@Riot, A warm Hearty Thank You for the 5.4 MordeKaiser changes
Note : For anyone who hasn't seen the changes you can check them out on this link. http://www.newsoflegends.com/index.php/category/2-pbe-news/
Well it's done. The beastly man has got an update and he's looking better than ever. so let's go over the changes quickly to see what we have.
P- Iron Man
- Gains shield on max health not damage dealt
Our boy now CAN NEVER HAVE HIS SHIELD GAIN REDUCED. That's right, no amount of MR anyone has can ever spoil our fun. Though the max health conversion specs might have to be changed just because I don't know if he's getting as much out as he should from his abilities but in short this change does wonders.
Q- Mace of Spades
- Gains 75 attack range for his next hit
- Damage reduced to a max of 180(+0.3AP) magic damage or 132/165/198/231/264 if alone
- Health cost now cut to half 12/16/20/24/28 per lvl
- Gains 4% max health as shield for each target hit
- CDR now down to 7/6/5/4/3
His reduce in damage is a small price to pay for what he gets. Attack range so he can actually hit someone with it, lower health cost and CDR makes it a viable skill now. I think that the shield gain should increase to 8% if the target is alone for his dueling but that might be just me.
W- Creeping Death
- Health cost reduced to 18/22/26/30/34 per lvl
- Gains 1% max health as shield per target hit per second
- Throwing this on someone gives you the effects as well and you gain 60 movement speed towards them or them towards you
I AM A MAGNET. This is going to be a lot of fun. You throw it on a lane minion and you poke your laner and also get to barrel towards them. Only thing I would like is if you can throw this on ally turrets as well (or wards even). Towers are so you can make any minion swarms disappear but mainly for the early game so you can escape a gank without burning a flash every time. Wards would be cool not necessary but cool to deal invisible damage like when you
bomb a hiding
.
E - Siphon of Farm (Destruction)
- AP ratio decreased to 0.5 from 0.6
- Health cost lowered from 24/36/48/60/72 to 20/24/28/32/36 per lvl
- 4% max health as a shield per target hit
Nothing really changed from here. Still get your instant shield but the cost has been cut in half so he will do noticeably better early game as he is not killing himself so fast. Yes I know that's why we have
but this means he gets more out of it.
** R - Children of the Grave**
- Bonuses for obtaining a ghost changed; Mordekaiser now gains 30% of the ghost’s AP and 25% of their bonus health.
- Your ghost get's 25/50/100 bonus AD and 15% your max health
- You gain 2% max health as a shield while your ghost is alive
Here is where things get weird. The bonus stat change Isn't really much in fact I barley notice it when i have a ghost as I'm to busy using it to kill people. But the 100 extra AD.... that is completely balanced. no flaws there (whistles innocently) like I'm not complaining but seriously, you get a carry as your ghost and an extra 100 AD?!?!?! All right I'm good with that, just bellow HUE to win now. The shield gain per second is nice just reminds the enemy that you have their friend as your puppet.
Conclusion
So I don't know if any Reds read my post I made before on Morde. I had made it because I was worried when I heard something about a skill shot for the Q and a delay before the E and didn't want his buff to become a nerf. So I was very pleased when I read these changes that fill out his character more and give him even more crazy build paths than before. Your still going to build AP on him but now you actually get a lot out of tank iteams too. Now excuse me while I go jungle morde for kicks. Anyway, thanks Riot and anyone who plays Morde may we all invade the S5 jungle
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Thanks,
EndingWingz
