up for you but what you think is imho is a fake dream.