Improving non adc power curves, part 2
Last thread I talked about how we can improve tank power curves, who are extremely strong mid game but fall off hard late game. This can be done by making items more expensive and giving more stats. This time I will discuss juggernaut/bruiser/ap tank items.
Cost: 3100 -> 3700
HP: 400 -> 700
AD: 50 -> 30
Cost: 3100 -> 3700
HP: 700 -> 900
AD: 30 -> 40
Slow reduced to 20% for ranged champions
Cost: 2700 -> 3700
HP: 300 -> 450
Mana: 400 -> 450
AP: 60 -> 80
Now can stack up to 20 times, 1 stack per minute. Each stack gains 20 hp, 20 mana, and 2 ap.
Cost: 3100 -> 3500
HP: 300 -> 500
AP: 80 -> 70
Cost: 2600 -> 3600
HP: 300 -> 800
AP: 80 -> 60
Now builds out of
Cost: 2700 -> 3500
Armor: 65 -> 100
Mana: 500 -> 600
Cost: 2600 -> 3600
Melee only
HP: 400 -> 750
Base AD: 25% -> 30%
Cost: 2750 -> 3500
AP: 60 -> 80
MR: 60 -> 80
Cost: 3250 -> 3800
AD: 50 -> 45
MR: 45 -> 80
Cost: 2900 -> 3800
AP: 70 -> 90
Armor: 45 -> 60
Active cooldown: 120s -> 80s
Cost: 3000 -> 3600
HP: 300 -> 600
Cost: 2500 -> 3500
HP: 300 -> 600
AP: 60 -> 80
CDR: 10% -> 0%
New build path:
+ 
New items:
Tomb of defense
Cost:
+
+ 1400 = 3600 gold
HP: 500
AP: 40
Armor: 60
Unique passive: Unlethal: Lethality is only half effective against this champion.
Pure steel armor
Cost:
+
+
+ 800 = 3700 gold
HP: 500
Armor: 75
MR: 35
Unique passive: unlethal: Lethality is only half effective against this champion.
Hopefully these new items and item changes will make bruisers just as powerful as adcs in the late game, while toning town their made game strength.
going full health build will be able to solo all of them without minions and regen back to full in under 5 seconds with
passive and his ult while not being able to be killed in under an hour (a bit of an exaggeration but you get the point).
1a)
to never die and kite even better?
is a good example of this). They are too weak (defensively) to not have such a great power advantage. If bruisers were just as powerful, not a single marksmen would ever be played.