The problem with support items and a suggestion.

Eedat··4 votes·493 views

Giving gold for something you were going to do anyway is always going to be abused.

Mind you, this isn't just the current state of affairs. Back in the day, there were gp5 support items that gave you gold for..... well literally nothing. You bought the item and got free gold. This ended up being used by other lanes because why not? They weren't expensive and weren't useless so who is going to turn down free gold?

Fast forward to today. We have support items that gave free gold, but some of it was conditional. The problem is when the free gold doesn't really impact your playstyle. When you just get free gold for doing what you normally do like bandit. Nobody is going to intentionally take a bad trade to get 6 extra gold from bandit. Being near a minion when it died wasnt exactly difficult either.

So this is the scenario that we had. You could start a Dorans item for some early stats and sell it later for a net -250 gold loss. OR you could start a support item for some early stats, easily generate 1k gold, and sell it later for a net profit of 800g+.

Here's the problem. If you make the gold generation too easy, everyone is going to take it. Why wouldn't they? Why don't we create a gold generation item that rewards roaming? It could spawn coins that give a bit of gold and XP around the map similar to Bard's chimes. Laners can't take it because they would lose too much gold and XP from lane to be worth it. This also has the added benefit of untethering support from bot lane a bit. Supports actually get to support the whole team a bit instead of being leashed. Honestly it's win-win. Supports get an item that is less likely to be used by others and get an excuse to leave bot sometimes.

Thoughts?

6 Comments

ZephyrDrake2 votes

Not every support wants to roam or can roam. This type of item also wreaks of win-more or jungle abuse than an item your typical support player would want

y0r1ck1 votes

It would be interesting but I doubt anything but river shen would take it at the start. It seems like a snowball/carry item for supports, they get it when fed and try to snowball the team.

Pendergast8911 votes

i feel like any item that rewards roaming would put too much gold generation in the hands of junglers. If they put the current support item restrictions on monster kills on it then it would be good.

Linna Excel1 votes

So where are supports supposed to get their gold from and where on the map are they supposed to go if you don't want them bot?

Eedat1 votes

........ Reread the last paragraph

Aljonau1 votes

This item would be mostly interesting for junglers, bard and midlaners, not so much for babysit-supports, meaning it can be abused by people who aren't its target group and it doesnt fit all of its target group.

Probably the best way to ensure support items are only taken by supports would be to disable or lower farming-gold as long as you have them.

Basically...

prevent the item to be useful for laners and junglers: passive: Protector of the small - Owner doesn't get any gold from farming minions and monsters. passive: grateful - Minions and monsters deal 20% less damage to the owner.

make it produce gold: spellthief and coin are already good items for roaming supports(Thresh, Blitzcrank, Bard, Leona, Nautilus) your suggestion seems nice, but probably needs a little extra to feel good, so maybe give it a lil extra like the added damage for the poke item: Unique named passive Full pocket: When you gather coins you build up a shield of 1% of your health for each coin you gather. Capped at 10% of your health.

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