Can we get some clarity on why some items are gold efficient and others are not?
I'm not quite sure what goes into deciding on why some items are so efficient and others are not. It makes sense when items with strong passives/actives are not very gold efficient from stats and vice versa. But that is far from the case for quite a lot of items.
Please note I'm just going to give a few examples and not touch on every single item in the game. There are more items that fit into each of these categories. Feel free to comment below.
I'm going to start off with a few items I find fall into an acceptable category of strong passive/active, low gold efficiency:
-
84% Gold efficient from stats, pretty good passive, pretty good active -
91% Gold efficient, very strong active -
93% Gold efficient, very strong active -
61% Gold efficient, extremely strong passive, extremely strong active
Then there are items in another acceptable category of much weaker passives/actives, but much higher gold efficiency:
-
140% Gold efficient, weak passive -
108% Gold efficient, weak passive
But then you get a category that's the best of both worlds:
-
121% Gold efficient, great passive, great active -
121% Gold efficient, great passive, GW stuck on for free it seems -
104% Gold efficient, two great passives
Can we get some clarity as to why some items get one or the other while others get both? It really doesnt make a lot of sense to me.
for AD for example)
, a secondary item.
gives 10% Movement Speed, which is a LOT and can have huge impact.
were once completely broken and build on everyone when they gave 65 Movement speed.
).
that's why the rare items that do have it usually seem to be less gold efficient, but they aren't in reality.