Stuns and Snares last too long in League
Too many champions have easy to hit stuns or snares that last way too long and provide no real counterplay options. This has been a problem with League for years, other MOBA's do not have stuns that last half as long and burst damage is too damn high that it makes the game too easy if you happen to have a stun or a snare.
The main offenders are
,
,
etc... all have ridiculously easy to hit stuns. This really poisons the support meta as well and makes these champions more commonly picked then traditional supports. They either need their CC times reduced or a damage nerf.
This is not a problem exclusively to AP champions either,
has a rather long stun and
does too.. especially for how easy they are to pull off.
