This death timer is ridiculous

Lithium Rosa··38 votes·1,441 views

nearly half a minute at 14mins, are you serious? that was enough time for an auto oriented ad top laner to take an entire turret

8 Comments

Gene Freakz21 votes

Have they also slowed the mana regen and health regen at the base? It feels like an eternity for these to load back up to the full amount before returning to lane. I guess rito really wants to punish people for losing early game. I'm sorry rito, I made a mistake early game okay, now I can hardly lane against my opponent.

The Deckowner9 votes

fountain regen also takes about 5 second even with 20minute honeguard.

Skias8 votes

Riot has all these debilitating mechanics in place that absolutely hinder any effort into mounting a defense.

The minion pushing mechanic hasnt done what they intended either. It was supposed to make it so you can get gold if behind, but in practice all it does is make it so if you win a miracle fight, you cant counter push because all your lanes are getting slammed in by waves.

I have no idea why they would give you minions pushing, say its to gain gold but also at the same time make stalling and turtling completely unviable tactics.

Odinakos1 votes

The minion pushing was implemeted in order to put the burden on the winning team to seal the deal. If they derp around and not take objectives they give an advandage to the enemies aka farm more. But if they actively engage they have an advandage as lanes will push.

Nonetheless this was for the extreme high skill games (or even only competitive) where derping around an objective was the normal and waiting 20 minutes to win a game you actually won at 15 minutes. For us, the common mortals it makes a little difference as games tend to become snowbally.

Wizzleboom1 votes

Yeah the death timers are way too long. This season is boring compared to last season, not to mention no solo que yet.

optimalroat1 votes

I don't see why they increased the death timer? I mean, sure, league isn't really punishing you when you're dying, if if Riot wanted too, this is definitely not the way to go, sort of, it's too long way to early in.

Gypsyleeboy1 votes

This game neeeeeded increased death timers. Games shouldn't last 1 hour 20 mins, like they used to when death timers were fast, and turrets were unkillable (not literally).

Iqqi1 votes

Death timers are Riots way of attempting to shorten overall game times. With other MOBAs out Riot has started to make some changes to overall games. Asking people to play a 40-50 min ranked game on summoners rift, and only rewarding 19ish LP while trying to match and group players so they maintain a 35-50% Win/Loss Ratio means people have to spend alot of time to play enough games to even matter.

By increasing death timers Riot obviously punishes players more for dieing, but what they really are doing is decreasing the overall length of games by greatly increasing the ability for teams to press their advantage and takes objectives pushing them closer to victory faster.

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