Is there any planned changes for the Warrior enchantment?
I am asking that because a few days ago, Riot was planning to change Warrior, making it sorta like the old item Spirit of the Elder Lizard, but with a more powerful effect; Each time that it dealt physical damage, part of that physical damage would be dealt again as true damage. This is a really good and powerful effect that would allow AD junglers to scale very well, just like attack speed/AP/tank junglers currently do. However, this could make some champions like
and especially
extremely broken. I would not be surprised if that was the reason why they reverted the changes before they even came to live.
Still, I would like to know if there are any planned changes for the Warrior enchantment.
Currently this is the only enchantment that does not scale well into late game (it is actually only good for early game and falls off). It is also the only enchantment without an interesting and/or unique special effect. Cinderhulk is essentially a Sunfire Cape with a Rabadon passive (but for HP instead of AP). Runeglaive has the Spellblade passive and an effect that allows AP junglers to clear camps faster. Devourer, when fully stacked, doubles on-hit effects on every second attack.
Warrior has nothing interesting or unique, it only has a bland flat armor penetration, something that you could get by just purchasing other items, and it is only useful for early game. With the way that Warrior currently works, some champions like
are forced to purchase either Cinderhulk or Devourer if they want to be somewhat useful during the late game. The problem is that most of those champions do not scale well with attack speed or pure tankyness. They want AD, they want damage. Even if most of those champions can be built semi-tanky, they want damage so that they are not pure CC bots (which would make them outclassed by actual tanks). But Warrior falls off so hard that they are forced to build those two enchantments if they want to scale into late game. Also, there are some AD junglers that do not want to build either Cinderhulk or Devourer, and are forced to fall off late game due to this. Examples include
.
that made it similar to the old Jungle item Spirit of the Elder Lizard. Basically it took away the armor pen but added 6% of physical damage dealt would be reapplied as true damage over 3 seconds. Basically I figured it's still in the oven since we saw what happened with
. You thought Ez was op with that item just think if he did all the true damage again. Think of champions like Talon with it on too. Smite > E > Q > R > W. You don't even need Ignite you're already doing it as true damage.