Stuns and Snares last too long in League

FederationFurry··4 votes·1,133 views

Too many champions have easy to hit stuns or snares that last way too long and provide no real counterplay options. This has been a problem with League for years, other MOBA's do not have stuns that last half as long and burst damage is too damn high that it makes the game too easy if you happen to have a stun or a snare.

The main offenders are Morgana, Lux, Veigar etc... all have ridiculously easy to hit stuns. This really poisons the support meta as well and makes these champions more commonly picked then traditional supports. They either need their CC times reduced or a damage nerf.

This is not a problem exclusively to AP champions either, Riven has a rather long stun and Pantheon does too.. especially for how easy they are to pull off.

5 Comments

letsfeedtogether1 votes

item 3111 item 3140 item 3053 item 2138 DrMundo

Riven? Riven has a long stun? Real question Are you trolling?

FederationFurry2 votes

I still think its a fairly long stun compared to the damage she gets off. I agree, its not the best example, I probably should have used Jax but its much the same thing and it all stems from the fact that damage has skyrocketed while stun and CC time is still in League 2009 mode. They probably need shortening.

POTMLG1 votes

The other game I banned Lux and said ''Enemy team will first pick Morgana 100%'' and Morgana was picked. If you don't ban Lux, first pick is Lux 100%

suprakirby1 votes

I haven't seen a Lux support since 3 weeks. everyone pick Morg, or Pyke, and now they're all about Cat.

suprakirby1 votes

Maybe the game needs another Tenacity item.

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