@Malicious Metal, Mortekasier and any other serious Morde player
Hello people, I don't post very often but based on what we have seen so far from worlds and the lack of meaningful response from Riot (Oh don't get me wrong, they have responded, they just haven't done anything that Mordekasier needs now more than ever) I felt the need to make this post.
To Malicious Metal and Mortekasier, keep doing what your doing. Some may consider you persistent as others have given up this fight by now but don't, your not alone in this one.
I myself am a gold 5 player Na who has mained Morde since i stated and have about 70k mastery on him. I'm not saying I'm great at this game or anything but I will say that I know my champion.
Before i begin my review of the new morde, remember, This post is for serious discussion about the Mordekasier rework. For any trolls or other undesirables, this discussion is not for you. But since there undoubtedly will be one of you lurking around, I will be answering your main nonsensical point of self-validation now.
- Morde is too strong please nerf
Let me be clear in saying that this is not true. He has toxic/ unfair advantages that allow him to succeed ONLY effective based on his team. If his support is poor or he is in a solo lane you will see what he really has become. Here is what you need to know about his current state.
He is completely reliant on a competent team for full success in game. It is possible to do well by himself but it is very unreliable. (Note : He is NOT built for a solo lane anymore. The winning of a solo lane is either through enemy laner incompetence or an enormous amount of luck that the enemy jungler is not interested in ganking an immobile champ)
His passive is butchered. Reason being is the synergy of his skills have all vanished from this rework and your shield gain compared to before is laughable if not incredibly sad. This passive is what made him so strong in the right hands. Now it is but a pale shadow of its former glory
The new mace of spades... This is one of the main problems we have. For some unearthly reason Riot decided it would be best to move almost all the damage of a champ into one skill. Yes it does a stupid amount of damage but if you seriously are going to let him smack you three times with out responding and for some reason no one, including your self, doesn't just CC him into oblivion, you deserved to die. Its that simple.
His W is overloaded and toxic. If you haven't noticed already, this is what defines a broken skill. We have a passive here that allows you to gain extra experience over your enemy that cannot be countered. Sure you can deny him some farm but what of it? He will still get some and every three minions worth of experience you get is only two for him. This one passive is just so wrong and don't fool your self into thinking morde wins his bot lane by out damaging you because if you were both at the same level you would win easily. Its this level advantage that lets him steam roll away. As for the damage its pretty horrible actually since they nerfed it into the ground so it can be self castable and surprise, its still pretty useless in lane since you still cant cast it on a minion. The sustain is ok but without it being able to be casted on minions you have very little way of catching up to a target to kill it without burning flash.
The new E is so unspeakably bad it hurts. The damage is horrid and the shield gain is so weak. Don't believe me? Well allow me to explain. The main purpose of this skill at the beginning was for poke and instant shield. The old E did both if you knew what you were doing. You didn't just e the enemy as the shield gain wouldn't be enough to take the harass back and with the higher health costs, you would be forced to back to base first. You lined up as many enemy minions as you could in the cone with your enemy in range before you used it. This way you could get much more shield from each minion hit and have enough to negate the enemies damage. Wow, it almost sounds like this was effective and synergized well with his passive funny how that works. Now we have 15% gain for each champ hit which isn't very much and with its little damage output you simple don't generate enough to be effective. In short this skill is quite bad.
His ult is reasonably the same I don't recall much they did with this.... oh wait maybe there weren't any freaking dragons flying around with you. To be honest I find the idea of this very cool but to play against it is an absolute nightmare. This thing is pretty much free objectives though any ghost will do that if you know what your doing but there is something special about having this dragon with a huge hit box blocking all skill shots with a large health pool. Also your health bar practically doubles when you have the dragon with you making the sheer gold with of this passive insane considering after the dragon dies it doesn't put your ult on cool down.
When we get down too it all of the main advantages we have from the man now are entirely team reliant. The dragon passive only works if your team secures drag but any team with half a mind will contest for it hard knowing what you can do if you get it. His damage output is mainly limited to one ability which he needs his team mates to hand deliver him an enemy to do unless you want to burn flash for every kill and his once shield gain identity is gone now that all damage has be relocated to his Q making shield gain become more of a sudden instant shield before falling off until another Q strike.
This is what we are left with ladies and gentleman, and based on his perma- banned status in worlds currently, I have a feeling the only thing we will see is him nerfed to the ground rather than fixing a corrupted kit. I'm note saying he can't be successful but I will say his identity is long gone. Please write your opinions below and please don't be discouraged if your opinion goes against mine. As long as you back up your claim with details, it is welcome in this post.
games myself,and I have 84k champion mastery points and his Pentakill skin(I never paid anything for a game except that because I loved him so much).His old playstyle was very interesting and I could play him 40 games in a row with him and not get bored.Now I just can't get used to it,even after 30 games.His e does less damage to the enemy than it does to you early game,his w is good on duo lane,but very weak on solo lane because it doesn't give magic resist/armor anymore.You can only heal from it(which heals for 10 more hp than it uses).I haven't read the whole patch notes,but it feels like they nerfed the heal on his ultimate.I mean,sure his q does puns of damage,but it takes some time to get the 3rd Q without any attack speed runes or items(except Trinity),or attacking a creep/jungle monster 2 times and then wasting a flash for a kill on a squishy enemy.
I just want them to bring back old Morde/Make his solo lane better(maybe making his e cost less HP,w give armor & magic resist when cast on himself).