Improving non adc power curves, part 2

Dasdi96··1 votes·317 views

Last thread I talked about how we can improve tank power curves, who are extremely strong mid game but fall off hard late game. This can be done by making items more expensive and giving more stats. This time I will discuss juggernaut/bruiser/ap tank items. item 3071 Cost: 3100 -> 3700 HP: 400 -> 700 AD: 50 -> 30 item 3022 Cost: 3100 -> 3700 HP: 700 -> 900 AD: 30 -> 40 Slow reduced to 20% for ranged champions item 3027 Cost: 2700 -> 3700 HP: 300 -> 450 Mana: 400 -> 450 AP: 60 -> 80 Now can stack up to 20 times, 1 stack per minute. Each stack gains 20 hp, 20 mana, and 2 ap. item 3151 Cost: 3100 -> 3500 HP: 300 -> 500 AP: 80 -> 70 item 3116 Cost: 2600 -> 3600 HP: 300 -> 800 AP: 80 -> 60 Now builds out of item 1011 item 3025 Cost: 2700 -> 3500 Armor: 65 -> 100 Mana: 500 -> 600 item 3053 Cost: 2600 -> 3600 Melee only HP: 400 -> 750 Base AD: 25% -> 30% item 3001 Cost: 2750 -> 3500 AP: 60 -> 80 MR: 60 -> 80 item 3156 Cost: 3250 -> 3800 AD: 50 -> 45 MR: 45 -> 80 item 3157 Cost: 2900 -> 3800 AP: 70 -> 90 Armor: 45 -> 60 Active cooldown: 120s -> 80s item 3030 Cost: 3000 -> 3600 HP: 300 -> 600 item 3152 Cost: 2500 -> 3500 HP: 300 -> 600 AP: 60 -> 80 CDR: 10% -> 0% New build path: item 3145 + item 1011

New items: Tomb of defense Cost: item 3191 + item 1011 + 1400 = 3600 gold HP: 500 AP: 40 Armor: 60 Unique passive: Unlethal: Lethality is only half effective against this champion.

Pure steel armor Cost: item 1011 + item 1031 + item 3105 + 800 = 3700 gold HP: 500 Armor: 75 MR: 35 Unique passive: unlethal: Lethality is only half effective against this champion.

Hopefully these new items and item changes will make bruisers just as powerful as adcs in the late game, while toning town their made game strength.

2 Comments

MaeDoSan1 votes

See the patch notes of all the items and you will see a trend , riot is purposely reducing the stats on most items

JavelinJoe1 votes

A couple of things here:

  1. God damn that is a metric fuck ton of health buffs, I hope you have a plan to buff the shit out of towers or a Swain going full health build will be able to solo all of them without minions and regen back to full in under 5 seconds with item 3083 passive and his ult while not being able to be killed in under an hour (a bit of an exaggeration but you get the point). 1a) item 3151 will become bought on every mage in the game since it has a % health dot (doubled when they have their movement impaired).
  2. IBG having 100 armor is too much. Do you want Ezreal to never die and kite even better?

bruisers just as powerful as adcs in the late game

  1. This should never happen. ADCs should be one of the largest source of power on the team besides maybe the mid/top laner (depending on champion type) in the late game unless they scale well early and fall off late like some do (Caitlyn is a good example of this). They are too weak (defensively) to not have such a great power advantage. If bruisers were just as powerful, not a single marksmen would ever be played.
  2. No one would buy Maw for 3800g for -5 AD and only a +35 MR buff. Maw being one of the only anti AP burst items available to squishy AD marksmen, and your removal of Sterak's Gauge from ranged champions entirely, leaves them with no way to try and combat burst for an extra second or 2 of damage.
  3. Zhonyas might be a bit too expensive at 3800g for being the only option for many mages to counter AD assassins. maybe 3300g or 3400g would be more reasonable with your buffs.

Other than maybe a few number tweaks here and there I could see some of these going through, especially the ROA and Protobelt suggestions (though maybe with a bit less health on the belt).

More from Gameplay

More by Dasdi96