Can we do something about Zac engaging from 2-3 screens away on a low cooldown?

dominusx··24 votes·1,460 views

Like WHY is he allowed to do that. Dont give me that fucking bullshit that he has an indicator even if he misses it he can just sit on people and never die and be more annoying than a 6 item Vi. On top of that he has ridiculous fucking base dmg.... like please.

32 Comments

SanKakU10 votes

Try turning off camera lock.

dominusx1 votes

Kermit

MinaZer04 votes

Poppy W, gg

Raoul3 votes

Ok, as long as he gets compensation for losing the one thing that makes him worth picking over other Champions...

dominusx3 votes

Give him better ap scalings and make him an ap bruiser for all i fkn care just get rid of his range. better yet make it scale with his HP

Big Lincoln8 votes

7k hp Zac jumping on baron from base lul

PiVoRx6 votes

Broken champions dont need compensations, Zac is god tier along with LeeSin Khazix Rengar Vi Hecarim that also need nerfs.

Raoul4 votes

What exactly does he bring other than his long range engage?

Without the engage potential he has, he wouldnt be picked at all, because he would just be a meat shield and noone would ever have a real reason to attack him.

PiVoRx2 votes

CC, insane tankiness, base damage? I very often see Zac topping damage charts with 0 offensive items, hes like AP Poppy.

INoble KnightI1 votes

Hecarim is actually hard to get rolling. His early game damage and tank is very low and if you let him snowball he becomes a very dangerous threat. However slows and stuns will wreak havoc on his damage and mobility.

ForgiveColour3 votes

Hes a jungler hes allowed to be broken

S0kaX2 votes

As a Level 7 Zac player I can agree to this.

Incarceration1 votes

HAHAHAHAH lul

doiminat0r36002 votes

OMG the boards are so stupid now a days. Someone gets absolutely by any champion and then BOOM, it's instantly complain worthy.

That is literally his thing. If he isn't able to jump from a long distance then split the team up, he serves no other viable role. His base resistances are too low and the only thing he has to keep him alive and engage is his E.

Bots Whilst High1 votes

It's more the short cool down that bugs me cause if you're playing anyone slightly immobile and don't have F he can just do it again in 8 seconds

doiminat0r36001 votes

he maxes it early because it gives him more range.

freeloader251 votes

If you get hit by zacs e from 2 screens away you misplayed. Zac is one of my main champs and i agree that he needs nerfs. But his range isnt the problem (ps: you should place wards depending on the enemy jungler, against zac theres one spot you need to ward for every lane and youre fine. zac players pretty much never do "normal" ganks and always gank with their e). Since he has to charge the jump a single ward can shut him down completely.

For his dmg: the main dmg source while ganking is his e, when you dodge it his dmg is pretty much nonexistent. When he hits his e his dmg is retarded in the midgame. So the best way seems to be lowering the e base dmg. His clear wouldnt really suffer and his engages would be unchanged, but he cant just blow up squshies anymore.

Cooldown: yeah his e cooldown is pretty low when he builds a lot of cdr and has e on max rank, but his core build mostly only allows 20% cdr. When zac goes for scaling cdr runes, his early is abusable and you should take advantage of it. And as reminder: his e is only useful as engage tool in most situations since you have to charge it and you just will get cc'ed when you try to use it as escape. Maybe lower the cd refund when he cancels the jump so he has to make more meaningful decisions.

sobi9991 votes

You can't really place wards everywhere and this is not LCS we are talking about where all team mates buy wards and not just the freaking supp. Plus there are oracles now so yh reducing vision is easy. If zac main's argument is that you should place more wards then they already agree with the fact that his E is retarded. Although many other champs are more broken than him atm so they need more attention.

dominusx1 votes

Dw i can ward river wraith camps at the same time bro we all know we can place 10 wards down and its not like zac ganks from every possible angle.

A Bad Nasus1 votes

If ur playing a champ without mobility or flash up git cucked

Ralanr1 votes

Low? At max rank it's 12 seconds.

He doesn't really build much CDR. I guess item 3083 will give him some, but outside of a bunch of AP items I don't see him building enough CDR to make it low.

TheSingularity1 votes

I and other zacs I see run 10% flat+10% scaling runes. Then all they need is a warmogs and spirit visage which both synergise with zac perfectly

The Deckowner1 votes

isn't that why zacs go 20-30% scaling cdr runes and masteries?

Ralanr1 votes

I'm probably one of the few that don't. I have a group of general runepages. I stopped making specific ones ages ago.

Dryditch1 votes

Zac's engage scales with his level. His initial E range is barely large enough to go from red to raptors or blue to wolves. Until roughly level 7 or 8, with Zac maxing his E (which is also his only source of damage), basic wards around your lane should be fine to protect you.

If you can't manage that, use your CC ability to remove his only form of initiation and mobility for up to 24 seconds at a time (until lv 9, when his E is on a 12 second cool-down, and reaches roughly from the edge of dragon into Red buff camp (for relative distance, that's raptors to middle of mid lane, or barely large enough to get into a lane without using the tribush on whichever side blue buff is on).

If all else fails, you get a handy dandy indicator as soon as he appears on your screen as to where he's going to land. Walk out of it, which should be easy if you have boots, any sort of speed boost, or mobility.

Zac's abilities all cost a not-inconsiderable amount of health, of which he can be deprived by stepping on his blobs. Once his E is gone pre-6, you have no reason to fear him. Once his E is gone post-6, you have his ultimate to worry about, which applies a 1 second knockback ONCE, and otherwise a 20% slow.

Zac is perfectly manageable and in a fine spot right now.

SplicketyLick1 votes

[deleted]

SociopathFriend2 votes

That would be why good players ward the jungle, not just the bush on either side of mid lane

MunchCrunchLunch1 votes

the problem isn't that as much as that his E has one of the highest base damages for a basic ability in the entire game

Arsenic Sulfur1 votes

Base damage? WHAT base damage? The %MaxHP on his W? Still does little damage with it. Q is used for the slow and E has a long cooldown and can easily miss if you don't point-blank it. DPS Champions have no place losing to him and burst champions have no place fighting him. That's the Spear->Sword->Axe of League of Legends at work.

It has a low cooldown post-9 with 40%, which is a quality almost every non-ultimate share.

His purpose is to engage from long distances and be a nuisance from within your team. It's who he is. Remove that and you have no reason to pick him over Nautilus or Amumu.

GankedFromBehind1 votes

Why does Elastic Slingshot have a base damage of 280?

It does way too much damage for the effect you get from it.

Niyumi1 votes

Trust me, Zac does ZERO damage and is just there to be annoying... yeah.

And landing his E is super duper hard.

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